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Supporting No Man's Sky as made indie studio Hello Games worth well above 100 million USD

No Man’s Sky has been a one time purchase since it was launched 5 years ago. How can Hello Games continue to update the game without charging a single dollar? Is it sustainable? I have been wondering about this a lot. I did some digging and these are some of the things I was able to find.

Launch: According to Superdata article, No Man’s Sky made 78 Million USD from digital sales during the first month of the launch. (No man’s sky also had a physical retail launch). (My guess is during launch year, it generated around 100-130 Million USD revenue (not profit))

Now hard facts, looking at the Hello Games’ (No man’s sky developer) financials, just before January 2018 (1 and half year after launch) they had roughly 82 million USD cash left. out of which half 41 million was taken out of the company for something (to buy office space? long term investment? cash payout to founders? I don’t know). So January 2018 in hello games company had 41 million USD cash. In late Summer 2018, came the first Big “Next” update, which generated roughly 35 million USD by October 2018. In summer 2019, came the “Beyond” update which generated 25 million USD.

As of October 31 2019 (3 years after launch. and last publicly available financial), they have around 100 million USD cash left. They have a burn rate of 6.2 million USD a year (salary + admin). This means without additional money, they can keep updating no man’s sky for 16-17 years. (Not to say that they should update no man’s sky that long. They have already gone above and beyond of what’s expected)

2020 and future: No man’s sky surely made significant money in 2020 with “Origin” update. (How much would be know around October this year when the next filing will be made public) They also released “The Last Campfire” game but revenue from that small game would hardly be a million or two. No man’s sky has been part of Xbox game pass since 2020. So Microsoft should also be paying some money as well. This being said there are surely diminishing revenues. But profitable nonetheless. Meaning their current net worth should be well beyond 100 Million cash (107 million net worth) at 2019. (My guess for current net worth would be 125 Million USD)

No man’s sky has been a unique case. It’s an indie game that has generated AAA level of revenue. (My guess is close to 180-200 million USD revenue in its life time with roughly 10 million copies sold (5.4 million PlayStation, 4.4 million steam, 2.4 million Xbox) (source: playtracker) I would argue that a AAA game studio (with much higher burn rate) would also have been able to break even with sales and revenue of No Man’s Sky for 5 years post launch support. But Of course, breaking even is never enough for publicly traded parent companies of AAA devs. For any indie team like Hello Games, this is very rare and more than enough to sustain for decades.

At any time, Sean (who owns 50% which equates to 60 million USD) and other founding members can pack up and buy an Island and retire but they decided to stay and make No Man’s Sky better and so far it has paid them well financially. Sean has said in interviews that Hello Games are also developing something new as ambitious (if not more) as No Man’s Sky. My great many wishes for amazing, hard working, inspiring folks at Hello Games.

Source:

Hello Games filing history

(Note filing numbers are in pounds. I have converted them in USD and also rounded them for simplicity.)

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We hear what Atlas hears in the real world when interacting with the Seed of Will during Singularity...

During Singularity expedition, we are tasked with forging the Seed of Will, which is “unsuppressable will to exist” taken physical form. When we interact/Resonate with it, it sounds like typical Atlas Interface… except it suddenly starts to sound like an alarm, very melodic one at that.

Now for those who don’t know, No Man’s Sky universe is essentially a simulation run by Atlas. Atlas is the name of the supercomputer who was designed to run these simulations by some unknown race of beings. However, these beings have fled the world which was slowly being eaten by the black hole and left Atlas behind, probably too monumental in its size to be transported easily. This has caused Atlas to develop abandonment issues, depression and existential dread. According to his calculations, he has 16 of something of operational time left (this is why you see number 16 being repeated everywhere throughout the game). Also fun fact – canonically your character is the last iteration of Traveller beings, which were made out of brainscans of Atlas’ creators. It creates Travellers in an attempt to find out why was he abandoned.

Now this is my theory, that the sound we hear while resonating with the Seed of Will is actually what Atlas hears in its room or other chamber where its physical body resides in. The melodic tunes we hear might be an emergency alarm sound as the physical world is slowly being torn apart by the black hole with Atlas being able to do nothing as he dies. The fact that the Seed of Will is described as “unsuppressable will to exist” could mean that Atlas wants to survive in whatever way it can. This also ties into another theory that the Construct we are assembling is actually body of the Atlas itself, which wants to traverse the simulation rather than just simulating it. I believe that this might be actually the way for Atlas to depart on its own terms – to wander around the world he has created rather than feel his body being torn to shreds in complete solitude.

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