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Big list of fixes in today's (03/11) Experimental Patch

  • Plaque interactions will no longer loop back to the first piece of history for that planet’s race after completing every interaction.

  • Abandoned building interactions will no longer loop back to the beginning of the first story after completing every interaction.

  • Players joining a friend’s game directly from the frontend but without a valid save slot will now have the option to customise their difficulty settings.

  • Fixed an issue that could cause invalid text to appear in various mission information fields when several Planetary Drop Pod missions were active at the same time.

  • Fixed an issue that could cause all planetary Drop Pod missions in the same system to complete when loading a save where one had been recently completed.

  • Fixed an issue that clamped the craftable amount for an item at the size of its current stack – crafting amounts can now be adjusted up to the current free inventory space.

  • Fixed an issue that caused some UI elements to overlap the bottom of the inventory screen.

  • Fixed a number of issues that could cause the shortcut button to take players directly to a newly unlocked guide entry to fail to work correctly.

  • Fixed a number of issues that could cause inventory numbers to spill outside of their icon in particular languages.

  • Fixed a rare issue that could cause invalid items to be awarded from derelict freighter containers.

  • Fixed an issue that could cause the wrong inventory to be increased when unlocking new slots.

  • Fixed an issue that could cause some journey milestone guidance missions to become stuck in a loop.

  • Fixed inventory readability issues caused the background to be too transparent in VR.

  • Fixed an issue that could cause the shortcut button to take players directly to a newly discovered mineral/plant/creature to fail to work correctly.

  • The shield strength, hull strength, and combat manoeuvrability of hostile starships now scales correctly with the space combat difficulty setting.

  • Fixed an issue that could allow players to interact with hidden inventory items while using the expanded inventory.

  • Fixed a rare issue that could leave some Multi-Tools with unremovable broken technology after that technology was repaired.

  • The non-functional companion summoning options have been removed from the starship Quick Menu.

  • Fixed an issue that could cause the Stasis Device and the Fusion Ignitor crafting steps to spill beyond the edges of the screen.

  • Fixed a collision issue affecting some Alloy door parts.

  • Fixed an issue that caused the living frigate “Feed” options to appear when talking to standard frigate captains aboard your freighter.

  • Fixed a number of visual glitches that could occur while using the Appearance Modifier.

  • Fixed a number of rendering issues affecting Oculus/Meta VR headsets.

  • The visual quality of FSR 2’s Ultra Performance mode has been increased.

  • Fixed a number of particle flickering issues in VR.

  • Fixed a rare hang that could occur when summoning the Space Anomaly using a hotkey.

  • Fixed a crash related to playing custom ByteBeat tracks.

submitted by /u/_No_Mans_Skywalker_
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Long time owner, first time player

I bought this game when it first came out for PS4, without knowing much about it. The concept seemed cool, but I was wrapped up in a few other games at the time. By the time I had time to give it a shot,the internet was teeming with negative reviews and reactions. I decided to pass.

Fast forward 6.5 years, my VR2 shows up on my doorstep. Looking through the limited selection of games available, I see NMS (still sitting on my shelf, gathering dust). Cool– I already own a game that has a free upgrade and VR2 compatibility! I pop it in and… wow! This game is vastly outperforming any expectation I developed over the years.

Now, I am very slightly aware that in the years since its launch, the devs continued to work on making this game what they intended it to be. But I had a lot going on in my life too, and with new games coming out weekly the NMS ship had kind of sailed for me. I don’t think I ever would’ve given this game a shot if it weren’t for the VR2, but I’m oh so glad I did.

Anyway, still very new to the game (~5 hours), so tons left to learn and explore. Just wanted to say hi to everyone and sorry I’m late.

submitted by /u/aReawakening
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Community

Some of my bases

Here are some of my bases, including my Pyramid, Viking town, Ancient Greek town, private getaway, Line city, underwater base with an exploration Ship and the start of my Vanuatu inspired base… I also have a massive cave base that I’ve posted up …

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