NMS HOT POST


I love No Man's Sky - but how are there still no gas giants?

The first time i saw a gas giant in the game ‘Outer Worlds’…my jaw just…dropped at the sight of a rainbow Jupiter. Then i felt sad because there is NOTHING in No Man’s Sky as beautiful as that. Not even close. And it makes me upset because i specifically remember Sean promising us gas giants multiple times. So far, Hello Games has done a fantastic job updating the game, but gas giants were the one thing i was excited for the most. I don’t even care if we can’t land on them. I’m only saying this because i want No Man’s Sky to be the best it can be.

submitted by /u/cosmic_dragon
[link] [comments]

続きを読む シェア
0

Interceptor Patch 4.22

Hello everyone, Thank you to everyone playing the Interceptor Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting. We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.22, which is now live on… View Article

The post Interceptor Patch 4.22 appeared first on No Man’s Sky.

続きを読む シェア
0

My not so short, mostly QOL wish list for No Man's Sky (in no particular order)

  • Add the ability to quick-menu summon owned ships on Space Stations.
  • Remove the two antennas nearest the landing bay on Dreadnought Freighters.
  • Show the current Hyperdrive fuel available (Ships & Freighter) while viewing the Galaxy Map.
  • Add the ability to recharge the Hyperdrive (Ships & Freighter) while viewing the Galaxy Map.
  • Add stats to the Exosuit equipment screen (resistances, movement speed, # of free slots in tech/storage, etc.)
  • Add optional base powering (instead of just manually charging) to the following: anti-matter refiner, atmosphere harvester, oxygen harvester, and autonomous mining unit.
  • Add buildable glass roof tiles for freighters.
  • Make it so others can see your ship custom name.
  • Add Subterranean Relics as a decorative item for bases.
  • Add the new purple crystals (from the Interceptor update) as a decorative item for bases.
  • Make squadrons an actual asset… instead of a liability.
  • Hirable NPCs that can repair frigates… for a cost.
  • Move planet bedrock lower so you can (on average) mine deeper.
  • Deeper oceans (as in really deep) on planets.
  • Add planetary “boss mobs” for some real challenges.
  • Give us the ability resize anything and everything in base building.
  • Add “W”est and “E”ast to the compass.
  • Add a Player driven Marketplace in the Anomaly for convenient buying/selling/trading.
  • Default all new saves to PVP = Off.
  • Let us claim the “lurching turtles” on planets as pets.
  • Do actual procedural generation of points-of-interest places on planets (crashed freighters, ruins, etc). When you have seen one, you have seen them all.
  • After charging a portal, add a button that populates all the glyphs randomly. (For those that just want to quickly get lost for no reason at all)
  • Add an option toggle to completely turn off everyone else’s Communication “Com” Balls. Alternatively, have a slider that you can adjust the distance at which they are “seen” from 5u to systemwide.
  • Add the ability to delete your own “Com” Ball(s).
  • Add coop base ownership, as in: After you plant a Base Computer, you can grant specific other(s) building rights.
  • Increase base build limits. 16,000 base objects per save, and a 3,000 components upload limit per base isn’t enough for a game that is virtually limitless in explorable size.
  • Let us un-tag all “active” quests. There are times where you just want to chill out and not be constantly nagged to do a quest.
  • Give us the ability to scrap unwanted Multi-Tools. This could be an option in the space station Multi-Tool upgrade terminal… similar to how we can scrap unwanted starships. (and potentially get Multi-Tool expansion slots in the process)
  • Add the ability to recolor the Sentinel Minotaur. (as well as all of the other vehicles)
  • On the Manage Fleet Terminal on the Freighter… list 10 Frigates per page (instead of just 9).
  • On the Discoveries page… list 10 Flora / Fauna per page (instead of just 9).
  • Add an option for Exosuit and Starship to view the Tech and Cargo slots as either stacked (like it currently is), or on separate tabs so you don’t have to scroll.
  • Add constructible wind turbines as base power alternative. Make the power generation corelate to the current weather conditions. Stormy = more power. Calm weather = less power.
  • Add some way to clean up old unwanted/orphaned/forgotten Save Beacons, Save Points, “Com” Balls, etc.
  • Add female models: Korvax, Gek and Vy’keen, Traveler, and Anomalies. (No Man’s Sky is a sausage fest)
  • Add the ability to choose your Race/Sex on game startup.
  • When deciding on whether or not to hire a Frigate for your fleet… give us a way to show the Fleet Management screen so you can see what you have versus what you need.
  • Add some way to be able to upgrade the current Freighter Class. We can do it for Multi-Tools, Ships, Frigates (through completed missions)… but not our Freighters?
  • Add additional alternative ways to attain Salvaged Frigate Modules and Cargo Bulkheads for Freighter expansion.
  • Add rivers to planets.
  • Bring back all previous expeditions as a permanent part of the game. Could add them all as quest type(s) to a new NPC in the Anomaly.
  • Fix the head sizes for some creatures. I have seen absolutely ginormous creatures out there…. with teeny tiny heads.
  • Add roving packs of Terminator-style Sentinels on planets who’s only mission is to find… and kill you.

submitted by /u/Sparxx_Interface
[link] [comments]

続きを読む シェア
0

I've played both No Man's Sky and Elite: Dangerous...

And I played them side by side for a VERY LONG time. For almost 5 years, I was a devout CMDR in Elite. I was active in the community, I wrote stories on inara.cz and I built dream ships in Coriolis. Then, out of the blue, Frontier Developments announced that they would no longer give support to console gamers and that no future DLC would be added except to PC. So after 5 years of paying them for every scrap of content to include paint jobs, ship kits, and decorative boubles for my cockpits; after spending $50 of my hard-earned money so many years ago to purchase a physical copy of the game, I was told to either buy a Steam Deck/PC, or kiss off because (supposedly) the FPS aspect that was added in the Odyssey expansion was too much for consoles to handle.

Meanwhile, here’s Hello Games not only constantly expanding the game by leaps and bounds (totally for free) and not only have they never stated that NMS is too much for consoles to handle, they’ve done the impossible and added the Switch to their list of platforms! And with every expansion or update, there’s always something that HG has in the background to try to improve stability for non-PC fan base. Proving without a doubt that the Elite dev team and their claims are full of sh*t.

Thank you Hello Games for actually CARING about the people who spent money on your product and fastly refusing to leave us blowing in the wind as you move forward. Thank you for doing all of this hard work for FREE (even though I have no idea through what sorcery you’re supporting yourself). And thank you for putting other developers to absolute shame by showing them how you’re supposed to treat people who invest both their time and their faith in your product. I’m proud that after I hung up my CMDRr’s hat, I was able to pick up the cloak of a traveler…

submitted by /u/PrideOfAfrika
[link] [comments]

続きを読む シェア
0

Interceptor Patch 4.21

Hello everyone, Thank you to everyone playing the Interceptor Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting. We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.21, which is now live on… View Article

The post Interceptor Patch 4.21 appeared first on No Man’s Sky.

続きを読む シェア
0

Popular Posts