NMS HOT POST 2021/05/10

New player here who started NMS last 7 days ago and i somehow managed to finish Expedition mode while at it too. Best 50 Hours ever tbh. Now I’m just waiting for the next one


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my opinion on the update

I’ve played the game for at least 5 years now and have followed it activly ever since next.
I adore its lore, the worlds you can find, the mysteries you can uncover.

I was disappointed at first, just seeing an expedition, some random new ship and a some sort of overhaul of the recording system. Was that all?, i thought.

But I came to the conclusion that this is a lot when we look at the whole picture.

This is no AAA company with many employees, these people managed to pull of a switch port and a vr overhaul in a short amount of time, so getting anything beyond a vr update, much less an entire expedion and new items for the shop it seems…that is impressive.

I do hope now that only the apple port is left that they can focus on content again, on lore and maybe work on the custimisation of my beloved Korvax…but I am still very grateful what we received.

So please…don’t speak too ill of them, i believe they are trying very hard.
(I could do with less grass rewards in the store though XD )

submitted by /u/Anomaly_Entity_Zion
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No Man's Sky would benefit from an in-game civilization system

There are a number of player formed civilizations in NMS, but the game itself doesn’t have any kind of system for forming and joining civilizations. Given the current state of multiplayer, with most players having access to the same universe, now would be a good time to implement such a system. Not entirely a new concept, but some features might include:

  • The ability to form a civilization and recruit other players. Civ names can appear next to players’ gamertags/usernames that are members of a civilization.
  • A governance system where players can create ranks that have different privileges.
  • Players could create custom flags for their civs.
  • Claiming starsystems and planets as part of a civilization.
  • co-ownership and management of bases, settlements, and freighters.

Now a system like this would probably go hand in hand with a major settlement overhaul, as part of the same or separate update. Settlements could act as the hearts of civilizations as players work together to grow, maintain, and defend settlements across their civs. A settlement update might include:

  • More freedom over where a settlement is established, what players can build in a settlement, the layout of settlement specific buildings, and the number of settlements a player (or civ) can own.
  • Settlement requirements like food, water, hazard protection, life support, power, and housing.
  • Implementing the existing farming, mining, power, and cooking mechanics in the game.
  • The ability to establish trade routes via frigates between settlements and bases. Trade routes may need to be defended against pirates from time to time.
  • Settlement building that serve specific functions and can be damaged or destroyed during sentinel attacks.
  • Set up defenses against sentinel attacks.

What do you guys think? Is this an update you’d like to see at some point? Are there any other features you’d want implemented in a civilization update?

submitted by /u/SpiritualBacon
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