関連記事

Big Experimental Branch patch - June 15 2023

Big patch on the Experimental branch today, these fixes should go public soon.

Including

  • Fixed an issue that could prevent the Singularity expedition from converting into a Normal mode save after it was completed.
  • Fixed an issue that caused the ship at the start of the Singularity expedition to be missing its Vesper Sail.
  • Fixed an issue that caused Sentinel Interceptor ships to be worth 10x as much as other ships when salvaging.

Full List:

https://steamcommunity.com/app/275850/discussions/0/6516193260167070838/

Experimental Branch 15/06

  • Players are now able to rebind movement to the cursor keys without that automatically resulting in them moving around while navigating the quick menu.

  • Fixed an issue that prevented the cursor from rendering while re-binding controls in the Game Mode options screen.

  • Fixed an issue that caused a number of options to be missing from the options menu, or some options to appear when they should not.

  • Fixed an issue that caused the Terrain Manipulator menus to scroll the wrong way in VR.

  • Fixed a rare issue that could leave player-owned Interceptor ships without any installed technology.

  • Fixed an issue that could cause the starship’s landing gear to be incorrectly raised after save/loading within a landed ship.

  • Fixed an issue that caused first-person cockpit exit animations to fail to play.

  • Fixed an issue that could prevent the Singularity expedition from converting into a Normal mode save after it was completed.

  • Fixed an issue that caused the ship at the start of the Singularity expedition to be missing its Vesper Sail.

  • Fixed an issue that caused incorrect collision on outpost landing pads.

  • Fixed an issue that could cause players to be ejected from the Multi-Tool comparison screen when attempting to pin repair instructions for a Multi-Tool they do not yet own.

  • Fixed a rare issue that could cause players to be erroneously told their inventory was full when claiming the reward for “Wayfarer” milestone.

  • Fixed a rare issue that could cause the galaxy map Mission Path to point to the wrong destination system.

  • Fixed an issue that prevented starship distress beacons from animating correctly.

  • Fixed an issue that could cause Multi-Tools belonging to other players to become attached to NPCs.

  • Fixed an issue that could result in players becoming permanently stuck to the chair in the Guild Envoy’s area of the Space Station.

  • Fixed an issue that caused Sentinel Interceptor ships to be worth 10x as much as other ships when salvaging.

  • Fixed an issue that allowed too many Communication Stations to spawn on expedition planets.

  • Fixed a rare issue that could cause the current expedition to end early.

  • Fixed a Mac-only issue that caused large bases to be loaded very slowly.

  • Fixed an issue that prevented some freighter engines from being correctly recoloured when choosing a new engine trail.

  • Fixed an issue that could cause the depth of field effect to be applied far too strongly on some platforms.

  • Fixed an issue that could cause black speckles to flicker across the screen during interactions that made use of the depth of field effect.

  • Fixed a graphical glitch that could occur in the Atlas’ particle effects when playing on Switch.

  • Fixed an issue that caused eyeballs to be positioned incorrectly within a specific Traveller-style head in the Appearance Modifier.

  • Fixed a graphical issue that could cause the player to briefly appear while teleporting.

  • Introduced a rendering optimisation for VR.

  • Fixed an issue that could allow too many creatures to spawn when playing in multiplayer.

  • Introduced a memory optimisation related to planetary creatures.

  • Fixed a crash related to synchronising freighters in multiplayer.

  • Fixed a crash related to the Multi-Tool.

  • Fixed a hang related to reloading missions.

  • Fixed a crash related to base part rendering.

  • Fixed a rare crash related to the mission log.

  • Fixed a rare crash that could occur in VR.

  • Fixed a PlayStation 4 crash related to reporting bases.

submitted by /u/_No_Mans_Skywalker_
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This game helped me deal with my debilitating existentialism

This game helped me deal with my debilitating existentialism

TL;DR I have a crippling fear of death and the unknown, but after being contempt with what I did in my playthrough, I let my life support run out and walked around my base until I died my one and only death.

For preface, I’ve always had an extreme fear of death. I fear that because there’s so much in the world to do and see that I’ll miss so much by the time I die, and have been fixated on preserving my life as much as possible while spiraling into existential crises.

I have a tendency to put myself in the shoes of my RPG-style characters, so naturally I acted as if I were my traveler. I made the decisions I would make, both in the story and in my day-to-day exploration. I got really into it because I didn’t die my entire playthrough- so even on normal difficulty, I treated it as if this was permadeath.

Going through the story, you get so much discourse about someone’s purpose and motivations for even existing, The conversations with Atlas specifically. I got so much into the roleplaying, that I couldn’t bring myself to reset the galaxy when prompted-so the only way to progress was to get to the center. I just kept farming and going about my explorations and slowly crept towards the center of the galaxy, doing things in the game I’d always wanted to do like fight off level 5 sentinels in a dogfight.

After I made it, I immediately went back to my base and decided my will had been fulfilled. I had a great playthrough and a great life as a traveler, and I was okay ending things here, so I literally did.

I swam around and burned through my life support on purpose, then sat on the edge watching the horizon with my [REDACTED] planet pet, waiting for my time to come. (pics below) It felt really alleviating, like weight was being taken off my shoulders. However, being in the emote pose wasn’t getting me killed in normal mode, so I started walking around my base for one last time, and even said bye to my Specialists as well. A superheated rainstorm came by, so I let that finish me off while looking at my ship. After the death quote, I alt+f4’d before it went away.

I can’t say I no longer fear death, but I genuinely believe this game taught me that your life is what you make it. I know a lot of hardcore players would scream about the all the other galaxies to visit and that I had to collect one of each ship type and max out everything, but scouring the Euclid galaxy with my trusty B-class T3 Fighter was enough to make me feel happy with the time I put into this game.

I hope what you all get from No Man’s Sky makes you contempt and happy as well.

https://preview.redd.it/hy5o8x0108671.png?width=2560&format=png&auto=webp&s=469f3e8cc27c933be06d5e198916b13e4ce5bc0d

Yes he is named after Jimmy Neutron’s dog

submitted by /u/Rapstablook
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Community

Is there a way to break out of the jousting loop during space combat?

I find that going around and around in circles and going literally head to head is kind of an annoying way to fight. I feel like I’m doing something wrong. I thought it would change after I made a fighter but now that I have an a class highly maneuverable fighter and I’m still space jousting I don’t know what to do.

submitted by /u/PerfectSageMode
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