NMS HOT POST 2022/10/22

Exotic Ship Search Tips and Tricks


Hey Travellers,

Traveller “SunZenShow” here with some tips for finding (not buying) an Exotic ship while also making a Vy’keen’s hoard worth of units and nanites.

You’ll want to start off with about 20 (or more… more the better) navigation data. Best way to get this is either by purchasing them whenever you visit stations, or searching for settlements that allow you to map the area. There are also at least 3 scattered around space station interiors and often at settlement locations as well.

Next, go a Cartographer at any space station and exchange for the planetary chart that leads you to “distress signal”.

Now, go to any system and choose a planet. You’ll more than likely want to clear one planet at a time, but it doesn’t matter which one you choose. I usually start off with whichever one is closest to the space station to make selling the trash ships you find easier.

Once on the planet, use your planetary charts. You’ll get 1 of 4 locations. Either Observatory, Abandoned Building, Crashed Freighter, or Distress Signal. If you get anything but Distress Signal, completely ignore it. This is the major part of the strategy. Once you have the 3 undesired locations up, they will no longer be selected by your planetary chart and all you will get is distress signals, leading you to ship after ship.

The only hiccup in this strategy is the losers at some distress signals with broken ships – they will ask you to repair their ship, and reward you a pittance for wasting your planetary chart. There is a SMALL chance that these losers will spawn with your exotic ship. There may be another one, but in this case, if there is only one – then you are kinda SOL.

It hurts when this happens, but given that there’s about 30 crashed ships per system and they sell on average for 1-3million without any additional repairs besides the launch thruster and pulse engine.

If you have a lot of resources (wiring looms, activated copper, paraffinium, etc) then you can repair these ships further and get closer to recouping the total value of the ship.

The best part is, you’ll also get tons of inventory upgrade parts from scrapping the ships, as well as upgrade blueprints to use or sell for nanites.

Yesterday I did this strategy for about 6 hours and made 110 million units and 14k nanites, so I believe this to be a very viable strategy for finding exotics and making money.

Final tip, for every ship you find, use it to gain at least 1 more navigation data by scanning for settlements after you find it. That way you don’t have to stop and look for navigation data every couple dozen ships.

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Source: No Man's Sky | Reddit

関連記事

Putting the 'dread' in Dreadnought

For the glory of Hirk, can someone please explain to me how you defeat these behemoths? I’ve come close, but it always manages to destroy the civilian freighter and/or warp away.

On a related note, is the only way to get an S-class freighter to destroy a dreadnought?

Update: I was today years old when I realised you can divert power to your ship’s weapons, engines, and shields. Diverting power to the weapons helps for exactly 60 seconds before my shield drops and I get my ass kicked.

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I know ship hunting is important but... its kind of brutal that we cannot atleast modify an existing...

Thinking of the big picture you probably will never be able to obtain the starship that you dream of ever in your lifetime. The common saying is that exploration is a core aspect of the game and the player should keep exploring to find the ship they want, but there is a very brutal catch…

The world of NMS consists of 256 Galaxies, all with their hundreds of systems, who also have their handful of planets, the NMS world is so huge that you probably wouldn’t even be able to comb through it all in your whole lifetime even if you explored 24/7 without going to the bathroom or eating.

Now here is my point, I don’t intend to imply that HG should just allow us to build our own ship and make the whole exploring shtick useless, but atleast we should be able to work with something that is “good enough”. A Sentinel ship for instance, I find a good model with folding wings and belly horn but it has the ugly big wing stuck in its body? I should be able to remove it. I find a good one with the wrong colors? I should be able to change the paintjob.

No modifying the entire ship, but still be able to change a range of body parts and paint to better match what we want, I dont care if it would change it to C class or if it costed an unholy amount of Nanites, it would simply be another nice goal to chase at endgame.

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was doing some research and ran into this which could help a lot of people. Thank you unknown Reddit...

My phone goofed and I can’t seem to find out who it was or where it was from, but this is helpful information.

“A complete listing of all possible types of planets which can generate and a system to classify them, based on my observations of 150 star systems

Everyone knows that there are seven biomes, right? Well, kind of. Today I’m going to explain my system for classifying planets, and list every type of planet that can exist.

Seven basic biomes: these can occur in Standard [STD] or Extreme [XTR], and can be low-security or high-security [HS]. In space, XTR planets can be determined from scans by whether or not their chromatic metal [copper, cadmium, emeril, indium] is marked as “activated.” Activated chromatic metals only occur on XTR planets. This means there are seven biomes, two extreme-ness levels [except for airless], and two security levels, for a total of 26 basic types.

  1. Humid [paraffinium, star bulb]
  2. Cold Desert [pyrite, cactus flesh]
  3. Hot Desert [phosphorous, solanium]
  4. Frozen [dioxite, frost crystal]
  5. Irradiated [uranium, gamma weed]
  6. Toxic [ammonia, fungal cluster]
  7. Airless

Next, each planet can have three different types of ocean level:

  1. Type P [Pangaea] – planets with no water at all [all moons are Type P by default]
  2. Type O [Ocean] – planets with oceans but still with large continents
  3. Type A [Archipelagic] – planets dominated by water with only small, island landmasses

Last, each planet can have five levels of hostile animal activity [this is a qualitative scale, not a quantitative one]

  1. Zero stars – no predators recorded
  2. One star – Predators exist but attacks rare or non-existent
  3. Two stars – Predators exist and attack occasionally
  4. Three stars – Predators exist and attack often, interfering with other activities
  5. Four stars – Predators attack so frequently it is difficult to engage in other activities

There are also anomalous planets. These come in two large categories, anomalous and exotic:

  • Anomalous planets: Always Type P, only have one species which never changes between iterations. There are 10 subtypes: Bubble, shards, beams of light, tall robots, techno ruins, hexagon world, mechanical mushrooms, shells, and giant concrete spores,.
  • Exotic planets: can be of any ocean type, normal or extreme weather, high or low security, and have a normal complement of flora and fauna species. There are, to my knowledge, six subtypes that overlap somewhat:
  1. Mega Aquatic – contains extremely large versions of underwater flora
  2. Mega Toxic – contains massive versions of flora from toxic worlds. Mega Toxic worlds aren’t actually toxic though
  3. Mega Humid – contains massive versions of flora from humid planets.
  4. Mega Desert – contains massive versions of flora from Hot Desert planets. Has normal temperatures though
  5. Boundary failure – contains only large, ringed mechanical structures
  6. Stone ring world – contains large stone rings. May occur with colossal flora as well.

This system can be used to quickly classify any planet:

  • HS Xtr Toxic (A)*** = a high-security extreme toxic planet mostly covered in oceans, with relatively high predator danger
  • Std. Frozen (P) = A regular-weather, low-security ice planet with no water or predators
  • HS Std Mega Humid Anomaly (O)* = A high-security exotic biome planet with massive palm trees, oceans, continental landmasses, and predatory creatures which don’t attack the player”

I would love to give credit so if anyone knows who it was that made the original post I will credit them the moment I find out. Hope this helps 🙂

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