NMS HOT POST 2024/03/23

Opinion: After playing Starfield, Elite Dangerous and Star Citizen, I have found that the reason for No Man’s Sky’s longevity is actually due to one of its most criticized aspects.


After immersing myself in the universe of No Man's Sky for ~500 hours (and still playing everyday), in the past few weeks I also decided to dive into other games of the same genre, namely Starfield, Elite Dangerous, and Star Citizen; only to come to a conclusion that No Man's Sky is on a whole level of its own.

The quintessential distinction? Realism – or rather, the lack thereof. Unlike its counterparts, No Man's Sky liberates itself from the shackles of realism. It's an experience that transcends mere gameplay mechanics; it's a sensation that permeates the very essence of exploration. I call it "the magic feeling".

I'll give you an example: on my very first few hours of gameplay, I discovered an animal that was an amalgamation of eyeballs inside a jelly-like ball. I remember thinking "this is a bit dumb and lazy, no way a creature like that would ever exist" but ironically it kept me intrigued to the point where I adopted it. This creature, far from adhering to the constraints of reality, opened up a whole new precedent: that ANYTHING could exist in this game, because bio-realism was not a factor. And that is where the "magic feeling" kicked. Each encounter after sparked wonder, which wasn't a thing in the other titles. It's this departure from the norm, this embrace of the surreal and odd, that infuses No Man's Sky with an unparalleled sense of magic.

However, in the most ironic twist ever, the game's biggest strength is also its major flaw: without the prospect of realism bounding us, there's a very limited amount of creatures and biomes! After 100h you start to feel you've seen it all, which is insane to think about when there's procedural generation into play. Let's compare it with Pokémon for instance, which has around 1000 different species while No Man's Sky only has apparently 35. Of course from those 35 you then have thousands of different animals, but they're all a mix-n-match of parts.

But to circle back to my initial point: even with biomes, despite a limited amount, there's a magical feeling that comes with the design style. An hexagon planet? Wow (the first time you see it). Fiery planets with mushroom-shaped trees in the style of volcanos? Genius. And so forth.

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Source: No Man's Sky | Reddit

関連記事

PSA: "Omega" does not necessarily mean "the end". Don't assume anything about th...

This seems to come up in every thread about Expedition 12: Omega, the upcoming expedition and update that is currently in beta for PC players who want to test it out. Streamers have little else to do but speculate and spoil, so perhaps some of the anxiety comes from watching them, too.

There are separate teams for Hello Games projects. This happened with The Last Campfire – NMS continued to be updated both during its development and after its release. There’s no reason to think Light No Fire, despite being visually and possibly plot-wise more connected to NMS, is going to “take away” from NMS development and updates. “Omega” has meanings other than “the end” – the symbol is used in many ways in science and math. And does anything ever really end in No Man’s Sky, anyway?

Honestly, I don’t think anything other than the announcement of a direct sequel to NMS would be reason to be worried. But in that case, we’d be looking forward to a whole new chapter in the same universe anyway!

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This game helped me deal with my debilitating existentialism

This game helped me deal with my debilitating existentialism

TL;DR I have a crippling fear of death and the unknown, but after being contempt with what I did in my playthrough, I let my life support run out and walked around my base until I died my one and only death.

For preface, I’ve always had an extreme fear of death. I fear that because there’s so much in the world to do and see that I’ll miss so much by the time I die, and have been fixated on preserving my life as much as possible while spiraling into existential crises.

I have a tendency to put myself in the shoes of my RPG-style characters, so naturally I acted as if I were my traveler. I made the decisions I would make, both in the story and in my day-to-day exploration. I got really into it because I didn’t die my entire playthrough- so even on normal difficulty, I treated it as if this was permadeath.

Going through the story, you get so much discourse about someone’s purpose and motivations for even existing, The conversations with Atlas specifically. I got so much into the roleplaying, that I couldn’t bring myself to reset the galaxy when prompted-so the only way to progress was to get to the center. I just kept farming and going about my explorations and slowly crept towards the center of the galaxy, doing things in the game I’d always wanted to do like fight off level 5 sentinels in a dogfight.

After I made it, I immediately went back to my base and decided my will had been fulfilled. I had a great playthrough and a great life as a traveler, and I was okay ending things here, so I literally did.

I swam around and burned through my life support on purpose, then sat on the edge watching the horizon with my [REDACTED] planet pet, waiting for my time to come. (pics below) It felt really alleviating, like weight was being taken off my shoulders. However, being in the emote pose wasn’t getting me killed in normal mode, so I started walking around my base for one last time, and even said bye to my Specialists as well. A superheated rainstorm came by, so I let that finish me off while looking at my ship. After the death quote, I alt+f4’d before it went away.

I can’t say I no longer fear death, but I genuinely believe this game taught me that your life is what you make it. I know a lot of hardcore players would scream about the all the other galaxies to visit and that I had to collect one of each ship type and max out everything, but scouring the Euclid galaxy with my trusty B-class T3 Fighter was enough to make me feel happy with the time I put into this game.

I hope what you all get from No Man’s Sky makes you contempt and happy as well.

https://preview.redd.it/hy5o8x0108671.png?width=2560&format=png&auto=webp&s=469f3e8cc27c933be06d5e198916b13e4ce5bc0d

Yes he is named after Jimmy Neutron’s dog

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Community

Will we ever be able to cultivate foodstuff plants?

It always bothered me somewhat that we have these plants we can cultivate for the purpose of building or crafting further items (or making loads of money on the market in the case of NipNip buds), but the plants you want to gather from for ingredients remain wild and untamed.

It’d be nice to be able to set up a farm base proper or have a microfarm on a freighter for your heptaloid wheats or impulse beans…

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