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From Broke to Billionaire, A Pirates Life

From Broke to Billionaire, A Pirates Life

I would like to preface this by saying there are a hundred different options for farming both credits and nanites, most of which may very well be better than this, but for this run I have solely focused on being a pirate. You can use the pirate’s path to earn either of these currencies no matter what vessel you choose to fly, I just try to do things with a little swag when I can, hence the Swag class hauler.

It all started with the acquisition of what would be my new S class hauler, Serenity. Once I got my hands on the 120 mil, 48 slot beast I quickly endeavored to max its inventory. While I maxed that, I only bothered to get 3 S tier phase beam upgrades for damage dealing, this was suitable for instantly farming cargo pods.

Before I started the run, I decided to clear my currencies by buying needless crap until I couldn’t buy anything else. I did this to better track my profits but for some reason I decided to meticulously track the stats on paper too so that’s fun…. I started with 60 credits and 139 nanites. This was done entirely on my survival save.

Once you find a good system to farm just pulse far enough away to force both fleets to respawn. One will spawn before the other so if you quickly pulse again toward the first fleet you can force the second to spawn right on top of it. Having 8+ large sized freighters a stone’s throw from each other makes this run MUCH easier, though… uh, Haha Just uh, be careful. Underestimate freighter turrets at your own peril.

Before farming in earnest, I went straight into a pirate system to earn some money for suspicious packs. The goal was to travel to 20 or more pirate stations picking up all of the packs I could while looking for a good system to farm on the way. After reaching 23 mil I immediately converted it into 110 tech packs and 91 arms packs, the content of which got me a total of 67,396 Nanites. This will vary as some pirate systems will charge a higher % to buy the packs.

Luckily it didn’t take me long to find a system with multiple large freighters in both fleets. From there I just farmed to capacity in both of my inventories, dropping off fuel and salvaged frigate modules as needed. Selling the fuel will get you a decent chunk, I ended up with 28 stacks before just selling the access with the other junk items.

The 280 fuel could have added 22.4 million to my haul but I decided to keep it as this save is relatively new and I plan to make good use of a Swag class capital ship I managed to find early on in my playthrough. I acquired 68 frigate modules over this run which left me with 19 remaining for the junk pile after unlocking everything for my ship. I regularly had to sell the junk to free up inventory, netting me a total of 53,194,790 credits by the end.

https://preview.redd.it/euwijvui74ba1.png?width=1920&format=png&auto=webp&s=79b73f30681876958b0b5a2a1398abf77bd04636

https://preview.redd.it/r5ix20vi74ba1.png?width=1920&format=png&auto=webp&s=001507aa5e56869ed12d613a63ee14876f8cd90d

When I had both inventories maxed with nothing but illicit goods I warped to legal systems until I sold off all my profits for an average of +-3.4% raking in a staggering 1,116,332,528 credits in illegal cargo.

You will get a considerable amount of pirate bounties finding their way to you as you do this which can boost rep and increase gains as well as liven things up a bit. I would recommend farming them alongside the run if they get close to you but I chose not to in order to better track the raw value of the stolen goods.

I didn’t track how long this takes as it will be different for everyone. I personally tasked myself with hunting down a 48 slot S class hauler and maxed its inventory before I even began. This alone could take you an unimaginable amount of time if you don’t use the coordinate exchange. Something in hindsight I wish I had done, though I am a fan of the orange Serenity I managed to find. Another factor in the time spent would be the system you farm. I would consider myself very lucky with my system fleets, I had multiple large vessels for each fleet, and I found the system in my first couple of warps, your RNG will be different. I will admit this took hours to accomplish, even with all of the RNG odds in my favor.

Something to note is that I didn’t spend too much time finding a good system to sell in, I just decided to settle with +-3.4% systems on average. I have regularly found +-7.0% systems when trying so holding out could easily skyrocket your profits. Another thing to note is I sold directly to the trade hub in the space station, selling to a merchant that lands inside will get you more, using your trade rocket will net you even more than that. I also did not free up all of my player inventory, the first 10 slots were being used up which could have been used to hold millions of credits in goods. I’m confident you could easily min max this to the point of hitting currency cap in a single run by using a max sized hauler and selling to high profit systems. I decided not to have the patience for that as this run was exceptionally long as is but props to you if you choose to.

If I could give one critique to Hello Games in regard to this experience it would be to disable the ability to purchase frigates while you are fighting a freighter, it’s very annoying to go into comms for a purchase when you are trying to hastily repair your shields.

If you made it this far, Thank you.

