NMS HOT POST 2023/10/18

Is it normal to fail your first expedition?


I'm a newcomer to the game and just tried this expedition, but didn't have time to finish it! (FCK adulthood) any tips on how to achieve success in the next one ?

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Source: No Man's Sky | Reddit

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Do you guys really prefer the old terrain (Pre-NEXT)?

I see a lot of people saying that before NEXT the terrain was better but I kinda like the terrain more now than before, the old terrain generation maybe was more varied but I think it looks way better and prettier now, I played a lot of the old NMS and I really didn’t liked much the terrain at the time, I remember a lot people complained about it too even before NEXT and Atlas Rises.

If they are going to do a reset to the terrain I would like if they keep the terrain that already exist and also add a way to allow the old ones to form as well, or do something that mix both terrains or something completely new.

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My take on 4.0

I’m just some random doofus who wants to add his two cents.

I grinded myself into a supergod with upgrades both in my tech and regular inventory using only my cargo and freightor inventory to house my items with two activated indium mines to source me effectively with infinite money. It felt like i had reached a gameplay dead end with nothing more to do. I built absurd things, walked across every kind of world they offer. The whole thing was turning stale for me. Less an adventure and more of a meditative drifter simulator. Still great and profound imo, but just stale.

When i jumped back in, after the update, my entire set up was a disgusting mess both in my suit inventory and my ship inventory as well. After an hour or two of sorting the mess out, i settled on a chosen setup. It was a bummer to have been nerfed, but i also think it was fun hunting for it all anyways. You knew, journey vs destination. That’s just me. If you disagree, that’s fine. I love you anyways.

I switched it from normal difficulty to a survival difficulty and ran some quicksilver missions and once more found myself feeling vulnerable to the elements and it really did breath a fresh sense of life into the game for me. Space battles had stakes again and storms were once again terrifying since i could no longer hide behind 3 layers of hazard protection.

Also nerfing the activated indium was a great move too IMO, because after bankrupting myself on shipspace slots (my goodness those are expensive) i find myself really appreciating once again the currency systems with running trade routes, building circuit boards, being a space pirate, and selling settlement production. I have a deep joy in being a space trader and the update made it feel like a meaningful challange again.

What makes it work so well for me is that they allow me to do it that way. My joy is not everyone else’s joy and it feels to me that they tried to account for that in the difficulty slides.

I get the frustration for the minmax nerfs and i appreciate the expression of frustration. Alot of hours were put into the grind and i get how it feels like a massive stab in the back. However, i doubt HG actually did this in bad faith. I’m sure they’re working on a way to account for it and fix it. No doubt, they see the backlash.

The thing is, I’ve never seen a franchise do something like this before, in the sense that they built a game then spend the next 6 years building heavily unto itself. In a way, it feels like HG is flying blind through a model entirely of their own creation and mistakes can and will be made. In the past they have been made. Outlaws hit players with entirely too many pirate attacks, then they fixed it. Endurance lacked ramps in freighters and they eventually added them in. People wanted space whales. We got space whales. They’re listening, and I’m sure they’ll find a way to make it right.

I see what they tried to do, and they fell on their face for a lot of people, but there’s no doubt in my mind they’ll pick themselves back up and take care of you. I have faith in them.

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Welcome to the new daily FAQ thread for NMSTG! You can now drop a question, provide answers or just ...

Below are a few popular questions that we’ve received from our past FAQ thread. As always we ask that everyone be respectful and we welcome everyone’s contribution so have fun!

Q- I’m keen to start a new passive money making pursuit. What are some good ideas or guides post-Waypoint?

A#1-Gold farm, then take that stack and sell it at a terminal (not traders) in systems that sell gold. Sell all your gold to the terminal and crash the economy. Then buy it all back at 80% off discount. You just got free money and keep all the gold. All this takes is an initial investment on a gold farm, then you carry all that gold with you and just sell/buy back when you get to another system that sells gold. With 50 stacks in my ship’s cargo hold, I can make somewhere around 150 million units in each system I do this in.

A#2-Start a Farm, Fusion Igniters or Statis Devices Farm which will increase your profits to 100- 200 mil fairly quickly and you can even send out multiple freighter missions which will help you get aronium, magno-gold, Enriched carbon and more which will increase the profits even more.

A#3-Quickest way I’ve found to make a TON of units: Harvesting Storm Crystals. Find a VERY hot planet that has frequent fire storms. DURING STORMS ONLY – you can see the bright white light from Storm Crystals if you fly around low enough. Fly to them, land, quickly harvest them, get back in your ship and fly to the next before you burn up.

Q-How do I get the Advanced Mining Laser? I don’t have the option to craft one, and the multi-tool upgrade vendor at the space station doesn’t have the blueprint for sale.

A-In order to get it, you have to look for the blueprints in crashed ships or abandoned facilities. You get it from the main story (awakenings) or you can buy it on the anomaly.

Q-What do I actually do in the game? I finished the tutorial, is there anything else beside gathering stuff, building a base and repeat?

A#1-It’s really whatever you want, there’s a base story, (assuming you haven’t completed it already), follow the quest log and you’ll figure it out, but things You’d want to do for end game? You can collect multiple multitools, ships, built a fleet for your freighter, etc.

Q-Is there a planet that is populated by many players, and they built their base close to each others like a city?

A- Yeah its the Galactic Hub Project, Its a place where many people have bases and each day the numbers grow. Please help yourself. There are many factions in NMS that do this, even NMS Pirates Hub.

Q-I’m still pretty early into the game, just making my way to the center of the galaxy, what should I be spending my credits on?

A-Go hang around a outlaw/pirate trading post. Cheapest S-class start at around 8-8.5 million without a trade-in. I recommend Vikeen pirate, as then you have two good and 1 remote chances at high-maneuverability S-class: fighter, solar, exotic.

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Community

Really like this game

To set the stage – I was one of those people that brought No Man’s Sky day-1, and absolutely hated it.

I was heavily into Destiny at the time (D1, year-1 vet), so NMS didn’t really gel with me, it was buggy, there was very little information on what to do, and seemed practically no point in the game apart from wandering around aimlessly (from what I could tell with my limited initial assessment).

So, a couple weeks ago I gave it another try. Whilst I don’t know if I’m viewing the game with a different mindset, or whether Hello Games have added so much and tweaked so much that this current iteration is unrecognisable from the initial release, but what I do know is that I’m having a heck of a blast with it.

I like resource gathering and base building, and whilst games like Fallout 4 and Starfield are OK, NMS appears to be leagues better and the systems far deeper. So much seems to be thought out before hand, which is a nice change when you are used to Bethesda games.

I’ve also found that this is a game that it is easy to get lost in. I’m 75+ hours into this playthrough, and I’m only about to start the last Artemis mission, as I keep getting distracted with other interesting things to do. As a “new” player it is amazing how much there is to do. Having just got my first freighter I’m tempted to get into frigate missions as the concept of building up your fleet looks really interesting, but that will probably have to wait as there is so much I want to do first, including finding a better freighter, grinding out the frigate mods needed to fully equip it, and not least actually hiring some frigates.

So much to do, so little time.

Happy days.

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