関連記事

I did it, all 255 galaxies and back to Euclid

Managed it on my main account with about 690 hours gameplay. Most of the jumps after about galaxy 5 were “in and out” jobs, with me leaving a small base at the portal in each galaxy, with the occasional pause in play to test new features like the sentinel ships.

One of the most surprising and innovative bases I saw was around galaxy 230, called something like “they came at night” – it was a destroyed base with all the various structures flipped over to various degrees or half buried, a large statue knocked on it’s side.

It took me until I got to galaxy 216 (!) before I found one of the highly elusive squid ships – and it wasn’t even in galaxy 216 – it was in an earlier galaxy where I’d parked my freighter :-}

submitted by /u/if_im_not_back_in_5
[link] [comments]

続きを読む シェア
0

Fractal 4.12

Hello everyone, Thank you to everyone playing the Fractal Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting. We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.12, which will be live on… View Article

The post Fractal 4.12 appeared first on No Man’s Sky.

続きを読む シェア
0

The Permadeath experience is better than I supposed

Despite being a Day One player, with several hundred hours on the game (and all expeditions) I never attempted a Permadeath run.

My first day one “clear” was on hard difficulty and, depite the game being very basic at the time, it was challenging and never unfair. I almost always played normal during the years.

I have to confess that the harder difficulty settings of Permadeath is a lot more fun. I don’t mind about the fear of losing the save (I died 7 jumps from the core because I fell down a cliff) both all the balance setting that Permadeath implies. It was about the fact that despite a normal game, the event density (and their variety) is higher even if the difficulty is not so much challenging.

Being chased if you have valuables in the ship is fun, encountering lots of bounties is fun (you can never be sure they will evade or come after you), there’s more variety in fauna attitude towards the player and so on. Having the system patrol ships or the freighter fleets doing something useful is fun. Almost every jump lets you have an event. I completely forgot, for example, that pirates may attempt ground raids. It was so rare in normal difficulty that I was suprised to have 3 raids in a very short game (about 15 jumps, including a black hole hop that brought me at about 4K LY from the core).

The only mildly frustrating element is the material scarcity and the inventory limits (but is mangeable if you know the game very well).

Maybe the only part that is unfair is the starting tutorial. It has the same dilated timing of the normal run but in PD you don’t have time to lose: usually the starting planet is just a deathtrap you struggle to survive due to resource scarcity or very harsh environment. When you regain player agency and can plan your next move carefully and choose the risks when going afterresources in the next planet, everything becomes fun again.

I’m the only one that was surprised by how the permadeath difficulty settings makes the game more enjoyable?

submitted by /u/Ziggybee
[link] [comments]

続きを読む シェア
0

Community

Popular Posts