NMS HOT POST 2024/04/23

Me and the Boys


Me and the Boys

I have two best friends who stopped playing NMS for a really long time because of their job (I have a job too). I felt a little bit sad that time.

After several days, I found out about the squadron feature. I'm like, okay, this is cool. I have starships to fight with me when doing pirate missions. Hours later, I thought maybe I could recruit a pilot who has the same ship as my bois. It's so awesome when there's a freighter battle or conflict; they will warp in then engage, I really feel like I'm fighting with them. Every so often, I even let them have the last hit.

Sometimes when roaming in space, I'll call my squadron to feel like I'm playing with them.

We're still active in chats though, and that's why I'm not that sad. I just thought I'd share it here :>

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Source: No Man's Sky | Reddit

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I get the feeling that HG sorta missed the whole point of time gates in game design

There is a time and place for such things in design that goes beyond just wasting people’s time.

Constructive uses for it are either:

a) Short term – make people stick around for a bit, a mandatory mini-break as whatever countdown is ticking down is doing its thing. The first settlement building does that with its <3 minute timer steps. You look around the settlement, take in the scenery, and all that jazz. Given how short it is it usually does not register als negative.

b) Long Term – build anticipation. THIS is where one hour and up timers clock in, but there’s just one massive flaw with the current settlement timers: nothing we have seen so for justfies any sort of anticipation. A market building that has zero mechanical functionality? A house for npcs? As a player I couldn’t give two shits about that. That’s just filler on the side to strech the way to the actually good stuff – which usually is “stuff that allows you to do things that you usually could not do in the game previously”.

There sure is quite some potential to what those “new possibility” buildings can be, from building your own portal to production facilities to (and this now is super wishful thinking for future upgrades) a space hangar for spacecraft building. THAT’s the sort of stuff I’d consider a few hours worth in building the anticipation, even if it is usually unnecessary to have the timer over a hour.

The ONLY other way where high countdowns would be ok would be “overnight projects”. You kick it off before going to bed, and next day you log on happy about your new thing. However, this needs to be stuff one actually looks forward to, instead of “generic random building #324 that increases some internal settlement stat randomy and does nothing for the player”.

Also, having zero interaction with said timer is absolutely stupid if you already set the timers that high. It’s my settlement, let me help by throwing extra resources at it or completing quests (“local wildlife/sentinels is interfering with construction, kill X to speed up process by Y%”)

Time gates have a place in game design, except HG seems to put them in there with the sole and only intent to waste player time. And no, it’s not contributing to the immersion – if it was established for years that you can build a darn LANDING PAD with the click of a button suddenly blocking everything for HOURS is not immersive, it’s just the game giving me the finger. Small timers of a few minutes are immersive. Anything above that is just someone trying to get on my nerves.

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Reactor Mods on Derelicts

Reactor Mods on Derelicts

The first time I ran this Derelict Freighter it gave me a C Class Reactor for a starship.

Yes, apparently, Derelicts now do this.

Given the fixed nature of the tech on Derelicts, you’d expect this to correlate the also, right?

No, on this run I discovered the Derelict was in actual fact a B Class.

Derelicts can give Reactors of any Class, don’t get fooled by this please 🙏😊

submitted by /u/PSN-RoadkillRabbit
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Gardening is fun

This is my Stasis farm biologicals, a two minute run down the hall gives me enough to make almost 100 stasis devices at 15.6M units each. Couple that with my collection of S-class mines across 11 galaxies and you’ve got a moneymaking operation. …

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