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From Broke to Billionaire, A Pirates Life

From Broke to Billionaire, A Pirates Life

I would like to preface this by saying there are a hundred different options for farming both credits and nanites, most of which may very well be better than this, but for this run I have solely focused on being a pirate. You can use the pirate’s path to earn either of these currencies no matter what vessel you choose to fly, I just try to do things with a little swag when I can, hence the Swag class hauler.

It all started with the acquisition of what would be my new S class hauler, Serenity. Once I got my hands on the 120 mil, 48 slot beast I quickly endeavored to max its inventory. While I maxed that, I only bothered to get 3 S tier phase beam upgrades for damage dealing, this was suitable for instantly farming cargo pods.

Before I started the run, I decided to clear my currencies by buying needless crap until I couldn’t buy anything else. I did this to better track my profits but for some reason I decided to meticulously track the stats on paper too so that’s fun…. I started with 60 credits and 139 nanites. This was done entirely on my survival save.

Once you find a good system to farm just pulse far enough away to force both fleets to respawn. One will spawn before the other so if you quickly pulse again toward the first fleet you can force the second to spawn right on top of it. Having 8+ large sized freighters a stone’s throw from each other makes this run MUCH easier, though… uh, Haha Just uh, be careful. Underestimate freighter turrets at your own peril.

Before farming in earnest, I went straight into a pirate system to earn some money for suspicious packs. The goal was to travel to 20 or more pirate stations picking up all of the packs I could while looking for a good system to farm on the way. After reaching 23 mil I immediately converted it into 110 tech packs and 91 arms packs, the content of which got me a total of 67,396 Nanites. This will vary as some pirate systems will charge a higher % to buy the packs.

Luckily it didn’t take me long to find a system with multiple large freighters in both fleets. From there I just farmed to capacity in both of my inventories, dropping off fuel and salvaged frigate modules as needed. Selling the fuel will get you a decent chunk, I ended up with 28 stacks before just selling the access with the other junk items.

The 280 fuel could have added 22.4 million to my haul but I decided to keep it as this save is relatively new and I plan to make good use of a Swag class capital ship I managed to find early on in my playthrough. I acquired 68 frigate modules over this run which left me with 19 remaining for the junk pile after unlocking everything for my ship. I regularly had to sell the junk to free up inventory, netting me a total of 53,194,790 credits by the end.

https://preview.redd.it/euwijvui74ba1.png?width=1920&format=png&auto=webp&s=79b73f30681876958b0b5a2a1398abf77bd04636

https://preview.redd.it/r5ix20vi74ba1.png?width=1920&format=png&auto=webp&s=001507aa5e56869ed12d613a63ee14876f8cd90d

When I had both inventories maxed with nothing but illicit goods I warped to legal systems until I sold off all my profits for an average of +-3.4% raking in a staggering 1,116,332,528 credits in illegal cargo.

You will get a considerable amount of pirate bounties finding their way to you as you do this which can boost rep and increase gains as well as liven things up a bit. I would recommend farming them alongside the run if they get close to you but I chose not to in order to better track the raw value of the stolen goods.

I didn’t track how long this takes as it will be different for everyone. I personally tasked myself with hunting down a 48 slot S class hauler and maxed its inventory before I even began. This alone could take you an unimaginable amount of time if you don’t use the coordinate exchange. Something in hindsight I wish I had done, though I am a fan of the orange Serenity I managed to find. Another factor in the time spent would be the system you farm. I would consider myself very lucky with my system fleets, I had multiple large vessels for each fleet, and I found the system in my first couple of warps, your RNG will be different. I will admit this took hours to accomplish, even with all of the RNG odds in my favor.

Something to note is that I didn’t spend too much time finding a good system to sell in, I just decided to settle with +-3.4% systems on average. I have regularly found +-7.0% systems when trying so holding out could easily skyrocket your profits. Another thing to note is I sold directly to the trade hub in the space station, selling to a merchant that lands inside will get you more, using your trade rocket will net you even more than that. I also did not free up all of my player inventory, the first 10 slots were being used up which could have been used to hold millions of credits in goods. I’m confident you could easily min max this to the point of hitting currency cap in a single run by using a max sized hauler and selling to high profit systems. I decided not to have the patience for that as this run was exceptionally long as is but props to you if you choose to.

If I could give one critique to Hello Games in regard to this experience it would be to disable the ability to purchase frigates while you are fighting a freighter, it’s very annoying to go into comms for a purchase when you are trying to hastily repair your shields.

If you made it this far, Thank you.

If you’re interested in a painful challenge, come join the ranks of billionaire pirates, just don’t forget the Swag.

Below are some stats I decided to jot down.

