NMS HOT POST 2021/08/21

Why doesn’t EVERYTHING join?


WHY DO NOT ALL BUILDING PARTS JOIN ALL OTHER BUILDING PARTS?

Seriously. Why don’t the small structures join the large structures that join the basic structures? Why do floor panels not snap to all walls or halls or stairs? Why is there some impassible lip at the top of all cube/small structure stairs? Why are there no railings? Why does the small structure ramp not snap to the small structure door? Why handicap your builds right out of the box? Never understood this.

submitted by /u/Lancecraft
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Source: No Man's Sky | Reddit

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The repeatability of sandboxing: One game got it right, and NMS could do it too

Hello Gammers, HelloGames … oh well.

Don’t worry, this is constructive. I have over 500h on Permadeath and countless others in other modes and I am soon restarting all over again, I love this game.

These days I was wondering what made me want to actualy play another “open world survival” game that is so much smaller, and I noticed something. That game has somethings very small, easy to implement, but that ends up creating a strange sense of novelty every time you replay. That game is Subnautica.

You see, in Subnautica you have a small dread of the unknown, of finding something … dangerous. Lurking around. So even when you are an experienced player who literally knows where every dangerous area/creature is, it is still thrilling to get near those areas, to enter and dare the big challenge.

I miss that on NMS. The game has none of that, the most danger you get is tame compared to that. And lets face it, in the vastness of the universe, you are just as likelly to find cute rideable unicorn-bears, as something that will eat you – whole.

So why not do this tiny bit change. Some planets can have something powerful, something sinister, either on the depths of the oceans or the high mountains. And they don’t need to be that big, but should be respectable, visible, loud.

The idea is not to put something that will scare users, that will make someone rage quit they lost their progress. The idea is to put something that has fair warning, that tells you “dude, you shouldn’t be here, I hope you know what you are doing”. And if you are up to it, you don’t need rewards, you only need the thrill of slaying that thing, of putting your foot down (because if you add unique rewards to very hard encounters, the more casual players won’t really like it a bit).

Something that I miss in Subnautica (and NMS), is the possibility of large creatures to actually damage your base. Sure, 99.99% of people wouldn’t build a base nowhere near these dangerous creatures, but what if I wanted? what if I want to dare? Build a base with redudancies and extra layers of protection to stand that sandwork, that winged demon? the treachearous boss abomination?

And same in space. From time to time you should bump into something that will scare you. The random encounters right now are silly, you chuckle and go away, mark down one more encounter you hadn’t experienced yet. But what if you encounter something that tells you …. no, not even going to scan it, I’m out of here.

So, a little sense of awe, of dread, not necessarily always leading to death and loss, but to get out of there, or maybe, let’s face this thing!

And its not even hard to do it. Get some big assets, put huge HP, some good damage (but not one-hit kill), and some rules on where it can spawn (planet type, star system type). Maybe even just tweak the already existing random encounters, and then add some 5 new mobs that could even look the same everywhere, but for that reason … you know what it is, and its time to run.

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Bought the game last night

I started out crash-landed on an alien planet and had to repair my starship. The game was kind enough to walk me through that, but I kept running out of heat protection and had to constantly scrounge up more sodium. Thankfully there were plenty of plants.

Once I got my ship fixed, I flew into space and hit hyperspeed…and accidentally went way past my objective and had to turn around. On the way back, I ran out of hyperspeed fuel and I thought I was boned, but the asteroids surrounding me were full of fuel. Hooray! I was able to make it to the second planet!

After landing in the wrong place, I made it to my destination and built a tiny little cabin where I could wait out the heat storms (and also hide from the Sentinel drone that kept chasing me around. Leave me alone! Those aren’t your plants!) Of course, I had trouble finding copper deposits, and I also ran into my first real problem: I got too far away from my ship and couldn’t find my way back for a while. I’m hoping I’ll eventually get a map or beacon or something so I can roam farther.

Then I went to a space station full of aliens! I couldn’t talk to most of them, but some of them taught me a few words, and a few offered to come work for me (though I didn’t have the necessary buildings.) Tonight I’m going back to my log cabin and I’ll see what else this planet has in store for me.

This game feels like it’s going to be me wandering around cluelessly, punctuated by a series of amazing discoveries. I’m stoked!

submitted by /u/HomelyHyena
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Community

Building items....

So I know there is the base building items you obtain in the anomaly and the ones through the quicksilver shop but I just found out about the items in pirate stations you can buy for tainted metal..i knew there were items to buy but not base building items… my question is.. are there any off the beaten path vendors or stations or trade terminals that have rare base parts? I’d like to collect everything I can for my building 👷‍♂️. Thanks traveler’s!

submitted by /u/SmokeyGC187
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What types of missions would give me a Doctor Who roleplay feel?

I’m still pretty new to the game, just got my first freighter and settlement. I love exploring.

But the specific roleplay experience I’m looking for is to: Go somewhere, maybe random
Land my ship on a planet and generally not rely on it for inner atmosphere travel or saving my ass
Find someone who needs help or that something needs to be improved, which I’d be able to do without leaving the planet and not just pulling the fix from my inventory
Then I make my way back to my ship having “saved the day” and off to find someone else in need

Are there missions which fit this experience, either that the mission sends me there or that it’s something to do when I find a settlement which I’m not the leader of? If there’s these types of on-planet missions settlements give, I could warp into a system, search the closest settlement, land there, and do whatever local dangerous things they need.

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