THERE IS LITTERALY EVERYTHING IN SPACE MORTY!!
submitted by /u/mkeurr [link] [comments] |
submitted by /u/mkeurr [link] [comments] |
submitted by /u/J7W2_Shindenkai [link] [comments]
2022-05-03
submitted by /u/Clomojo87 [link] [comments]
2023-03-17
I got this game at the midnight release the day that it launched in the summer of 2016, and like just about everybody that played it at launch was massively disappointed and returned the game about a month later. Recently I was scrolling through the G…
2021-06-05
submitted by /u/Xanvil23B [link] [comments]
2021-08-27
This space station just screams Hello Barbie! submitted by /u/Consistent-County438 [link] [comments]
2024-04-12
After almost 900 hours of play time I decided to start a new game in Survival Mode.
The wiki details are pretty sparse (https://nomanssky.fandom.com/wiki/Game_mode#Survival_mode) , but basically what I’ve seen comes down to a few changes:
One – This is reasonable, especially if you die (like I did) early in the game in space.
Two – This also includes the amount you can place in refiners. This is just annoying and time consuming. Nothing about this is harder or “survival”, just gets in the way. It makes the game much more boring, as you end up feeding the refiners constantly rather than setting them and coming back a little later.
Three – Again, more annoying and time-consuming but not harder. You can still find the resources you need, but takes more hunting to find the resource you need near enough to a power hotspot. More boring.
Four – Good. No objection. They may have increased the number of enemies (for pirate raids or Sentinels), but I don’t think that’s actually happened. Seems about the same. I think more enemies is a much greater risk than greater health, as they have an easier time targeting you while you’re focused on picking them off.
Five – This SEEMS to be the case but I may just have bad luck. Every single planet I’ve been on has had weather or environmental damage at play. However, I’ve only encountered one seriously aggressive predator (a very fast bonecat) in about 30 hours of play though.
Summary: I think Survival could use some work. Adding difficulty doesn’t have to come along with making the game slower or less enjoyable. There’s a few tweaks I’ve hinted at above that could improve playability and fun.
Change my mind 🙂
submitted by /u/FarceMultiplier
[link] [comments]
2022-12-10
submitted by /u/Mosey_9 [link] [comments]
2024-05-14
submitted by /u/Obvious_Camera_9879 [link] [comments]
2024-05-14
submitted by /u/BayeksCousin [link] [comments]
2024-05-14
Lighthouses on planets. Euklid galaxy. submitted by /u/Top-Lifeguard-5965 [link] [comments]
2024-05-14
Image not mine, if someone can link the original author I’ll make sure to edit the post submitted by /u/W33X3R |
2024-05-14
submitted by /u/bubblereps [link] [comments]
2024-05-14
submitted by /u/Pete_Joe [link] [comments]
2024-05-14
Fully functional teleporter placed horizontally into the ground. You can even walk across it fine! submitted by /u/Valace4 [link] [comments]
2024-05-14
Probably the weakest sentinel ship I found yet. At 99 he’s has little to no damage output. My first sentinel ship had 254 as it’s damage output. He looks like a cross between a Manta Ray and Spider and sometimes he looks like he’s conflicted with thought. But really? How could I put the cutest little frustrated ship into a battle? submitted by /u/Zero_083 |
2024-05-14
I can’t for the life of me light up this base I’ve been working on. Do I just need to lock in and add a bunch more lights or am I missing somthing? submitted by /u/Jellyflopter |
2024-05-14