NMS HOT POST 2023/02/16

Novice tips to S Class multitool hunting


Novice tips to S Class multitool hunting

Hello, I've made a few post of the past weeks with 8-10 multitools (MTs) that I've found recently over the past year. I've been hunting tools since launch and thankfully ish that it has gotten a lot easier.

This seems like common since, but I had several questions arise, so I thought an update may be useful to some newbies.

Tools are pooled at the system/space station (SS) level and planetary levels. In general the SS level usually carries the dominate tool from each planet. You can see this by landing on each planet in the system and reloading your save. Then fly back to the SS and you'll see a different tool, this tool will be the dominate tool for that planet in most cases.

  1. Decide on your hunting method
    1. duplicating inhabitable outpost (IOs) maps
      1. whatever method you use to dup
    2. trading navigation data (ND) for maps
      1. trade NDs for inhabited outpost (IOs) maps and maybe a few ancient artifact maps
      2. go to a couple wealthy systems and visit a planet
      3. use 6 or so maps to load up the HUD with the NPC buildings, there should be one minor settlement.
      4. check the minor settlement (MS) to see if it sells nd, if not use another map until the next minor settlement shows up, rinse and repeat. Once the NDs are found place a base computer down with a base name that makes sense to you. I use xxx NavData where xxx is the quantity sold at the minor settlement. repeat this in at least 1 other wealth system. This way you have access to a few hundred NDs.
      5. take any opportunity to gather more NDs, little cubes laying around space stations and minor settlements.
    3. designate a ship as your hunting ship with a good MT
      1. you will want, good shields, warp capable (long distances not required), decent weapons
      2. keep only the basic necessities in your ship, no materials that may attract the attention of system authorities / pirates. Otherwise they will pester/distract you from the goal
      3. take any opportunity to gather more nds, little cubes laying around space stations and minor settlements.
      4. good multitool is helpful for the planets with aggressive sentinels but when I'm hunting I avoid any entanglement the distracts me from the MT Hunt.
    4. MT Hunting (when starting out)
      1. Warp to a system go to SS and check MT class, if it's not A class then move to next system. I only say this for newbies, you can hunt MTs in SSs with B & C's but has the class goes down it can get more complex hunting for an S class on the planets.
      2. When the A class is found reload a save on each planet and check the SS for the dominate MT. Note: generally it will not show the 2ndary MT on the planet. The 2ndary MT is the MT that shows up in cabinet once you reload your save either at the planet you are on or other planet in the system or space station.
      3. If you have checked all the dominate tools for each planet and if non of them are what you are looking for then you can bail on that system. However, you may want to find the dominate tool on each planet even if it's not the style you want to find. The 2ndary tools can be the alien, experimental and/or anomalous MTs. This all about your tolerance for the repetitiveness and time.

So I think that is probably a good start for those that are new to NMS. I'm sure many will chime in with additional tips/tricks to help out.

These are all the S classes I've found in the past year or so.

https://preview.redd.it/b0zotdp4jdia1.jpg?width=3840&format=pjpg&auto=webp&s=c4675b85b16b849b2290b66e370be641bf4c8d15

https://preview.redd.it/xvhjs0p4jdia1.jpg?width=3840&format=pjpg&auto=webp&s=4f04d480b092cfac59e8bb7448d2c9b7639d6611

https://preview.redd.it/sizzhop4jdia1.jpg?width=3840&format=pjpg&auto=webp&s=e1567053a38584b220f66cca771536b9e3aa3c2f

https://preview.redd.it/h8ntlfp4jdia1.jpg?width=3840&format=pjpg&auto=webp&s=23eff2af2569758a63e138b337c4cd6cde825bb4

https://preview.redd.it/7h6kjkp4jdia1.jpg?width=3840&format=pjpg&auto=webp&s=f51ba0e463c8ba5b52f52c94ab52b0401a7fcbd6

https://preview.redd.it/m4r59ep4jdia1.jpg?width=3840&format=pjpg&auto=webp&s=db393ed196d2745cfd4bb91fa9004020fb642c6d

https://preview.redd.it/vqb55zp4jdia1.jpg?width=3840&format=pjpg&auto=webp&s=2aa8de881d751f2b2655f2592db2dca34dcecf31

https://preview.redd.it/e0n7gyp4jdia1.jpg?width=3840&format=pjpg&auto=webp&s=0b55ba69006fc7572d9d57956d35c5ba8e706255

https://preview.redd.it/urkvixp4jdia1.jpg?width=3840&format=pjpg&auto=webp&s=85a7ba34769b7de31384265626fb491165d21d6f

https://preview.redd.it/f5xjvkp4jdia1.jpg?width=3840&format=pjpg&auto=webp&s=6e9026e8fb6a7e59ea5a57247dfababc06ba2ca8

https://preview.redd.it/tj6z80p4jdia1.jpg?width=3840&format=pjpg&auto=webp&s=ccb19f8a757621961eabcb310aa64516114a2018

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Just devastated

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Trashy Treehouse III - A Christmas Miracle.

