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One Man's Take

I thought I’d weigh in on the latest update.

For context I’m a day one player that has well over 3,000 hours in the game, and I have spent hundreds of hours getting the best X-class modules (before the chances of good stats were massively improved). I love the game, and I think Hello Games has done a phenomenal job of supporting No Man’s Sky and the community.

That said I’m not a fan of this particular update. It has good elements but overall I think HG have abandoned a lot of the structure they put in place over the years.

I think it has been said ad nauseam at this point but the new tech limitations directly affect game play. Slower maneuverability in ships and less jet pack power makes traversal less fun than it was previously. I see a lot of dismissal of min/maxing as “you just want to be over-powered”, but for me personally I like the accomplishment. You see the fruits of your labour, I worked hard and I’m rewarded for it. Like most games the more you put in, the more you get out. If I’ve grinded powerful shields, I want to be able to take a hit. If I’ve grinded powerful pulse engine upgrades, I want my ship to glide through the air. There is now a tangible difference in that.

Now I’ve heard a lot of people say this brings balance, but If HG wanted to change the dynamics and bring in new technology, they may have been better off holding this element until they had a suitable substitution in-game. For me it’s not a sticking point, as I think HG will address this part soon.

The menu makes sense in to be seperated as tech and cargo, I have no arguement with that (beyond that the tech cap should have been adjusted to match current standards). I think we may have gone a little overboard with stacking and space, but I have no problems with it. I do think the menu looks more cluttered now, and would prefer to see tech and cargo as two seperate tabs as opposed to two scrolling screens on the same page. I hope this part is addressed very soon as it’s harder to navigate, and looks much more cluttered in my oppinion.

As for customisation, I have no issue with being able to customise your game. Hell I like the idea of a custom mode, it’s not for me, but I think it has it’s place. My personal gripe is with how it’s been implemented. Being able to change the rules of the modes on the fly, has diluted each of the modes identities. What is the point of a custom mode, when it really applies to all of them? There is no difference between Normal, creative, survival and custom, those are just pre-sets that can change on a whim. Bear in mind HG introduced these modes in foundations, and now they have been eroded and seemingly abandoned.

Now I’m not affected by how other people play their game, but before you simply selected the mode that was right for you. But I see a loss of community over this. Before if people were struggling they would turn to the community, and that brought the best out of us; struggling to find an item? “Let’s meet up in game and I’ll transfer you one”. Short on units? “We’ll send you some to get you started”. Struggling with a sentinel pillar? “We’ll join and help”. Why would people turn to communities, when it’s all solvable at a touch of a slider? I think Hello Games may have sacrificed one of the best elements of this game, the community itself, in the name of accessibility which was already there in the form of different modes. I think it will be easier for new players to just bypass struggles, than seek out this game’s wonderful community for support. Many groups and civs thrive on player interactions beyond just “look at my base”, there’s trading, pvp matches and other competative events all of which will be nigh on impossible to fairly balance (apparently after testing the settings can affect pvp not just pve). That in itself is a crying shame.

Now people will say that there is still ship hunting as a community activity, for example. But if Hello Games is really focusing on accessiblility, do you think full ship customisation is not on the horizon? The removal of ‘game’ elements, severly diminshes a lot of the groups that have become staples of the community. I’ve seen a lot of issues on both sides of the arguement, but no one wants to see a playerbase exodus from the game, Sean said it himself, development only happens if the team and the community, continue to turn up for it. A lot of people that have not liked this update, have many hours in the game and add to the active player statistics, even if you disagree those oppinions and players should not be disregarded. As I said I can see the benefits of a custom mode, I would have preferred if it didn’t encroach existing modes.

The trade rocket looks great, it’s fun to see it break atmoshere and head to the station. Unfortunately most existing players will have little need for it. Every station, most bases and freighters have a trade station built in. Couple that with the added slot capacity, you end up thinking am I ever really going to be in desperate need to sell my inventory this second? I would much rather have seen the very cool looking rocket serve a new and unique purpose, as right now it just feels a bit wasted.

