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Difference between original S class and upgraded S class Sentinel ship

Difference between original S class and upgraded S class Sentinel ship

Hi, as there were questions about this subject, I decided to compare 2 identical ships and their stats. Both ships are from the same planet, 1 is intentionally picked original C class and 1 is original S class. I made sure their technologies are the same.

Btw RIP my nanites… :))

Original S class is slightly better but the difference is really small. So it almost doesn’t matter if you want to pick up original S class or upgrade one. Of course the gap will be bigger with added weapons, dmg upgrades and so on.
Original S class stats:
DMG: 413.5
Shield: 198.6
Hyperdrive: 653.3
Man.: 486.9

Original C class stats:
DMG: 146.9
Shield: 171.9
Hyperdrive: 601.0
Man.: 292.9

Upgraded S class from C class stats:
DMG: 396.4
Shield: 198.6
Hyperdrive: 650.4
Man.: 465.1

The difference between originally spawned S class and upgraded S class:
DMG: 17.1
Shield: 0
Hyperdrive: 2.9
Man.: 21.8

2 identical ships, C class on the left, S class on the right

Stats of the original S class Sentinel ship

Stats of the original C class Sentinel ship

Stats of the upgraded S class from C class Sentinel ship

Stats on B class upgrade

Stats on A class upgrade

submitted by /u/Updated_Cake
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No Man's Sky would benefit from an in-game civilization system

There are a number of player formed civilizations in NMS, but the game itself doesn’t have any kind of system for forming and joining civilizations. Given the current state of multiplayer, with most players having access to the same universe, now would be a good time to implement such a system. Not entirely a new concept, but some features might include:

  • The ability to form a civilization and recruit other players. Civ names can appear next to players’ gamertags/usernames that are members of a civilization.
  • A governance system where players can create ranks that have different privileges.
  • Players could create custom flags for their civs.
  • Claiming starsystems and planets as part of a civilization.
  • co-ownership and management of bases, settlements, and freighters.

Now a system like this would probably go hand in hand with a major settlement overhaul, as part of the same or separate update. Settlements could act as the hearts of civilizations as players work together to grow, maintain, and defend settlements across their civs. A settlement update might include:

  • More freedom over where a settlement is established, what players can build in a settlement, the layout of settlement specific buildings, and the number of settlements a player (or civ) can own.
  • Settlement requirements like food, water, hazard protection, life support, power, and housing.
  • Implementing the existing farming, mining, power, and cooking mechanics in the game.
  • The ability to establish trade routes via frigates between settlements and bases. Trade routes may need to be defended against pirates from time to time.
  • Settlement building that serve specific functions and can be damaged or destroyed during sentinel attacks.
  • Set up defenses against sentinel attacks.

What do you guys think? Is this an update you’d like to see at some point? Are there any other features you’d want implemented in a civilization update?

submitted by /u/SpiritualBacon
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