Just bought my first Exotic. It landed in a random space station while I was there shopping. Paid just under 6 million for it.
submitted by /u/Sparxx_Interface [link] [comments] |
submitted by /u/Sparxx_Interface [link] [comments] |
submitted by /u/Striking-Claim4425 [link] [comments]
2022-11-22
I would like to preface this by saying there are a hundred different options for farming both credits and nanites, most of which may very well be better than this, but for this run I have solely focused on being a pirate. You can use the pirate’s path to earn either of these currencies no matter what vessel you choose to fly, I just try to do things with a little swag when I can, hence the Swag class hauler. You will get a considerable amount of pirate bounties finding their way to you as you do this which can boost rep and increase gains as well as liven things up a bit. I would recommend farming them alongside the run if they get close to you but I chose not to in order to better track the raw value of the stolen goods. I didn’t track how long this takes as it will be different for everyone. I personally tasked myself with hunting down a 48 slot S class hauler and maxed its inventory before I even began. This alone could take you an unimaginable amount of time if you don’t use the coordinate exchange. Something in hindsight I wish I had done, though I am a fan of the orange Serenity I managed to find. Another factor in the time spent would be the system you farm. I would consider myself very lucky with my system fleets, I had multiple large vessels for each fleet, and I found the system in my first couple of warps, your RNG will be different. I will admit this took hours to accomplish, even with all of the RNG odds in my favor. If you made it this far, Thank you. If you’re interested in a painful challenge, come join the ranks of billionaire pirates, just don’t forget the Swag. Below are some stats I decided to jot down. The Stats Illicit Goods – 1,169,527,318 GrahGrah – 1,750 Banned Weapons – 500 First Spawn Relics – 618 Counterfeit Circuits – 1,326 Prismatic Feathers – 2,150 Moon Ether – 2,700 Stolen DNA Samples – 2,399 Nanites – 67,396 Suspicious packets Arms – 91 Tech – 110 Junk – 53,194,790 credits Loot I Kept 280 Freighter fuel 49 Salvaged Frigate Modules PTSD submitted by /u/Orbinox |
2023-01-10
I’m finding cool animals but I need a lot of Nanites to have more space to have more pets. Is wild that they asked 500 for the first slot and for the third are 5,000 Also I’m curious now, what are the coolest/weirdest life forms you have encountered? …
2023-11-07
submitted by /u/Veldaren [link] [comments]
2022-11-08
There is a time and place for such things in design that goes beyond just wasting people’s time.
Constructive uses for it are either:
a) Short term – make people stick around for a bit, a mandatory mini-break as whatever countdown is ticking down is doing its thing. The first settlement building does that with its <3 minute timer steps. You look around the settlement, take in the scenery, and all that jazz. Given how short it is it usually does not register als negative.
b) Long Term – build anticipation. THIS is where one hour and up timers clock in, but there’s just one massive flaw with the current settlement timers: nothing we have seen so for justfies any sort of anticipation. A market building that has zero mechanical functionality? A house for npcs? As a player I couldn’t give two shits about that. That’s just filler on the side to strech the way to the actually good stuff – which usually is “stuff that allows you to do things that you usually could not do in the game previously”.
There sure is quite some potential to what those “new possibility” buildings can be, from building your own portal to production facilities to (and this now is super wishful thinking for future upgrades) a space hangar for spacecraft building. THAT’s the sort of stuff I’d consider a few hours worth in building the anticipation, even if it is usually unnecessary to have the timer over a hour.
The ONLY other way where high countdowns would be ok would be “overnight projects”. You kick it off before going to bed, and next day you log on happy about your new thing. However, this needs to be stuff one actually looks forward to, instead of “generic random building #324 that increases some internal settlement stat randomy and does nothing for the player”.
Also, having zero interaction with said timer is absolutely stupid if you already set the timers that high. It’s my settlement, let me help by throwing extra resources at it or completing quests (“local wildlife/sentinels is interfering with construction, kill X to speed up process by Y%”)
Time gates have a place in game design, except HG seems to put them in there with the sole and only intent to waste player time. And no, it’s not contributing to the immersion – if it was established for years that you can build a darn LANDING PAD with the click of a button suddenly blocking everything for HOURS is not immersive, it’s just the game giving me the finger. Small timers of a few minutes are immersive. Anything above that is just someone trying to get on my nerves.
submitted by /u/an-academic-weeb
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2021-09-04
So is anyone else noticing that it is taking FOREVER to get a living freighter? I was pulsing for probably 5 minutes when one finally showed up and now I am trying for another one (not in same system) and going on prob 5 minutes of pulsing. I checked t…
2024-03-19
submitted by /u/aggonyfef [link] [comments]
2024-05-21
Beacons on planets. submitted by /u/Top-Lifeguard-5965 [link] [comments]
2024-05-21
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2024-05-21
submitted by /u/Albazcythe [link] [comments]
2024-05-21
submitted by /u/Dramatic_Ganache2575 [link] [comments]
2024-05-20
Does anyone have a list of recipes? I’d like to see if I can use some of the items I’ve been selling better.
submitted by /u/Holiday-Inspector312
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2024-05-20
To set the stage – I was one of those people that brought No Man’s Sky day-1, and absolutely hated it.
I was heavily into Destiny at the time (D1, year-1 vet), so NMS didn’t really gel with me, it was buggy, there was very little information on what to do, and seemed practically no point in the game apart from wandering around aimlessly (from what I could tell with my limited initial assessment).
So, a couple weeks ago I gave it another try. Whilst I don’t know if I’m viewing the game with a different mindset, or whether Hello Games have added so much and tweaked so much that this current iteration is unrecognisable from the initial release, but what I do know is that I’m having a heck of a blast with it.
I like resource gathering and base building, and whilst games like Fallout 4 and Starfield are OK, NMS appears to be leagues better and the systems far deeper. So much seems to be thought out before hand, which is a nice change when you are used to Bethesda games.
I’ve also found that this is a game that it is easy to get lost in. I’m 75+ hours into this playthrough, and I’m only about to start the last Artemis mission, as I keep getting distracted with other interesting things to do. As a “new” player it is amazing how much there is to do. Having just got my first freighter I’m tempted to get into frigate missions as the concept of building up your fleet looks really interesting, but that will probably have to wait as there is so much I want to do first, including finding a better freighter, grinding out the frigate mods needed to fully equip it, and not least actually hiring some frigates.
So much to do, so little time.
Happy days.
submitted by /u/Yogma_xyz
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2024-05-20
submitted by /u/Ironking503333 [link] [comments]
2024-05-20
I was messing around with light boxes and colouring them red. Next I built some stairs and as you can see I made them red as well but I can’t duplicate this. Can anyone tell me how I was able to do this? The regular stone colours are drab and I would love to be able to get an entire stone building in some of the colours available to other items like I did here. submitted by /u/Bio-Rhythm |
2024-05-20
submitted by /u/OkaNitsuki [link] [comments]
2024-05-20