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All these complaint posts when the expedition is nothing like a real permadeath

Sorry to those accustomed to Normal who’ve had to make some expectation adjustments, but you have to be realistic. This expedition is not a permadeath.

The distinction between Survival and Perma is that in the latter, you literally lose everything. Not just the rewards; the entire save. The whole point therefore is to give a one-shot sense of realism that raises the stakes of an otherwise fairly easy (once you have the hang of it) game.

This isn’t the case in this expedition. Not even close. It’s more like going back to a save point, only even better for keeping certain progress, and actually progressing you further.

For actual permadeath players, this carries none of the risk or consequence of an actual permadeath save.

Also worth highlighting that this gameplay decision isn’t arbitrary: based on The Last Campfire, Hello Games include on occasion a deeper thinking as to the philosophy, to show players different points of view. Here possibly something like the “inevitability of death”.

The fact that so many of you are getting pissy about the dying part indicates they were probably justified in this as a beneficial writ large lesson–while it still also being just a game. That they even called it permadeath when it’s really a survival seems to give this theory some credence.

Another benefit, is the kind of enjoyment you’ll get out of the game after finishing an expedition like this. Like you’ve gone from Mordor back to Hobbiton.

These guys are high-concept developers who know what they’re doing. Trust in the game, and, seriously, stop with these fucking complaint posts. It’s not an actual permadeath.

submitted by /u/MrEricsonsLawyer
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Love the game, but it needs depth!

To start with this “rant”, I must say that I’m a big fan of No Mans Sky and its redemotion story. Its the game that I play when I want to chill and relax.

That being said, its time for Hello Games to add depth to its systems! There are so many great systems in game, but a lot of it seems pointless. Here are some examples about how things could connect with each other and gives a better sense of progression throughout the journey:

Food / recipes: there is a entire recipes system, with amazing combinations, common and rare. For what? A few seconds buffs that are useless and maybe some selling potential. This system could improve survival mechanics and companions. Meaningful buffs to better explore a hazard planet. Companions that can only be tamed with certain food and so on.

Settlements: neat concept, meaningless rewards. There could be resources that are only available through settlements. Settlements through different races could provide exclusive resources and cosmetics as you upgrade them. Like a resource needed for a ship or exosuit upgrade, for example.

Ships: resistance upgrades could be available so that you can enter “dense” atmosphere planets. Im not a space specialist (as you can see), but the idea is that some rare kind of planets could be “locked” until you have a specific upgrade equipped on your ship. Its the same concept of the hyperdrive upgrades so that you can travel to different colors stars.

Vehicles: Nautilus could be used to reach certain depth on seas, not possible swimming. Extremely hazard planets could only be explored with minotaurs, and so on.

Derelict Freighters: due to its hazard nature, could only be acessible with specific exosuit upgrade. It could provide exclusive resources too, like I said about settlements above.

Well, these are some of the ideas at the top of my head, but we could go on and on about this.

Any thoughts about it?

submitted by /u/marcosdd
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Black hole jumping to the centre of the Galaxy - a few things I found last night.

Black hole jumping to the centre of the Galaxy - a few things I found last night.

As the title mentions, I’m currently trying to make my way to the centre of my 2nd galaxy – Hilbert Dimension. I want to do this as I reset the simulation on the main quest and it took me here. Anyway, here are a couple of things I (and maybe you?) have found interesting along the way.

  1. First time I’ve seen this particular anomaly.
  2. My first volcanic eruption.
  3. An unclaimed paradise planet if anyone wants to claim it? (I already have a paradise base in Hilbert, so I did not stop by.)

4+5. This was one of the models outside the multitool upgrade specialist in a space station. Has anyone seen that helmet before? I don’t think I have it, but I think I want it.

Yesterday, I also found my first already discovered system in Hilbert, it contained a black hole so I used it and I came out in another system also discovered by the same person. I didn’t realise black holes had a set path, I thought they were random.

So easy to lose time with this game!!

A bit of an anomaly

My first live volcano

Paradise Planet – up for grabs

What is this helmet?

Where can I get this helmet?

submitted by /u/RiverKnight2018
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Pirate Freighter friends, let's talk about what we're inheriting here...

So, aside from lighting that’s way too Klingon (clearly these pirates are Star Trek fans), I’m wondering if anyone’s taken a space walk to check things out. I did. And I found 3 armed anti-freighter torpedoes under the main bridge and hangar. You know, where our entire base is. It’s sitting on top of a massive cache of mass destruction. Booby trap for the interloper who dares to force them into submission? Or a smart move, and if the latter, where’s the detonator? Who has the launch codes? Are they still on board? Let’s figure this out. And while we’re at it, figure out how to get the gun turrets on this mighty vessel to actually do something in a fire fight…

Note: no regrets. I had come to loathe the star destroyer-lite freighter that used to be the coolest thing in space. It felt good to make a huge change like this, and docking is considerably easier and more enjoyable now. But those torpedoes… damn. Sense of unease intensifies.

submitted by /u/Jupiter67
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Useful Tip for escaping Sentinel ships

If you’re in space and want to escape sentinal interceptors without fighting them, and you’re past the anomaly part of the story, you can summon the anomaly and jump inside, and it will remove your wanted rating.

Space stations work too, but depending on how far away they are, it can be a pain with a disabled pulse drive.

I figured this one out a few weeks ago, and I use it all the time if I’m not in the mood for a prolonged sentinal space fight.

submitted by /u/kane8997
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How did you make your first billion units?

I started playing this game last Christmas and it took awhile for me to get the hang of it. Eventually I found myself drawn to Gravitinos and started farming them exploring between harvests (mostly looking for silver). I learned base building this way and made my first billion units. I know making money isn’t the point of the game but it felt like an accomplishment for me and I was curious how everyone else made their first billion?

submitted by /u/Korenaut
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