Started building a city. The City Of Solaris.. This is the Trade center.
submitted by /u/toxicmonoxide07 [link] [comments] |
submitted by /u/toxicmonoxide07 [link] [comments] |
submitted by /u/Pravatto998 [link] [comments]
2023-10-18
submitted by /u/CitizenMeme [link] [comments]
2021-04-15
ORBITALS PATCH 4.65May 1, 2024. Hello everyone, Thank you to everyone playing the No Man’s Sky Orbital update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting. We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.65, which is now live on Steam and will be coming to other platforms as soon as possible. Bug Fixes
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report. Thank you, submitted by /u/max087 |
2024-05-01
submitted by /u/niehle [link] [comments]
2022-07-28
There is a time and place for such things in design that goes beyond just wasting people’s time.
Constructive uses for it are either:
a) Short term – make people stick around for a bit, a mandatory mini-break as whatever countdown is ticking down is doing its thing. The first settlement building does that with its <3 minute timer steps. You look around the settlement, take in the scenery, and all that jazz. Given how short it is it usually does not register als negative.
b) Long Term – build anticipation. THIS is where one hour and up timers clock in, but there’s just one massive flaw with the current settlement timers: nothing we have seen so for justfies any sort of anticipation. A market building that has zero mechanical functionality? A house for npcs? As a player I couldn’t give two shits about that. That’s just filler on the side to strech the way to the actually good stuff – which usually is “stuff that allows you to do things that you usually could not do in the game previously”.
There sure is quite some potential to what those “new possibility” buildings can be, from building your own portal to production facilities to (and this now is super wishful thinking for future upgrades) a space hangar for spacecraft building. THAT’s the sort of stuff I’d consider a few hours worth in building the anticipation, even if it is usually unnecessary to have the timer over a hour.
The ONLY other way where high countdowns would be ok would be “overnight projects”. You kick it off before going to bed, and next day you log on happy about your new thing. However, this needs to be stuff one actually looks forward to, instead of “generic random building #324 that increases some internal settlement stat randomy and does nothing for the player”.
Also, having zero interaction with said timer is absolutely stupid if you already set the timers that high. It’s my settlement, let me help by throwing extra resources at it or completing quests (“local wildlife/sentinels is interfering with construction, kill X to speed up process by Y%”)
Time gates have a place in game design, except HG seems to put them in there with the sole and only intent to waste player time. And no, it’s not contributing to the immersion – if it was established for years that you can build a darn LANDING PAD with the click of a button suddenly blocking everything for HOURS is not immersive, it’s just the game giving me the finger. Small timers of a few minutes are immersive. Anything above that is just someone trying to get on my nerves.
submitted by /u/an-academic-weeb
[link] [comments]
2021-09-04
For the few of us interlopers rammed by a low flying ship while quietly building their base. submitted by /u/dolph42o [link] [comments]
2024-01-10
submitted by /u/Mosey_9 [link] [comments]
2024-05-14
submitted by /u/Obvious_Camera_9879 [link] [comments]
2024-05-14
submitted by /u/BayeksCousin [link] [comments]
2024-05-14
Lighthouses on planets. Euklid galaxy. submitted by /u/Top-Lifeguard-5965 [link] [comments]
2024-05-14
Image not mine, if someone can link the original author I’ll make sure to edit the post submitted by /u/W33X3R |
2024-05-14
submitted by /u/bubblereps [link] [comments]
2024-05-14
submitted by /u/Pete_Joe [link] [comments]
2024-05-14
Fully functional teleporter placed horizontally into the ground. You can even walk across it fine! submitted by /u/Valace4 [link] [comments]
2024-05-14
Probably the weakest sentinel ship I found yet. At 99 he’s has little to no damage output. My first sentinel ship had 254 as it’s damage output. He looks like a cross between a Manta Ray and Spider and sometimes he looks like he’s conflicted with thought. But really? How could I put the cutest little frustrated ship into a battle? submitted by /u/Zero_083 |
2024-05-14
I can’t for the life of me light up this base I’ve been working on. Do I just need to lock in and add a bunch more lights or am I missing somthing? submitted by /u/Jellyflopter |
2024-05-14