I built a tower that extends into space
submitted by /u/ResidentDrama9739 [link] [comments] |
submitted by /u/ResidentDrama9739 [link] [comments] |
submitted by /u/HyperspaceSloth [link] [comments]
2021-08-31
submitted by /u/Desmond_Lochart [link] [comments]
2021-08-03
This is known by many of you no doubt but for those who don’t know (I didn’t up until recently!): Get your weekly emergency broadcast receiver from the Anomaly or buy one from the scrap dealer then head out to space, use it, pulse to the freighter, and tuck it into your refiner while you’re opening the door. This will allow you to reuse it again and again. Apparently there’s a chance the game might eat it but you should be OK, keep a backup on your freighter (not your person) just in case.
I’ve been using this method to farm S-class freighter upgrades and it works a treat! If you can resist the urge to loot the freighter you can run straight to the engineering core, grab your upgrade, then dip out and do another search as soon as you take off from the last freighter. Again, I’m sure all of this is not news to you seasoned interlopers but for new folks, this is a great way to pimp your freighter which is a great passive moneymaker once you get your fleet going.
Happy hunting, travellers.
submitted by /u/ogskizz
[link] [comments]
2021-12-01
I got this idea after I noticed I’m struggling to get forbidden exosuit module with good set of buffs and high rolls. Here you can see table with possible buffs and min/max range. For me most important buff is fuel efficiency, then shield strength and on 3rd place are both life support tank and core health. 1)https://nomanssky.fandom.com/wiki/Forbidden_Exosuit_Module 2)https://nomanssky.fandom.com/wiki/Salvaged_Upgrade_Components They both have same set of buffs and min/max range, and when dismantled they both drop same components. This makes me think coding behind both of them is the same (this doesn’t mean I am right, I just think I am). Now its up to you to decide whether you believe me or not. But to have any kind of results I decided to pop today 2000 more rebuilt exosuit modules. I added numbers manually for easier understanding And here are other 2 modules which I think are the best: It was relatively easy (~1:40-50) to get 4 other buffs (other than fuel efficiency) with high rolls, but up till that moment it was impossible to get 30% fuel efficiency + ANY 3 other buffs, best I got was 30% fuel efficiency + 2 other buffs. Now results from today’s 2000 rebuilt exosuit modules: It was also easy (~1:40) to get 20+ fuel efficiency and 2 other buffs. Examples (ignore warning): While popping modules I noticed there is some kind of “rubber band effect”, where when you got 4 desired buffs, fuel efficiency will be very low + 3 high roll buffs. Or fuel efficiency low, life support tank low, other 2 high rolls. It feels like you can never get all 4 high rolls. Most of modules with 4 desired buffs looked like this: Sometimes (~1:800) modules with 4 desired buffs look like this: It was VERY HARD (~1:105) to find 20+% fuel efficiency with 3 other buffs. All 19 examples (ignore warning): It was EXTREMELY HARD (1:1000) to find 30% fuel efficiency with 3 other buffs. I found only 2 from today’s 2000 modules. Conclusion After popping 2200 sentinel exosuit fragments I didn’t get SINGLE module with 30% fuel efficiency, and any 3 other buffs. Got only one half decent module with 20+% fuel efficiency. After popping 3000 rebuilt exosuit modules I got 3 modules with 30% fuel efficiency, and any 3 other buffs. If you don’t care about fuel efficiency then you should definitely grind for module with 4 buffs with high rolls. But if you are like me – no, I think it’s not worth. Even when you get 20+% fuel efficiency at least one of other 3 buffs is ass.Possible solutions? Giving players ability to copy 1 of modules with “blank module” which could maybe be obtainable from weekly nexus mission. New game mechanic – “karma” which you can build up by helping NPCs on planets and in space. The more you help, the more luck you will have, and both amount of buffs, and rolls will be higher. Depending on how interesting this topic is, I may do something similar with suspicious modules for mining laser and movement. If you hate yourself, or don’t care about your sanity you can try this yourself. Tell me later what results you got. submitted by /u/Pleasureasaur |
2024-03-04
It was kind of a pain to build one and this will be my only attempt. submitted by /u/HorizonX45 [link] [comments]
2022-09-26
Don’t get me wrong things have been fixed and stability has improved in one place and crashed in another. If you are also seeing the game crash you are not alone.
Last time I tried to play a Expedition the glitches and crashes forced me to abandon it. The ships glitched all over so fast they could not be tracked with eyes or targeting scanners. Too many locks ups, too many glitches and bugs.