Some of the new visual elements look absolutely stunning, and I do like the improvements to the Nexus (although there may be a bit of HDR issue in there again atm).

Overall I feel like this update seems to focus so heavily on inclusion that it disregards elements that long term players enjoyed. I think every single element could have been included, and with a bit more consideration to how they were implemented, recieved a much warmer reception. There are plenty of people that are enjoying the update, and that’s absolutely fine, this is just my oppinion. I don’t think any of the suggestions I’ve made, would directly affect their enjoyment, but I’m happy to have a discussion if you disagree with me.

Just remember whichever side of the fence you sit on, we all love this game, and there is nothing wrong with criticism as long as it’s constructive.

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Is it time for another "Terrain Generation" update?

Hello Games and No Man’s Sky have been exceptional at providing so many lovely content updates since launch. And they’ve updated so many visual components as well…but mainly relegated to improving and adding to assets that already exist in the game. Flora, Fauna, Lasers, VFX, space whales etc. etc.

But relatively few of the “beauty” updates with the notable exceptions of NEXT and (edit) ORIGINS. have touched on improving terrain creation.

I can’t help but think that these kind of fundamental updates are being avoided, as to not hurt the base building components of the game.

Do you feel this has become a log jam that is preventing NMS from evolving more complex and dynamic terrain features?

Would you be willing to lose your bases for them to update these features?

Is there a solution that could be implemented to let them keep growing fundamental changes without blowing away all the bases?

Let me know what you think.

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Community

Some questions from a relatively new but also old player

I bought this game a very long time ago because I thought it would get a lot better, and I wasn’t wrong! I’ve mostly ignored it for years, but I decided to get back into it, and now I’m hooked on the few game mechanics I’ve found so far. I do have a bunch questions since I’ve seen the game evolve so much:

  • Can players truly come across each other outside of the Anomaly? On one hand, it’s probably pretty rare, but on the other hand, two players found out they were 4 star systems apart on Launch Day which is how the multiplayer claim was disproven, so maybe it isn’t all that rare.

  • What makes a ship able to be broken into parts? While Sentinel ships can’t be broken into parts, only half of the normal wrecked ships I’ve brought in had that option, it was grayed out for the other half. I don’t see a pattern.

  • Is there a way to give player Sentinel ships a purple Sentinel Cannon? I love that purple color and don’t like that it reverts to the blue color of the Photon Cannon.

  • Is it possible to come across an S-Class dreadnought? I captured an A-Class one, and I collect A-Class Sentinel ships but have heard S-Class ones exist, so do they?

  • If I accept a Sentinel interceptor salvage quest, abandon the quest, then destroy the ship, why do I get a standing decrease as if I destroyed a civilian craft? Is this a bug or a mechanic I don’t understand?

  • What are the odds we’ll ever get an update to Communication Stations? I too fell victim to curiousity, I thought that it was like player Gyroids in Animal Crossing where other people can interact with them to be told the message I enter, but I had to go far away from my base, dig to the lowest point, and place a new one there to “get rid of” the one in my base. Additionally, none of the save editors that exist at the moment let you edit placements in bases, and even more strangely, no mods exist to add a delete function to them, which you think there would’ve been by now.

  • If Euclid is the first galaxy, and by extension the most played, why have I entered dozens of systems but have only found one or two “Discovered by Playername” ones? Surely I can’t be the first to find these, and I see lots of posts here about finding user-created planet names.

  • In my base-building window, I have some un-viewed wood parts, but none of them have the indicator that they’re new. Is it stuck like that?

  • The Custom gamemode removed a lot of the reasons I stayed away from the game, however one gripe I have is that disabling component damage doesn’t do so when going to a new galaxy, but does when starting the first tutorial section, both of which damage all your ship components when component damage is turned on. I keep forgetting I fly Sentinel ships so I often have to walk for many IRL hours to reach somewhere I can buy a temporary ship off of a random NPC, but luckily I’m always stacked on credits because I don’t have much to spend it on. Is this the intended behavior?

