Lighting storm, IN SPACE?!?
I didn’t even know this could happen this is so cool! submitted by /u/Cheese_Pringles |
I didn’t even know this could happen this is so cool! submitted by /u/Cheese_Pringles |
I would like to preface this by saying there are a hundred different options for farming both credits and nanites, most of which may very well be better than this, but for this run I have solely focused on being a pirate. You can use the pirate’s path to earn either of these currencies no matter what vessel you choose to fly, I just try to do things with a little swag when I can, hence the Swag class hauler. You will get a considerable amount of pirate bounties finding their way to you as you do this which can boost rep and increase gains as well as liven things up a bit. I would recommend farming them alongside the run if they get close to you but I chose not to in order to better track the raw value of the stolen goods. I didn’t track how long this takes as it will be different for everyone. I personally tasked myself with hunting down a 48 slot S class hauler and maxed its inventory before I even began. This alone could take you an unimaginable amount of time if you don’t use the coordinate exchange. Something in hindsight I wish I had done, though I am a fan of the orange Serenity I managed to find. Another factor in the time spent would be the system you farm. I would consider myself very lucky with my system fleets, I had multiple large vessels for each fleet, and I found the system in my first couple of warps, your RNG will be different. I will admit this took hours to accomplish, even with all of the RNG odds in my favor. If you made it this far, Thank you. If you’re interested in a painful challenge, come join the ranks of billionaire pirates, just don’t forget the Swag. Below are some stats I decided to jot down. The Stats Illicit Goods – 1,169,527,318 GrahGrah – 1,750 Banned Weapons – 500 First Spawn Relics – 618 Counterfeit Circuits – 1,326 Prismatic Feathers – 2,150 Moon Ether – 2,700 Stolen DNA Samples – 2,399 Nanites – 67,396 Suspicious packets Arms – 91 Tech – 110 Junk – 53,194,790 credits Loot I Kept 280 Freighter fuel 49 Salvaged Frigate Modules PTSD submitted by /u/Orbinox |
2023-01-10
submitted by /u/alienhelix [link] [comments]
2021-07-16
submitted by /u/butters_exotic [link] [comments]
2023-10-25
I was visiting my grandparents, who paints a lot, and got asked if i wanted to try it out. My first thought was NMS haha. Tried to use some dark colors, and mixing it with the beautiful crystals-colors I have seen on NMS planets lighting up when …
2023-09-04
Boring background: I’ve been playing since the Origins update, with nearly 3K+ hours spread over multiple saves, all Normal Mode. With every badge unlocked bar two – Take a Deep Breath and To Live Forever – I decided a couple weeks ago it was time to take the Permadeath Plunge.
Yes, I know about spamming a portal to get to the center of the Euclid tootsie-pop. But my interest was in playing through — the phases of the tutorial narrative are, after all, pretty much a blueprint for expeditions, Expedition Zero if you will. Follow it to get everything you need, particularly if (like I am) you plan on continuing your save. I had to croak a couple times to get the hang of it (a long career of sending out frigate missions from the safety of my freighter turned me into a space marshmallow) but here’s what I learned:
01 – What you’ve heard is true: Don’t underestimate how much damage you can take by falling/jetting from a medium height. Or, a short height. Same with the snapping & whipping plants; if one of those Venus Flytraps hits you twice in succession like they sometimes do, you’re toast. Anything pesky in normal mode is deadly in PD. Move slowly and deliberately.
02 – Don’t fight. It’s not just the ground or plants that will do you in. Everything hurts more. When sentinels come sniffing around, head in another direction. Pirate scans mean it’s time to visit the Anomaly. When you see the red paw of a predator coming your way, make like a chicken and bok bok bok.
03 – Hop in your ship, all the time. The hazard protection recharge doesn’t just save resources, it can save your save. And to that end: don’t be tempted to grab just one more storm crystal. It’s always farther back to the ship than you think, even when it’s right in front of you.
