Vault 16
This is a work in progress, I will post the glyphs when completed 🙂 I stream my builds most nights at around 6pm UK submitted by /u/BoidGaming |
This is a work in progress, I will post the glyphs when completed 🙂 I stream my builds most nights at around 6pm UK submitted by /u/BoidGaming |
submitted by /u/of_Oakland [link] [comments]
2021-07-05
Ever since the 4.0 Update, I’ve been playing with the sliders on my main save and you know what? I like it. Expect more KoTOR I and II themed buildings and updates on them coming soon. submitted by /u/NiAnMi98 [link] [commen…
2022-10-16
As much as I like cruising around the galaxy with my fully kitted-out main character, I really like the beginning stages of the game. I guess it was partly because of doing the achievements and expeditions, but I got addicted to the first few days of game time when your resources and abilities are limited, and I tend to start new characters and level them until I got bored and delete them.
But lately I’ve been setting challenges for myself. It started simple; get to an S-class multitool, ship, and freigter. Okay, that was fun. Full explorer run, maxing out the Explorer’s Guild rep? Cool.
So then I started getting a little more elaborate.
Neural Assembly
You are a stranded alien life form who’s managed to weld themselves to a robotic body, and you’re desperate to re-connect to your people. Put the Ares head on an Autophage body and get to the living ship as fast as possible.
Octopus’ Garden
You are a grumpy octopoid being who just wants to be left alone to make things and get wealthy. Build a base that includes a fully functional production line making fusion ignitors and stasis cores, deep underwater. Wear the Iteration: Gemini head. Use the bubble trail.
My next one’s going to be fun.
Rebel Scum
You are a robot, and that makes you mad. Full-on Autophage run. Get a sentinel S-class ship, an S-class autophage staff or sentinel weapon, and a pirate frigate. Make a seriously badass autophage getup. Max out pirate reputation.
Does anyone else do these little self-created kind-of story-like expeditions? Any other suggestions?
submitted by /u/MrVisible
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2024-03-08
I already decided this roof wasn’t quite right for this build and have demolished it, rebuild in progress, but it was such a pain to do that I felt it deserved a post for remembrance sake :). submitted by /u/bjfar |
2023-04-09
submitted by /u/IManixI [link] [comments]
2022-02-09
submitted by /u/SourDuck1 [link] [comments]
2023-06-29
In a wealthy galaxy and have a really cool venator I want. I have reset at least 60 times if not more and have been trying to get S class for serveral days (max of 2 hours per session before I get board and play Bf V) I have had at least 10 perfect A c…
2024-05-17
I’m at 400 million
submitted by /u/-Jesko-
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2024-05-17
I know this subject has been discussed about before (many times). nevertheless, i want to point our thoughts toward the replayability of this game.
I know that tons of people have put lots and lots of hours in this game, but i think we all must admit, that you come at a certain point where you ‘know’ the game. Planets don’t suprise you anymore, Relics are to be farmed instead wondered at and points of interests feel lackluster. I know it’s a hard task to make a procedurally generated world interesting all around. But i hope we can all admit that terrain, flora, fauna, POI’s and ruins could use some more variety.
Don’t get me wrong, No Man’s Sky is an amazing game, and i love it so much. But that’s why i ask, or rather suggest that hello games make a update that will have us ‘veterans’ explore the world like we used to, with curiosity and awe.
submitted by /u/allert53
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2024-05-17
submitted by /u/Affectionate_Hold660 [link] [comments]
2024-05-17
I’ve been researching staff colors and classes, but it seems a lot of the information I’m finding may be outdated, or I’m just not understanding it correctly. I’ve read that the staff head determines the build, but if I mark a staff terminal for future use, IE. I want to come back when I free up inventory space, I can’t seem to build the same staff again.
Here’s my scenario. I was exploring autophage camps, and found a particular staff color combo I liked. I dropped a save beacon, jumped up to the Anomaly to disassemble an A class MT I wanted to break down rather than exchange away. I then returned to the camp to claim my shiny new staff, but I can’t recreate the build!
In actual fact, this camp had two staff builds I wanted. One was color specific, and the other had a supercharged slot layout I wanted. I cannot recreate either.
For the record, I play on GOG. Do the staff builds vary from planet to planet like regular multi tool cabinets do?
submitted by /u/ForgotPants
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2024-05-17
i named every planet in a system gizmo and everything on the planets gizmo submitted by /u/dugggduggg [link] [comments]
2024-05-17
I honestly don’t know if I’m wasting my time crafting frigate upgrades.
I select frigates that match the mission type, making sure to have a 5-star rating. Most of my ships are S-class now. I add 3 frigate upgrades to each mission (also matching them to the mission type). I have several freighter upgrades that help with various things.
I genuinely don’t know if I’m getting better returns by including the frigate upgrades or not. I left them off yesterday and I actually got more stuff.
I just wonder what’s the best way to maximize the success of frigate missions.
submitted by /u/msallied79
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2024-05-16
submitted by /u/varjo_l [link] [comments]
2024-05-16
submitted by /u/Mosey_9 [link] [comments]
2024-05-16
submitted by /u/Ironking503333 [link] [comments]
2024-05-16