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Instead of a big content update, HG really should do a giant bug fix and quality of life update.

I appreciate how much HG has put into NMS, not that unpopular of an opinion. Though, one thing that still REALLY irks me with NMS is the bugs, and I wish they gotten fixed sooner. Not really much else to say here, but I’ll suggest some big bug fixes and QOL features to be implemented.

  1. Planetary Zoology: This feature could be fun, but finding an underground creature is metaphorically impossible, and finding a third underwater creature is LITERALLY impossible. No kidding, there’s a bug that prevents the third, fourth and so on underwater fauna from being spawned. Wouldn’t hurt to tweak underground spawning to be less of waiting around twiddling your thumbs too.

  2. Exosuit mute: I beg of you, very specific situation, but when building an underwater base on an extreme cold planet, the exosuit NEVER shut up. It made me incredibly annoyed and stressed due to the sheer amount of times it said the same message over and over “Extreme temperature detected” “Extreme water temperature detected” “Thermal protection falling” “Extreme temperature detected” “Extreme cold damage detected” It fucks with me a lot.

  3. A big one, saving edited terrain: I don’t know why HG can’t do this, if its a limitation in code I completely understand, but I’m sure every interloper would love this change.

  4. Egg sequencer: Would it kill for the display to say what color it will be instead of “unstable”? very minor change but I love the egg sequencer.

  5. Rocket boots: THE MOST ANNOYING THING FOR ME BY FAR. When im trying to climb up something but the rocket boots just keep jumping up instead of satisfyingly rising up. Why can’t they make it so rocket boots and only be initiated by ONLY double tapping? whenever you land and you’re holding space, it makes you jump anyway!

Those are just some features I’d like to tweak, there are many minor bugs that I would like this update to be dedicated to, like floating on chairs for some reason? Anyway, please do put any suggestions in comments that I didn’t even think about.

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I love the new added depth to standing, frigates and trading!

I know the space stations and ship building are the highlights and everyone is talking about them, but I just wanted to share my love for some features that I seriously appreciate but aren’t really talked about:

First, I’ve always complained about the standing system being completely pointless. Even when Outlaws came out and gave us the ability to reset our standing, I kept thinking there was no point for it, apart from like one mission being locked off, it genuinely felt like the numbers you saw in your catalogue were completely detached from the actual gameplay. So I’m finally overjoyed that it has a genuine purpose now with discounts! Prices in station shops reflect your standing with the race and it tells you by how much! It’s a start I’d say, but a really impactful one too!

The guild now also has a physical presence and no longer feels like some imaginary concept that was also entirely detached from the game and only existed as a number in your catalogue. Now they’re actually in the game (I still haven’t figured out what determines which one of the 3 appear in stations) and raising standing with them is actually really encouraging since they give you some really useful items either for free or at a discount. Increasing standing with them is also much easier now with the new donation mechanic rather than doing missions.

Next, the frigate expeditions once again always felt like an imaginary thing; you sent them out on expeditions, waited a few hours, and they’d say what happened and you had to pretend it was true while they gave you the loot. Now there’s an actual consequence that you get to be involved in. Instead of the whole thing being a passive money making thing, they occasionally ask you for advice or help protect them from enemies. One time I was asked to warp to their location and land on a frigate so I could read a message they found and they asked me what to do… turns out the language I knew directly affected how much of the text was readable and I could make an informed decision, so knowing the language has more meaning as well!

And lastly, the trading. It was something I knew existed but 100% ignored. But now the economy scanner has a new function where you can choose to detect economy surges and it’ll tell you which system to invest what in, and it’s on a timer so it’s like a little mini game to get rich. Trading is actually kinda fun now that there’s an actual guided mechanic around it.

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Community

Just a Quick Appreciation

While I struggle with anxiety so it is difficult for me to egg myself into the multiplayer scene in the game, I just have to applaud ALL of you guys. This is the most non-toxic gaming community I think I’ve ever seen and I have been a gamer for a goood…

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Too Many Low Difficulty Frigate Expeditions

I re-boarded my freighter after a lengthy reconnaissance mission and wanted to send my frigates out.

So, I visit The Navigator, and he gives me the list of expeditions (not Expeditions) and it’s all low star trips, three 2** and two 1*.

Would love to see more 3‘s, as well as any 4* and 5*****, which I’ve never seen. What’s up with that?

That’s all.

Gray, over and out.

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