I used to see an issue where from the moment the game started I would have 48hrs to play. The more intense the activity or graphics the shorter the play time got. If I had a fight with sentinels I might have 15-20 min play time. Then Crash.
I fully rebuilt my PS4. Installed new fan, power supply, thermal pads and thermal grease. New Samsung SSD. I know the SSD wasn’t the fix because I still got crashes, but the issue seemed to go away when I installed the power supply. So I wasn’t sure if that was power stability issue or a code issue. But always got those codes that blamed the crash in a 3rd party HDD. -which honestly smacks of cheat programing that directly coded to register locations in the HDD cache chip.
So for a time the game has been stable. Have been able to leave it run for a week and no issues. Though I haven been fairly inactive since the rebuild.
—
Expedition: Singularity
I rarely have issues in space or space stations, or even classic worlds.
But Expedition destination worlds, with Dissonance and gravity storms… I have had the ship (code) crash, wont land, acts like it’s in space, spins 360, read outs become glitched and read weird. Game freezes or drops to error screen.
Initially the game just locked up. Might get 5-10 min on a Dissonance world, per login. Until I left the planet. But they fixed something so now it doesn’t lockup, it does go to a blue screen. Just landing at the destination and then locating the camp on foot is a nightmare then and now. Too many crashes.But annoyingly the game requires you to fight sentinels to collect materials, and this is guaranteed to decrease playable time. This compounded by the fact that you must hunt Quads that can go invisible, jump around inside the ground and prefer to spend all their time behind the player, or inside a rock where they are invincible, jumping out just long enough to break a shield. So of not game crash then game over. Thank goodness they added the quick saves.
Just had the game lockup 2 min into a login, on a space station. Crashed last night while trying to find a place to buy glass. It’s not yet part of my skills to make it. So I have to buy a few chunks. Game crashed after several warps. It did pretty good all things considered. Logged in this morning, took about two min to launch and load the game. Started at the Warp Gate on the space station. Checked the trade terminal. Warped to another station. I kid you not, maybe 2 min of game play, and it crashed in transit.
—
Unstable is the only way to describe the game play:
Other games do crash randomly. But, of all my games, all 140 some I have collected, only NMS crashes like this. I must have over 200 reports logged with Sony for this game alone, and at least 3 directly with Hello Games for persistent crashing, including singularity.
—
ohh and because I know it will be mentioned:
no rebuilding the database on PS4 will not resolve any of this. Please do that until every time you reboot and the game will still crash.
—
The Storm has Subsided!
Edit: trying to warp to Zahmanum XV Prime causes crash to blue screen. <– definite bug (WARP)
Edit: Disabling all multiplayer stuff fixes most of the crashing in Dissonant worlds and I have no idea why other than something in memory is being over loaded. Other players edits still show up, just not the players. <– definite bug (Dissonance/Gravity Storm & Multiplayer defaults)
Since identifying these two bugs I am almost finish with the Expedition finally. There have been crashes, but far and few compared to every 2-10 min.
submitted by /u/rflulling
[link] [comments]
2023-07-10
in the lore the atlas is just the ai of the machine that makes the in game universe, a machine that’s breaking down and “dying” very slowly in game but “irl” there is 16 minutes until the servers shut down (lore not really) so would the atlas be …
2024-05-05
submitted by /u/amcapmn [link] [comments]
2024-05-05
submitted by /u/Alankruuz [link] [comments]
2024-05-05
I’ve currently got hold of a few good ships. The 3 Interceptors are my favourite designs I’ve found. I said I wouldn’t replace my red fin-wing Interceptor unless I found a blue and orange one… it was the next one I found. Currently the Ra Cailum and the Ethereal are my go-to favourites. The Sandstorm is my only purchased ship from before Orbital that I’ve clung to. It’s never let me down, why get rid of it? submitted by /u/HardyMackintosh |
2024-05-05
Would be a lot easier if I didn’t keep falling thru the frickin planet 🙄 submitted by /u/mildlyalarmingdave |
2024-05-05
submitted by /u/Huldera [link] [comments]
2024-05-05
submitted by /u/TrashPanda365 [link] [comments]
2024-05-05
Parent vs. Offspring size comparison. Wonder how large 3rd generation will be? submitted by /u/Ofperpetuality [link] [comments]
2024-05-05
submitted by /u/Exclared [link] [comments]
2024-05-05
submitted by /u/KukiiiKiwi [link] [comments]
2024-05-05