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I've played both No Man's Sky and Elite: Dangerous...

And I played them side by side for a VERY LONG time. For almost 5 years, I was a devout CMDR in Elite. I was active in the community, I wrote stories on inara.cz and I built dream ships in Coriolis. Then, out of the blue, Frontier Developments announced that they would no longer give support to console gamers and that no future DLC would be added except to PC. So after 5 years of paying them for every scrap of content to include paint jobs, ship kits, and decorative boubles for my cockpits; after spending $50 of my hard-earned money so many years ago to purchase a physical copy of the game, I was told to either buy a Steam Deck/PC, or kiss off because (supposedly) the FPS aspect that was added in the Odyssey expansion was too much for consoles to handle.

Meanwhile, here’s Hello Games not only constantly expanding the game by leaps and bounds (totally for free) and not only have they never stated that NMS is too much for consoles to handle, they’ve done the impossible and added the Switch to their list of platforms! And with every expansion or update, there’s always something that HG has in the background to try to improve stability for non-PC fan base. Proving without a doubt that the Elite dev team and their claims are full of sh*t.

Thank you Hello Games for actually CARING about the people who spent money on your product and fastly refusing to leave us blowing in the wind as you move forward. Thank you for doing all of this hard work for FREE (even though I have no idea through what sorcery you’re supporting yourself). And thank you for putting other developers to absolute shame by showing them how you’re supposed to treat people who invest both their time and their faith in your product. I’m proud that after I hung up my CMDRr’s hat, I was able to pick up the cloak of a traveler…

submitted by /u/PrideOfAfrika
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I have to admit I am kind of amazed at some of the reaction to the 4.0 update especially from those ...

I get why some players may not care for some of the changes, but honestly, I’m not even sure why are even that upset in the first place since we all know that hello game will quickly start making changes to 4.0 based on player feedback just like they have done with every single major update they have released.

Heck, they even brought back the ramps for the freighters when players complained about it being removed from the endurance update and I have no doubt that in the coming days that will also make changes to Waypoint just as they have done with every other update that has come before it

Look on the bright side, at least people can still actually play the game because I remember when the beyond update came out and the game literally started crashing every time I would try to play it. I was not able to play the game for days, so thankfully at least for me WAYPOINT is not having those kinds of Major issues so far

submitted by /u/Sharks11
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Community

Pirate Freighter friends, let's talk about what we're inheriting here...

So, aside from lighting that’s way too Klingon (clearly these pirates are Star Trek fans), I’m wondering if anyone’s taken a space walk to check things out. I did. And I found 3 armed anti-freighter torpedoes under the main bridge and hangar. You know, where our entire base is. It’s sitting on top of a massive cache of mass destruction. Booby trap for the interloper who dares to force them into submission? Or a smart move, and if the latter, where’s the detonator? Who has the launch codes? Are they still on board? Let’s figure this out. And while we’re at it, figure out how to get the gun turrets on this mighty vessel to actually do something in a fire fight…

Note: no regrets. I had come to loathe the star destroyer-lite freighter that used to be the coolest thing in space. It felt good to make a huge change like this, and docking is considerably easier and more enjoyable now. But those torpedoes… damn. Sense of unease intensifies.

submitted by /u/Jupiter67
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Useful Tip for escaping Sentinel ships

If you’re in space and want to escape sentinal interceptors without fighting them, and you’re past the anomaly part of the story, you can summon the anomaly and jump inside, and it will remove your wanted rating.

Space stations work too, but depending on how far away they are, it can be a pain with a disabled pulse drive.

I figured this one out a few weeks ago, and I use it all the time if I’m not in the mood for a prolonged sentinal space fight.

submitted by /u/kane8997
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How did you make your first billion units?

I started playing this game last Christmas and it took awhile for me to get the hang of it. Eventually I found myself drawn to Gravitinos and started farming them exploring between harvests (mostly looking for silver). I learned base building this way and made my first billion units. I know making money isn’t the point of the game but it felt like an accomplishment for me and I was curious how everyone else made their first billion?

submitted by /u/Korenaut
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