  • Speaking of the previous point, I have hundreds of millions of credits, what do I spend it on that’s worth it? I recruit every pirate frigate I come across after battles but it’s still not enough.

  • This is more of a nitpick than a question, but whenever I fire the Photon Cannon or Sentinel Cannon, I can see a blue straight line appear that’s not a part of the actual projectile. I assume this is what’s actually registering the hits but it looks jank and I don’t remember it being there before.

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It's just me who thinks travel between Galaxies is overly punitive and tiresome

It's just me who thinks travel between Galaxies is overly punitive and tiresome

https://preview.redd.it/g53xc9gnh4yc1.jpg?width=1280&format=pjpg&auto=webp&s=c086bb552629eeff8a644affb54e2f1bd84ce3c5

Just clarifying, I know the drill. Go to a Portal, and travel to the closest planet to the core. Swap to a ship and multi-tool used only “to break” by the jumping. Remove all the exosuit upgrades then head to the core and jump. Wait for all the jump animation to finish. When you arrive, build a base in the new galaxy, fix the ship to allow it to fly, find another portal, activate the glyphs, and repeat the process.

If you want to have access to all galaxies without depending on anyone you will need to do it at least 255 times! And even though the steps above reduce the cost of the trip, you still need to spend fixing the ship, activating portals, warp cells and building a base. Also unless you do all 255 galaxies in one run, which can take hours, you will need to remove and return your upgrades every time you stop and restart this process. I have more than 40 upgrades in my exosuit tech storage. Because they are already optimised to use the supercharged slots, I need to move these upgrades in a way to keep them in the same slot when I return them, which is very time-consuming in not a good way.

Another issue is that in the end, you will have your base list so cluttered with bases to access galaxies in your terminal, that will make it a nightmare to find the base you need, given the teleporter has no sorting or search options.

It doesn’t make sense to me. I mean it is a game in which the main focus is “exploration“, what is the point of making it so hard and annoying to explore other galaxies?

What I am asking is simple, the possibility to travel to any galaxy without someone’s help or the need to catalogue all galaxies.

There are many ways that it could be done. Here is one example that could be made without changing the current mechanic too much:

In this idea Atlas Station is connected to one and only one of the 255 Galaxies. So we need at least 256 Atlas Stations in each Galaxy. The community will have the role of identifying which A.S. is linked to each galaxy. My point to suggest using the Atlas Stations is because they are a cool feature that, after the “Atlas Path” mission, become kind of useless, a glorified Iteration Helios, also I think it makes some sense in the game’s lore.

My suggestion:

  • The player travels to the Atlas Station linked to the galaxy he/she wants to go.
  • In exchange for something (maybe a Heart of the Sun, to give some use to these bunch of blueprints we get during Atlas Path), you get a token for the Galaxy you are going from the Atlas Station.
  • You keep that token in the exosuit or ship inventory.
  • Then the process is the same as the current mechanic. You head to the core and jump, things still break, but instead, it takes you to the next galaxy, it will take you to the token’s galaxy.
  • After the jump token is consumed and removed from your inventory.
  • If you are not carrying any token, it will take you to the next galaxy as it is currently.
  • If you are carrying more than one token, the priority will be the one in the top leftmost slot of the Exosuit.

Pros:

  • Give the player the freedom to fly to any galaxy, any time.
  • Don’t change the current mechanic, just add a new feature.
  • Avoid unnecessary bases cluttering in the teleporter.
  • It is way cheaper than the current mechanic, once you don’t have to jump to each galaxy to get the one you want.

Cons:

  • It is less but still annoying, moving upgrades, fixing things, etc.
  • If you want to visit all the galaxies, that solution doesn’t help.

There are other solutions that could make things even easier, like using the Atlas Stations as a portal in itself, nothing breaks, etc. But I think it’s good not to make things too easy either, just not as punishing as today.

I hope HG address that one day.

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