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New Year, New System, Return of Old Save.

New Year, New System, Return of Old Save.

Finally able to get a PS5, so stepping up from the PS4. Transfered all my saves, including my launch character which I haven’t been able to play since 2016 as the save was corrupted during an update. It was playable on the PS5, bonus. Of course the base was deleted, being an original found base. Almost all tech on the ship, exosuit, and multi-tools was obsolete and unusable, as seen in second image. All discoveries are empty except system names, no fauna, flora, minerals, planets, though the current system remembered one planet that is pictured. No systems in the teleporter to visit. So, it was nice to see the character again, but basically a brand new character with no access to anything other than the current system and items on hand. Though the storage containers would have additional items in them when I built a new base.

submitted by /u/Expert-Honest
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To Repair or Not Repair

To Repair or Not Repair

I got curious on the question of whether to repair or not repair found ships. So, I went to a random planet, and located a downed ship via distress signal. The picture here is how I found it (plus a repaired pulse engine – forgot to grab a screenshot before that). Without repairing the pulse engine, I was not able to fly the ship. The thrusters were not damaged, so I wasn’t able to test if I could move the ship without fixing them.

So, I left the pulse engines broken, got back in my main ship, and flew to my freighter docked in orbit. I then summoned the ship to my hangar which worked, even with the pulse engines not repaired. So, now I had a flaming wreck on the deck in my freighter. I then got in the ship to make sure it was “primary”, got out, and used the freighter’s teleport to jump to the station. The ship followed and was now in the station, thankfully no longer on fire.

The ship was an “A” class shuttle with 36+26 slots, most of which were damaged as shown below. In this configuration, basically “as found”, the ship was worth 2.9mil units at the recycling station.

As found.

I then proceeded to fully repair the ship. Here is the resulting bill of materials to fully repair it:

BOM to repair and P/L

After fully repairing the ship, it was now worth 13.150mil at the recycling station. So, for a basic “A” class ship, I spent 1,132,555 units for about a 9mil increase in profits.

This is just a quick example, but I’ve found that the new ship value calculations really take a hit on unrepaired slots. I can turn a pretty comfortable profit on “B” class and above. “C” class is usually close to a break even plus/minus.

As always, YMMV, but in my opinion and based on my experiences, it’s worth the time.

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Community

Freighter Spawn Help

I know you need to have 3 in game hours and jump 5x to trigger a space battle. (I have 76hrs) Why won’t one spawn? What are the pre requisites? (E.g. active missions/inactive missions/bugs) I can’t get one to spawn at all. I don’t know what I’m doing…

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