The Stats

Illicit Goods – 1,169,527,318

GrahGrah – 1,750

Banned Weapons – 500

First Spawn Relics – 618

Counterfeit Circuits – 1,326

Prismatic Feathers – 2,150

Moon Ether – 2,700

Stolen DNA Samples – 2,399

Nanites – 67,396

Suspicious packets

Arms – 91

Tech – 110

Junk – 53,194,790 credits

Loot I Kept

280 Freighter fuel

49 Salvaged Frigate Modules

PTSD

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My first painting

I was visiting my grandparents, who paints a lot, and got asked if i wanted to try it out. My first thought was NMS haha. Tried to use some dark colors, and mixing it with the beautiful crystals-colors I have seen on NMS planets lighting up when …

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Seven Habits of Highly Effective Permadeath

Boring background: I’ve been playing since the Origins update, with nearly 3K+ hours spread over multiple saves, all Normal Mode. With every badge unlocked bar two – Take a Deep Breath and To Live Forever – I decided a couple weeks ago it was time to take the Permadeath Plunge.

Yes, I know about spamming a portal to get to the center of the Euclid tootsie-pop. But my interest was in playing through — the phases of the tutorial narrative are, after all, pretty much a blueprint for expeditions, Expedition Zero if you will. Follow it to get everything you need, particularly if (like I am) you plan on continuing your save. I had to croak a couple times to get the hang of it (a long career of sending out frigate missions from the safety of my freighter turned me into a space marshmallow) but here’s what I learned:

01 – What you’ve heard is true: Don’t underestimate how much damage you can take by falling/jetting from a medium height. Or, a short height. Same with the snapping & whipping plants; if one of those Venus Flytraps hits you twice in succession like they sometimes do, you’re toast. Anything pesky in normal mode is deadly in PD. Move slowly and deliberately.

02 – Don’t fight. It’s not just the ground or plants that will do you in. Everything hurts more. When sentinels come sniffing around, head in another direction. Pirate scans mean it’s time to visit the Anomaly. When you see the red paw of a predator coming your way, make like a chicken and bok bok bok.

03 – Hop in your ship, all the time. The hazard protection recharge doesn’t just save resources, it can save your save. And to that end: don’t be tempted to grab just one more storm crystal. It’s always farther back to the ship than you think, even when it’s right in front of you.

04 – Inventory management is key. If you’ve played for a while, you know what’s important and what isn’t. Don’t bother with what isn’t; focus on your needs directly ahead. Soon as you find a cold planet, mine a couple of dioxite deposits for charging life support, so you don’t have to scrounge for oxygen. Relatedly, load up on uranium so you don’t have to craft launch fuel.

05 – Dead or glitched worlds feel like paradises. I was fortunate enough to have an empty moon in my starting system, and made my base there so I didn’t have to deal with any kind of toxic environment and could refine in peace. 10/10 would recommend.

06 – Once you make it to the Anomaly, remember: You earned those QS rewards (well, if you did, in another life). And I can confirm: in this playthrough YES I was charged nanites for the Speeder and the Vector. I watched the counter click down. (Ditching the Pillar for the Speeder, with infra-knife and auto-charge launcher, was a no-brainer.)

07 – When it comes to Purging, turns out the game requires 16 jumps … in any direction. You don’t have to be moving toward the center, towards an Atlas Station (the Seed mission, which I had intended to ignore, triggered itself concurrently with the Purge), or to grandma’s house. According to the way I did it, you can probably just bounce back and forth between two known star systems until Atlas directs you to that final portal (I goofed and backtracked at one point, and still got the glyphs).

It’s easy to let your guard down, especially once you’re flying. So the main thing is to be mindful, respect the common dangers, and figure out an inventory management system that serves you best. Take your time, enjoy the game, and you’re home free.

Thanks, and Happy Travels! Come visit me in Budullangr, where I’m currently working to bring my Radiant Pillar up to S-class!

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Community

Really like this game

To set the stage – I was one of those people that brought No Man’s Sky day-1, and absolutely hated it.

I was heavily into Destiny at the time (D1, year-1 vet), so NMS didn’t really gel with me, it was buggy, there was very little information on what to do, and seemed practically no point in the game apart from wandering around aimlessly (from what I could tell with my limited initial assessment).

So, a couple weeks ago I gave it another try. Whilst I don’t know if I’m viewing the game with a different mindset, or whether Hello Games have added so much and tweaked so much that this current iteration is unrecognisable from the initial release, but what I do know is that I’m having a heck of a blast with it.

I like resource gathering and base building, and whilst games like Fallout 4 and Starfield are OK, NMS appears to be leagues better and the systems far deeper. So much seems to be thought out before hand, which is a nice change when you are used to Bethesda games.

I’ve also found that this is a game that it is easy to get lost in. I’m 75+ hours into this playthrough, and I’m only about to start the last Artemis mission, as I keep getting distracted with other interesting things to do. As a “new” player it is amazing how much there is to do. Having just got my first freighter I’m tempted to get into frigate missions as the concept of building up your fleet looks really interesting, but that will probably have to wait as there is so much I want to do first, including finding a better freighter, grinding out the frigate mods needed to fully equip it, and not least actually hiring some frigates.

So much to do, so little time.

Happy days.

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