Time to relax for the next new years update 🤙🦋 ( first one Nofilter and secound on B&W )
submitted by /u/Qc-larry21 [link] [comments] |
submitted by /u/Qc-larry21 [link] [comments] |
I kept statistic on my crash rate with the game for the past month and it was a very consisted crash every 3.6 hours on average. I have now played more than 20 hours between yesterday and today and seen one crash that just came at the very end of my play session. Including leaving the game running during breaks it went for nearly 14 straight hours, and passed through several “crash zones” that were literally certain to cause crashes just a couple days ago, like dogfighting right next to a planet. It finally crashed as I entered the bridge of my freighter, which I had done several times already without issue. This was maybe the 7th or 8th and it finally went, and I could feel the frames dropping so I expected it.
Whatever they did it’s a miracle improvement.
submitted by /u/AcidOverlord
[link] [comments]
2023-12-12
Hello Games and No Man’s Sky have been exceptional at providing so many lovely content updates since launch. And they’ve updated so many visual components as well…but mainly relegated to improving and adding to assets that already exist in the game. Flora, Fauna, Lasers, VFX, space whales etc. etc.
But relatively few of the “beauty” updates with the notable exceptions of NEXT and (edit) ORIGINS. have touched on improving terrain creation.
I can’t help but think that these kind of fundamental updates are being avoided, as to not hurt the base building components of the game.
Do you feel this has become a log jam that is preventing NMS from evolving more complex and dynamic terrain features?
Would you be willing to lose your bases for them to update these features?
Is there a solution that could be implemented to let them keep growing fundamental changes without blowing away all the bases?
Let me know what you think.
submitted by /u/SingularityBob
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2022-06-14
It seems that a lot of folks — especially old NMS players, and Perma Players don’t do the Expeditions because they don’t add much to their main save. But I just wanted to let everyone know that starting Ex12 on your Perma save is totally worth i…
2024-03-13
submitted by /u/OceanSupernova [link] [comments]
2021-05-23
submitted by /u/polyesterjellyfish [link] [comments]
2021-07-01
There he is in Guilford, slouched in a gaming chair, summer sun is setting, glass of Guinness in one hand. Sean is tapping something on his phone. We’re looking for a new update or new expedition soon, right? So what emoji (or set of emoji) do you hope he will tweet?
Some Reddit Emoji… 🐫 💧 🏠 🌽 🌵🎵 🎨 🚚 🚀⭐☀️👽🍺 👿🔍💍📜 📐🌍 👩🚀🌴🏆🕗🏭🔫
How about… 👽🔫 or 💧🔍 or 🏠🏭 ?
submitted by /u/rhinx
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2022-07-06
submitted by /u/tosk777 [link] [comments]
2024-05-04
This is my Stasis farm biologicals, a two minute run down the hall gives me enough to make almost 100 stasis devices at 15.6M units each. Couple that with my collection of S-class mines across 11 galaxies and you’ve got a moneymaking operation. …
2024-05-04
submitted by /u/goodluckwitdatbanfam [link] [comments]
2024-05-04
submitted by /u/Unusual_peen64 [link] [comments]
2024-05-04
Anybody know any quick and easy ways to get salvaged freighter augmentation/modules (I forgot what it’s called) because I’m trying to get the green and blue drives for it. I already have the red one submitted by /u/PainAccomplished4131 …
2024-05-04
There can be more than one? submitted by /u/steinwayyy [link] [comments]
2024-05-04
submitted by /u/LessCoolThanIThought [link] [comments]
2024-05-04
submitted by /u/Huldera [link] [comments]
2024-05-04
submitted by /u/Huldera [link] [comments]
2024-05-04
Why are these made so inefficient? Harvesting 4 at a time is insane when you have a room over 50 double cultivation chambers. I feel like we should have a “Harvest Whole Room” option. It’s way more efficient to use biodomes, but freighters should be a little better, no? submitted by /u/Life_Accountant4310 |
2024-05-04