Trashy Treehouse III - A Christmas Miracle.

Trashy Treehouse III – A Christmas Miracle.

Dump-Star II log. DAY 36::/

I think the new holiday house is all set for the Christmas party. I had to let Bumbum go since he couldn’t complete the order of my Cybertruck due to lack of funding, he also claimed it was my own fault because I pay the crew in various berries and napkins from intergalactic diners. What a nerve… Anyway.. The party is still on, noone will even notice him gone.

I decided to build my own Cybertruck since Bumbum let me down. And I gotta say… Elan Musket got nothing on Kpt. Kolort. 43″ kicks, fully functional bytebeat stereo (top tier mono output) Effective and stylish front AND rear lights And a renovating topfuel system. Merry xmas to me hah!

Also… I borrowed a fire place from Short Priest Nadas flying bowling ball… Super comfy.

Also also! I made a new yankless sink… Twist n flow

//Kpt.Kolort

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Community

It's just me who thinks travel between Galaxies is overly punitive and tiresome

It's just me who thinks travel between Galaxies is overly punitive and tiresome

https://preview.redd.it/g53xc9gnh4yc1.jpg?width=1280&format=pjpg&auto=webp&s=c086bb552629eeff8a644affb54e2f1bd84ce3c5

Just clarifying, I know the drill. Go to a Portal, and travel to the closest planet to the core. Swap to a ship and multi-tool used only “to break” by the jumping. Remove all the exosuit upgrades then head to the core and jump. Wait for all the jump animation to finish. When you arrive, build a base in the new galaxy, fix the ship to allow it to fly, find another portal, activate the glyphs, and repeat the process.

If you want to have access to all galaxies without depending on anyone you will need to do it at least 255 times! And even though the steps above reduce the cost of the trip, you still need to spend fixing the ship, activating portals, warp cells and building a base. Also unless you do all 255 galaxies in one run, which can take hours, you will need to remove and return your upgrades every time you stop and restart this process. I have more than 40 upgrades in my exosuit tech storage. Because they are already optimised to use the supercharged slots, I need to move these upgrades in a way to keep them in the same slot when I return them, which is very time-consuming in not a good way.

Another issue is that in the end, you will have your base list so cluttered with bases to access galaxies in your terminal, that will make it a nightmare to find the base you need, given the teleporter has no sorting or search options.

It doesn’t make sense to me. I mean it is a game in which the main focus is “exploration“, what is the point of making it so hard and annoying to explore other galaxies?

What I am asking is simple, the possibility to travel to any galaxy without someone’s help or the need to catalogue all galaxies.

There are many ways that it could be done. Here is one example that could be made without changing the current mechanic too much:

In this idea Atlas Station is connected to one and only one of the 255 Galaxies. So we need at least 256 Atlas Stations in each Galaxy. The community will have the role of identifying which A.S. is linked to each galaxy. My point to suggest using the Atlas Stations is because they are a cool feature that, after the “Atlas Path” mission, become kind of useless, a glorified Iteration Helios, also I think it makes some sense in the game’s lore.

My suggestion:

  • The player travels to the Atlas Station linked to the galaxy he/she wants to go.
  • In exchange for something (maybe a Heart of the Sun, to give some use to these bunch of blueprints we get during Atlas Path), you get a token for the Galaxy you are going from the Atlas Station.
  • You keep that token in the exosuit or ship inventory.
  • Then the process is the same as the current mechanic. You head to the core and jump, things still break, but instead, it takes you to the next galaxy, it will take you to the token’s galaxy.
  • After the jump token is consumed and removed from your inventory.
  • If you are not carrying any token, it will take you to the next galaxy as it is currently.
  • If you are carrying more than one token, the priority will be the one in the top leftmost slot of the Exosuit.

Pros:

  • Give the player the freedom to fly to any galaxy, any time.
  • Don’t change the current mechanic, just add a new feature.
  • Avoid unnecessary bases cluttering in the teleporter.
  • It is way cheaper than the current mechanic, once you don’t have to jump to each galaxy to get the one you want.

Cons:

  • It is less but still annoying, moving upgrades, fixing things, etc.
  • If you want to visit all the galaxies, that solution doesn’t help.

There are other solutions that could make things even easier, like using the Atlas Stations as a portal in itself, nothing breaks, etc. But I think it’s good not to make things too easy either, just not as punishing as today.

I hope HG address that one day.

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