NMS HOT POST 2021/09/4

Does anyone miss the way the sun used to shine through the water (top picture) instead of a huge white ball being displayed constantly (even at night) – I’ve raised it on the Zendesk multiple times but it’s never been patched :(


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On the recent inventory changes:

First, shut up about things being “overpowered”.

People aren’t complaining an overpowered thing got nerfed/balanced. People are complaining that they worked 100+ hours for upgrades that are now functionally useless. Going “well it was overpowered anyways” is a complete non-argument when the game is fundamentally noncompetitive. If you work hard to minmax in the game, that is a completely valid playstyle and the schadenfreude displayed to extremely powerful, finely tuned setups being ruined is completely baffling.

Now onto ideas:

Personally I’d prefer that the tech slots be expanded a past the current 30, and probably more critically have better synergies/a higher overload capacity. Having up to 6 modules would be nice if two separate inventories aren’t feasible, but honestly in the longer term having more extensive and meaningful synergy interactions across more modules in a single tech inventory would be great and a huge step up from the annoying inventory trade-offs for hyperdrive range, scanner functionality, etc. Fundamentally, I’m totally in favor of a unified inventory, it’s just that this really should have been a move to raise, and not lower the ceiling (x-class modules were a really great example imo). Hopefully future patches and updates will build on this framework, instead of just rolling back all the changes and eliminating the promise this new system could hold.

On the off chance HG ends up reading this as part of community feedback scouting:

You guys have done an amazing job pushing out content for this game, but you need to be really careful not to let the near-universal praise goad you into assuming anything is going to fly. The updates thus far have been very much additive and focused on expansion which is why they’ve been so positively received, but when working on an overhaul that can wipe out hundreds of hours of work you really need to do some more community consultation. Just because your vision and what the community’s interests are have aligned thus far is not a guarantee that they’ll continue to do so, and I really hope that you all keep up the trend of being great with feedback consideration and adjust accordingly. I have nothing but respect for the hard work you have done, and continue to do – I would hate to see any of it go to waste, and if you’d like an example of good community engagement without destroying hype for updates (or in their case DLCs), I’d strongly recommend taking a look at how the RimWorld dev goes about things.

submitted by /u/Sir_Sanctumonious
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Cartographers Redux Tips

Just finished this expedition. This one can be a real pain to get through. Here’s some tips to hopefully help.

  1. This Expedition, more than the first 2 reduxs, is the definition of Do Milestones Out of Order. Seriously, you can do the later milestones early and it will definitely help with the first ones.

  2. You’re on a hot planet, but you start with a heat shield. Aside from the normal basic stuff you always need for these, mine some Phosphorus when you get the opportunity; it’s probably the best option for recharging the heat shield. One patch/vein should be enough to get through the whole expedition.

  3. You will get the Minotaur exocraft in this one. It has a few perks here. A) It protects you from the heat without the need for upgrades or charging. B) It can operate 100% underwater without the need for Oxygen. C) The jump pack gets you around MUCH faster than just you on foot.

  4. You have one milestone that wants you to Chart Waypoints, or something close to that wording. You will get Plotting Charts (the items that tell you where certain buildings are). This milestone is NOT talking about these items. What it wants you to do is hit 4 different “Chart & Save” points that you find by buildings. IMO, it was not very clear this is what it was asking for.

  5. The Climb a Mountain Milestone. Without cheesing it; the best way to get this one is to Track it in the Log (Objective) tab, then climb a “hill”. The tracker will tell you how high up you are & the target hight. If you’re not high enough, look across the horizon and find a spot higher than you and head for that location. Repeat until you get high enough. You can do this in the Minotaur, it will actually give you a little hight boost.

  6. The Low Altitude Maneuvers: once you FINALLY get the ship airborne, what they want you to do is continually Boost in the lower atmosphere for 15 seconds. I found a decent sized lake near my ship. I skimmed the water and had no issues.

I think that’s all of the sticking points. Comment any questions and I’ll do my best to help.

submitted by /u/BrushMelodic
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X Class starships

I sent the idea below in to zendesk for X class starships and salvage workshops, so I thought I’d post it here to see what you all think!

X Class starships would come in any of the mechanical ship types, and like X class modules, be anywhere from below C class bonuses to better than S class. They would be driven by a new building in settlements called the salvage workshop, and have a unique appearance but based on the existing parts (more below…)

First, salvage workshops – these would primarily be for creating X class ships. Once built, if the player provides a selection of materials – mainly salvaged ship parts gained from scrapping as a requisite, but possibly topped up with technology parts or other materials, the salvage workshop will create a ship over a timeframe (e.g. 24 hours). The ship will be a random type according to the probability of the system species and economy type (so exotics will always be rarely created, and the species influences the likelihood of the specialist types). The value of the ship will be linked to the value of materials and salvage provided, in a random ratio anywhere between 1:1 and 1:2. As secondary functions, salvage workshops would also have scrap merchants and a starship upgrade/scrapping terminal as found in space stations.

Each X class starship created will have a core cockpit chosen at random from one of the styles available for that type, but then wings, nose, fins, thrusters etc will all be picked from any of the other types’ pools. This will create patched together looking ships with odd and unusual combinations, some very nice but others definitely not. Think a flying shuttle brick with 7 fin and asymmetrical explorer wings, or an exotic ball cockpit with large hauler turbo engine wings for example.

This would create a whole lot of new looks for ship hunters, more opportunities for min maxing, a new function for settlements, and a new purpose for all the materials which come from ship scrapping, all without adding too much new design.

submitted by /u/Right-Fish123
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Community

How to lose or discourage a player from following my friends and I?

Maybe a bit of a strange question. My friends and I know this guy and he’s basically a stalker.

That’s the long and short of it.

I played around 100 hours of No Man’s sky and they decided to start playing it again and my friends have been looking for another game to play multiplayer with so we all joined and started playing.

Within one day of playing, and me streaming it once, this guy who basically is stalking me and my friends, saw in my stream and immediately showed up while my friend was playing last night and started harassing her, messing with her base, he built a base next to her, and now she wants to leave and go make another base somewhere else and not be found. She told me he was bringing sentinels into her bace, she doesn’t know how to really play super well yet and fight, and he started building around her stuff, trying to chat her up and it was making her uncomfortable. He kept requesting that she go to voice chat and she kept refusing and trying to hint she wasn’t interested. He then friended her in game but she refused to friend him back.. I know all this because she called me in the middle of night on discord complaining about it to me.

Unfortunately this guy used to be my friend so he does know where some of my stuff is but if we all were to move, and go somewhere else, what’s the stop him from following us again and keep trying to build bases near us and harass people?

I don’t think there’s a block feature, I’m just wondering if there’s some ways I could use to avoid him? And at the same time are there things I can do in the game to make him have a very uncomfortable experience anytime he’s around us so that he stops wanting to harass me and my friends?

I don’t know why no man’s sky doesn’t have a block player feature. This guy definitely keeps trying to bring drama in with me and my friends when when he’s gone no one has any problems with one another.

My friends are enjoying this game immensely, and this is a mother and her child and some of her family including now her father might want to play, but now this development has sort of put a dampener on things and I would like everybody to enjoy the game experience as much as possible without this guy mucking everything up, which he definitely will try to do knowing him. Everyone already tried telling him in the past they were not interested in talking to him anymore and even stopped communicating so showing up at my friends base and trying to force an interaction and basically move next store was definitely creepster level.

submitted by /u/GeeseCTM
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