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What tf is this?!

What tf is this?!

So, I have ~150hours into this game and I’ve just recently found this reddit.

My question is: Am I even playing the damn same freaking game?!

I mean… 150 hours and I’ve never seen ANYTHING of ANY of these things shown by any post. My bases are just squares with basic technology, the best looking ship I ever found was something that looked somewhat like a pod racer from star wars, and the last, newest, thing I’ve found was an outlaw system.

also:

https://preview.redd.it/9w0fqetovmba1.jpg?width=509&format=pjpg&auto=webp&s=5b4bd6e37c0b08d0b6be39ce29b0c90066a499a8

So yeah, I basically thought NMS is that extremely overhyped space games people love even though it basically has a vast majority of nothingness with randomized creatures that are nothing like the trailers ever showed. Apperently I’ve just never set foot in anything in the game…

What the heck am I doing wrong? Why is my game expeience so damn bad compared to anyone in here?

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Saw a post about male and female NPCs. Hope this is helpful!

Saw a post about male and female NPCs. Hope this is helpful!

If you look at the names of some characters in nms they are named after Greek & Roman gods/goddesses. Example:

Tethys: Tethys is the goddess of freshwater and nursing mothers. Also the name of a moon of Saturn.

Apollo: The god of archery, music and dance, truth and prophecy, healing and diseases, the sun and light, poetry, and more.

Mercury: the Roman god of commerce, often serving as a mediator between the gods and mortals.

Ares: The ancient Greek god of war or, more properly, the spirit of battle. He represented the distasteful aspects of brutal warfare and slaughter.

Ariadne: She was a Cretan princess and the daughter of King Minos of Crete.

Cronus: A Titan and the youngest son of Uranus (Heaven/Sky) and Gaia (Earth).

Eos: Represented as a young woman, usually winged, either walking fast with a youth in her arms or rising from the sea in a chariot drawn by winged horses, Eos has the power to bring the dawn or the morning sky to the ancient Greeks.

Gemini: According to one version of the myth, Castor and Pollux were made into the constellation Gemini by the god Zeus to honor the brothers’ love.

Helios: The sun god, sometimes called a Titan. Helios is often depicted in art with a radiant crown and driving a horse-drawn chariot through the sky. He was a guardian of oaths and also the god of sight.

Hesperus: The Evening Star, the planet Venus in the evening. A son of the dawn goddess Eos (Roman Aurora), he is the half-brother of her other son, Phosphorus (also called Eosphorus; the “Morning Star”).

Hyperion: The Titan god of watchfulness and heavenly light. He was the father of Eos (Dawn), Helios (Sun), and Selene (Moon), as well as the brother of Cronus, king of the Titans, and the husband of Theia, Titan goddess of the sky.

Perses: The Titan god of destruction. He was the father of Hekate, goddess of witchcraft, by the Titanis Asteria (“Starry One”).

Selene: In Greek and Roman religion, the personification of the moon as a goddess. She was worshipped at the new and full moons.

Artemis: The goddess of chastity, hunting, and the moon, often depicted with her trusty bow and arrow and a short tunic to aid in running through the woods. Her maidenly virtue—for she swore never to marry—was presented in counterpoint to the passionate and fiery Aphrodite.

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Best Race?

We all have partiality to one race or another. Among the 3, me and my friends are very partial to the Vy’Keen. We have a pirate save where we exclusively attack Gek ships and systems, and I was curious as to what the community thinks is the “superior r…

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Community

Variety and Replayablity

I know this subject has been discussed about before (many times). nevertheless, i want to point our thoughts toward the replayability of this game.

I know that tons of people have put lots and lots of hours in this game, but i think we all must admit, that you come at a certain point where you ‘know’ the game. Planets don’t suprise you anymore, Relics are to be farmed instead wondered at and points of interests feel lackluster. I know it’s a hard task to make a procedurally generated world interesting all around. But i hope we can all admit that terrain, flora, fauna, POI’s and ruins could use some more variety.

Don’t get me wrong, No Man’s Sky is an amazing game, and i love it so much. But that’s why i ask, or rather suggest that hello games make a update that will have us ‘veterans’ explore the world like we used to, with curiosity and awe.

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Please explain Voltaic Staff Spawning in 2024.

I’ve been researching staff colors and classes, but it seems a lot of the information I’m finding may be outdated, or I’m just not understanding it correctly. I’ve read that the staff head determines the build, but if I mark a staff terminal for future use, IE. I want to come back when I free up inventory space, I can’t seem to build the same staff again.

Here’s my scenario. I was exploring autophage camps, and found a particular staff color combo I liked. I dropped a save beacon, jumped up to the Anomaly to disassemble an A class MT I wanted to break down rather than exchange away. I then returned to the camp to claim my shiny new staff, but I can’t recreate the build!

In actual fact, this camp had two staff builds I wanted. One was color specific, and the other had a supercharged slot layout I wanted. I cannot recreate either.

For the record, I play on GOG. Do the staff builds vary from planet to planet like regular multi tool cabinets do?

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Setting Up Frigate Missions

I honestly don’t know if I’m wasting my time crafting frigate upgrades.

I select frigates that match the mission type, making sure to have a 5-star rating. Most of my ships are S-class now. I add 3 frigate upgrades to each mission (also matching them to the mission type). I have several freighter upgrades that help with various things.

I genuinely don’t know if I’m getting better returns by including the frigate upgrades or not. I left them off yesterday and I actually got more stuff.

I just wonder what’s the best way to maximize the success of frigate missions.

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