PATCH 2018/07/30

NEXT PATCH 1.52.1 | 日本語パッチノート


BUG FIXES


  • 無効な文字が原因でロードに失敗することがあった問題を修正しました。
  • あなたの旧基地の適切な場所を見つけることができなかった基地復旧のミッションを修正しました
  • 保存を上書きした後、プレイヤーがLiving Glassレシピを知らないという問題を修正しました
  • 保存を上書きした後にプレイヤーがBlueprint Analyzerを知らないという問題を修正しました
  • マルチプレイヤーで艦隊のチュートリアルに参加したプレイヤーがフリゲート燃料の青写真を知らないという問題を修正しました
  • 貨物船に関わるGalactic Commissionミッションに関するいくつかの問題を修正しました
  • 荷車時に船が貨物船に乗っているのをプレイヤーが見られないという問題を修正しました
  • ロード時に複数の船が同じランディングパッドにドッキングしている問題を修正しました
  • Galactic Commission Terminalからミッションを受け入れた後、船橋が荷降ろしする問題を修正しました
  • 他のプレイヤーの貨物船に乗った後に宇宙空間に捨てられる問題を修正しました
  • いくつかのテキストバグを修正しました
  • 不正確な価格の数を修正しました

 

関連記事

Taking a break

I’m taking a small break (maybe a few months at most) to play some other games in my library starting with a plague’s tale. But I really wanna thank this community and the game itself for reminding me why I love games. I was never an avid gamer growing up, technically speaking this ps5 is the first real console I can call my own. So as you can imagine I never was one to spend hours on a game. I’d enjoy a few hours of a game but eventually I’d either lose interest or get distracted by other things. Speeding to only a few months ago I downloaded no man’s sky. It had been sitting in my library as one of the few games I binged bought and I wasn’t even aware of how the community was yet. I don’t even remember how many hours passed but it must’ve been almost half a day when I decided to rest. The next day and days after that ended up a routine of sorts. I got so caught up in the game that I realized I genuinely loved it. I learned of this reddit as well as the coordinate exchange one and since then I’ve been immersed in this welcoming community. I don’t think I’ll ever come across a community that makes me love a game as much as this one. But I definitely feel more open minded cause of y’all.

submitted by /u/wesswessfidel
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Ship Hunting and Salvaging: A Sentinel Ship Guide to how they Spawn to help farm the perfect ship fo...

Ship Hunting and Salvaging: A Sentinel Ship Guide to how they Spawn to help farm the perfect ship for you!

I believe its time to use documented proof to show definitively how Sentinel Ship Spawning actually works and show off how you can use that knowledge to your advantage. For today’s documentation I could not spare the time to find a Wild S class spawned ship so instead I simply grabbed one from the Coordinate Exchange as the basis for my research. Credit where credit is due, here is the link to the post I used by sedatedsashquatch

The Ship We Shall Experiment On Today

For this experiment I found 4 copies of this ship on the same planet. I wanted to get one of each Class Rating but was not able to and ended up with 2 B Class instead. Here are the 4 ships I found, I forgot to record the coordinates for one of the B-Class. NOTE that ALL ships that spawn in the system will be the same ship design. If you want a different design you must SWAP SYSTEMS. 1 Sentinel Ship design per System!

Here is Decisive proof of my 4 finds with coordinates to 3 of them. The names listed in the repair screen are INCORRECT

Here is documentation of what the ships looked like internally right after I claimed them with the correctly updated name. Likely a bug that the names change right now might be related to them being buildings.

With the ships claimed they update to show their TRUE NAME which is Salvaged-a

From here I renamed each of the ships. For clarity the pictures have the ships always in the same tiles so you can easily compare picture to picture. The S class was renamed to Wild S, The 1st B class become Wild Bv1, the 2nd B class became Wild Bv2, and the A-Class became Wild-Av1. Now lets look at their Supercharged slots.

As you can see here EACH of the 4 ships has its own unique Super Charged Layout

With this information we can decisively prove that the Super Charged Layout of Sentinel Ships is NOT SEEDED to the System. I have managed to claim the same ship at the same crash site in my own worlds multiple times and they always have the same Super Charged slots in each crash location. This means that the CRASH LOCATION determines the Super Charged Layout. This is similar to how Multi-tool Supercharge Slots work!

This information means that if you find a GREAT ship you CAN farm it on that planet to try and find one with a better Supercharged Layout.

Next I will prove decisively that the CORE stats of each ship is SEEDED on upgrades and that you will ALWAYS get the same CORE stats from NON-WILD ships.

Here we can see that the two B-Class Ships have identical CORE stats upon being claimed and file reloaded at the space station

Here we can see that the two Wild B-Class Ships have the same Identical A-Class core but the Wild-A Class has minutely higher damage and shields.

And finally we have the 4 ships compared at S-Class rating. All 3 of the ships that were upgraded have IDENTICAL CORE stats. The WILD S however has a slightly better shield and a much better Damage rating.

CONCLUSION

  1. All Sentinel Ships in a system have the SAME NAME, SAME UPGRADE CORE, AND SAME APPEARANCE
  2. ALL Sentinel Ships have IDENTICAL CORE when upgraded! Their STARTING STATS and CLASS are irrelevant
  3. Sentinel Ship Super Charge Layout is determined by the CRASH LOCATION so we can FARM FOR BETTER SC on any given ship! HUGE WIN.
  4. The SC layout is not determined in ANY WAY by the crashed ships WILD RATING, this means that a C-Class can have better Super Charged Slots than a Wild S-Class its ENTIRELY RANDOM.
  5. It is UNKNOWN is Wild S ships spawn with a higher chance at a good CORE or if this particular ship is just LUCKY. It may take hundreds of samples to make even a basic conclusion on this!

ADDITIONAL INFORMATION

I’ve noticed that a HUGE number of people are having problems finding their Sentinel Ships in the first place! Particularly and issues with Dissonant systems not spawning ships. This happens on planets that are Corrupted Sentinel and of the Dead/Exotic/Paradise types! Those systems should always be avoided.

When I warp into a Dissonant system I use my Freighter to scan all the planets and see what type spawned the Corrupted Sentinels if it has one of those world types I just warp to a new system as there will not be ships there. You can use the Resonance map from space and if it gives you an error about interference you know FOR SURE there are no ships or Multi-tools in that system!

Also some people are having problems with their Sentinel Space Combat. If you are near a space station they will spawn FOREVER you must get sufficiently far away. Also you cannot raise the Alert level in a Pirate system so don’t use those systems!

Hopefully this information completely clears up any confusion on how Sentinel Ships spawn and how to find them, but if you have further questions you can post them below for investigation!

submitted by /u/Dangthing
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Community

Will they/do they repeat older expeditions again?

Played NMS when it first came out, wasn’t impressed given the hype, dripped in and out, blah blah blah,

Only to dive headlong into the game last year while recovering from a partial tear of the ol achilles tendon.

The grind was real, toally worth it, and I’m reaping the rewards, but gosh darn it, I would LOVE to get my hands on some of the past expedition loot.

submitted by /u/Mukables
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Finally!

Thanks to a helpful post from someone on here, I finally finished my extreme survival milestones. Been a long road since this game launched. Now to reinstall the PS4 version and get the platinum on that. submitted by /u/Dartbeast …

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