If you’re interested in a painful challenge, come join the ranks of billionaire pirates, just don’t forget the Swag.

Below are some stats I decided to jot down.

The Stats

Illicit Goods – 1,169,527,318

GrahGrah – 1,750

Banned Weapons – 500

First Spawn Relics – 618

Counterfeit Circuits – 1,326

Prismatic Feathers – 2,150

Moon Ether – 2,700

Stolen DNA Samples – 2,399

Nanites – 67,396

Suspicious packets

Arms – 91

Tech – 110

Junk – 53,194,790 credits

Loot I Kept

280 Freighter fuel

49 Salvaged Frigate Modules

PTSD

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I get the feeling that HG sorta missed the whole point of time gates in game design

There is a time and place for such things in design that goes beyond just wasting people’s time.

Constructive uses for it are either:

a) Short term – make people stick around for a bit, a mandatory mini-break as whatever countdown is ticking down is doing its thing. The first settlement building does that with its <3 minute timer steps. You look around the settlement, take in the scenery, and all that jazz. Given how short it is it usually does not register als negative.

b) Long Term – build anticipation. THIS is where one hour and up timers clock in, but there’s just one massive flaw with the current settlement timers: nothing we have seen so for justfies any sort of anticipation. A market building that has zero mechanical functionality? A house for npcs? As a player I couldn’t give two shits about that. That’s just filler on the side to strech the way to the actually good stuff – which usually is “stuff that allows you to do things that you usually could not do in the game previously”.

There sure is quite some potential to what those “new possibility” buildings can be, from building your own portal to production facilities to (and this now is super wishful thinking for future upgrades) a space hangar for spacecraft building. THAT’s the sort of stuff I’d consider a few hours worth in building the anticipation, even if it is usually unnecessary to have the timer over a hour.

The ONLY other way where high countdowns would be ok would be “overnight projects”. You kick it off before going to bed, and next day you log on happy about your new thing. However, this needs to be stuff one actually looks forward to, instead of “generic random building #324 that increases some internal settlement stat randomy and does nothing for the player”.

Also, having zero interaction with said timer is absolutely stupid if you already set the timers that high. It’s my settlement, let me help by throwing extra resources at it or completing quests (“local wildlife/sentinels is interfering with construction, kill X to speed up process by Y%”)

Time gates have a place in game design, except HG seems to put them in there with the sole and only intent to waste player time. And no, it’s not contributing to the immersion – if it was established for years that you can build a darn LANDING PAD with the click of a button suddenly blocking everything for HOURS is not immersive, it’s just the game giving me the finger. Small timers of a few minutes are immersive. Anything above that is just someone trying to get on my nerves.

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Living freighters

So is anyone else noticing that it is taking FOREVER to get a living freighter? I was pulsing for probably 5 minutes when one finally showed up and now I am trying for another one (not in same system) and going on prob 5 minutes of pulsing. I checked t…

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Community

Really like this game

To set the stage – I was one of those people that brought No Man’s Sky day-1, and absolutely hated it.

I was heavily into Destiny at the time (D1, year-1 vet), so NMS didn’t really gel with me, it was buggy, there was very little information on what to do, and seemed practically no point in the game apart from wandering around aimlessly (from what I could tell with my limited initial assessment).

So, a couple weeks ago I gave it another try. Whilst I don’t know if I’m viewing the game with a different mindset, or whether Hello Games have added so much and tweaked so much that this current iteration is unrecognisable from the initial release, but what I do know is that I’m having a heck of a blast with it.

I like resource gathering and base building, and whilst games like Fallout 4 and Starfield are OK, NMS appears to be leagues better and the systems far deeper. So much seems to be thought out before hand, which is a nice change when you are used to Bethesda games.

I’ve also found that this is a game that it is easy to get lost in. I’m 75+ hours into this playthrough, and I’m only about to start the last Artemis mission, as I keep getting distracted with other interesting things to do. As a “new” player it is amazing how much there is to do. Having just got my first freighter I’m tempted to get into frigate missions as the concept of building up your fleet looks really interesting, but that will probably have to wait as there is so much I want to do first, including finding a better freighter, grinding out the frigate mods needed to fully equip it, and not least actually hiring some frigates.

So much to do, so little time.

Happy days.

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How did I paint my stone stairs RED?

How did I paint my stone stairs RED?

I was messing around with light boxes and colouring them red. Next I built some stairs and as you can see I made them red as well but I can’t duplicate this. Can anyone tell me how I was able to do this? The regular stone colours are drab and I would love to be able to get an entire stone building in some of the colours available to other items like I did here.

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