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The Colossus Exocraft needs a gimmick.

Prior to Waypoint, the biggest advantage of the Colossus was that you could install every available tech module and still have lots of cargo space left over. Now with all inventories being expanded, there’s really no reason to pick it over any of the smaller and faster vehicles.

I think this could be solved with some new tech modules to essentially turn it into a mobile base. First, a built-in advanced refiner and nutrient processor. These would fit into the tech inventory similar to the personal refiner in the exosuit. Second, an AI cannon controller. This would be less intrusive than the Minotaur AI, which can get in your way and just generally be annoying. The Colossus AI would only control the turret, and automatically fire on nearby hostiles. On planets with passive or absent sentinels, it could also mine nearby objects. This would only happen when you’re not driving, of course.

Thoughts?

submitted by /u/MaraSargon
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Is it rare?

It was a S class but it was at the start of my playtrough and did not had the money for it I remember the space station, is there any chance I can see it again? submitted by /u/Visolaris [link] [comments]

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Love the game, but it needs depth!

To start with this “rant”, I must say that I’m a big fan of No Mans Sky and its redemotion story. Its the game that I play when I want to chill and relax.

That being said, its time for Hello Games to add depth to its systems! There are so many great systems in game, but a lot of it seems pointless. Here are some examples about how things could connect with each other and gives a better sense of progression throughout the journey:

Food / recipes: there is a entire recipes system, with amazing combinations, common and rare. For what? A few seconds buffs that are useless and maybe some selling potential. This system could improve survival mechanics and companions. Meaningful buffs to better explore a hazard planet. Companions that can only be tamed with certain food and so on.

Settlements: neat concept, meaningless rewards. There could be resources that are only available through settlements. Settlements through different races could provide exclusive resources and cosmetics as you upgrade them. Like a resource needed for a ship or exosuit upgrade, for example.

Ships: resistance upgrades could be available so that you can enter “dense” atmosphere planets. Im not a space specialist (as you can see), but the idea is that some rare kind of planets could be “locked” until you have a specific upgrade equipped on your ship. Its the same concept of the hyperdrive upgrades so that you can travel to different colors stars.

Vehicles: Nautilus could be used to reach certain depth on seas, not possible swimming. Extremely hazard planets could only be explored with minotaurs, and so on.

Derelict Freighters: due to its hazard nature, could only be acessible with specific exosuit upgrade. It could provide exclusive resources too, like I said about settlements above.

Well, these are some of the ideas at the top of my head, but we could go on and on about this.

Any thoughts about it?

submitted by /u/marcosdd
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