04 – Inventory management is key. If you’ve played for a while, you know what’s important and what isn’t. Don’t bother with what isn’t; focus on your needs directly ahead. Soon as you find a cold planet, mine a couple of dioxite deposits for charging life support, so you don’t have to scrounge for oxygen. Relatedly, load up on uranium so you don’t have to craft launch fuel.
05 – Dead or glitched worlds feel like paradises. I was fortunate enough to have an empty moon in my starting system, and made my base there so I didn’t have to deal with any kind of toxic environment and could refine in peace. 10/10 would recommend.
06 – Once you make it to the Anomaly, remember: You earned those QS rewards (well, if you did, in another life). And I can confirm: in this playthrough YES I was charged nanites for the Speeder and the Vector. I watched the counter click down. (Ditching the Pillar for the Speeder, with infra-knife and auto-charge launcher, was a no-brainer.)
07 – When it comes to Purging, turns out the game requires 16 jumps … in any direction. You don’t have to be moving toward the center, towards an Atlas Station (the Seed mission, which I had intended to ignore, triggered itself concurrently with the Purge), or to grandma’s house. According to the way I did it, you can probably just bounce back and forth between two known star systems until Atlas directs you to that final portal (I goofed and backtracked at one point, and still got the glyphs).
It’s easy to let your guard down, especially once you’re flying. So the main thing is to be mindful, respect the common dangers, and figure out an inventory management system that serves you best. Take your time, enjoy the game, and you’re home free.
Thanks, and Happy Travels! Come visit me in Budullangr, where I’m currently working to bring my Radiant Pillar up to S-class!
submitted by /u/astrosurf66
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2024-01-27
submitted by /u/Godlovedgirl [link] [comments]
2021-11-22
submitted by /u/quabadaba [link] [comments]
2024-05-21
Hey y’all, was driving and saw these and my first thought was “So much dialect to collect!” But what actually are these? submitted by /u/LustAndWrath |
2024-05-21
I saw the bubble jetpack trail in the customization and I liked it, so I looked for it in the quicksilver shop and couldn’t find it. So, is it a quest, expedition, or event reward, or can i get it somewhere else? submitted by /u/Still-Ali…
2024-05-21
submitted by /u/aggonyfef [link] [comments]
2024-05-21
submitted by /u/Ditchingit [link] [comments]
2024-05-21
Beacons on planets. submitted by /u/Top-Lifeguard-5965 [link] [comments]
2024-05-21
submitted by /u/blakespot [link] [comments]
2024-05-21
submitted by /u/Albazcythe [link] [comments]
2024-05-21
submitted by /u/Dramatic_Ganache2575 [link] [comments]
2024-05-20
To set the stage – I was one of those people that brought No Man’s Sky day-1, and absolutely hated it.
I was heavily into Destiny at the time (D1, year-1 vet), so NMS didn’t really gel with me, it was buggy, there was very little information on what to do, and seemed practically no point in the game apart from wandering around aimlessly (from what I could tell with my limited initial assessment).
So, a couple weeks ago I gave it another try. Whilst I don’t know if I’m viewing the game with a different mindset, or whether Hello Games have added so much and tweaked so much that this current iteration is unrecognisable from the initial release, but what I do know is that I’m having a heck of a blast with it.
I like resource gathering and base building, and whilst games like Fallout 4 and Starfield are OK, NMS appears to be leagues better and the systems far deeper. So much seems to be thought out before hand, which is a nice change when you are used to Bethesda games.
I’ve also found that this is a game that it is easy to get lost in. I’m 75+ hours into this playthrough, and I’m only about to start the last Artemis mission, as I keep getting distracted with other interesting things to do. As a “new” player it is amazing how much there is to do. Having just got my first freighter I’m tempted to get into frigate missions as the concept of building up your fleet looks really interesting, but that will probably have to wait as there is so much I want to do first, including finding a better freighter, grinding out the frigate mods needed to fully equip it, and not least actually hiring some frigates.
So much to do, so little time.
Happy days.
submitted by /u/Yogma_xyz
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2024-05-20