The ships in this game are amazing I want to take almost every one I come across, but my first fighter will always be my favourite
submitted by /u/real_human_No1 [link] [comments] |
submitted by /u/real_human_No1 [link] [comments] |
I know sentinel ships have parts that are the same as other ships just with different names like the Crimson Core and the Hyperdrive but what about the Sentinel Cannon? Does that correspond to a regular ship part? Can it be upgraded? Is there anything to give adjacent bonuses? Obviously it’s not the phase beam and I haven’t seen anything else. Thanks. submitted by /u/DaggerfallGirl |
2023-08-06
So has anybody else tried SC? Have done most things in NMS, so thought I’d try Star Citizen. £45 to get a basic ship. Okay…. So this is what I found So you have to do a 30 min tutorial. Crashed the ship twice (fair enough), game crashed once (blue scre…
2024-01-21
Hello Games is definetely listening to us when we say we want to be able to customize our own ships and I believe the Voltaic Staff was not only a new thing they wanted to add but also a way for them to test a system for us to actually customize something part-by-part and then by color.
I thought the system worked well except for having to create a whole new staff if you found a new part. There’s also the state of contention on whether or not it’s better to unlock parts permenantly like in the player customization system or if the parts should be as they are, cosumable. I know why they chose to make them consumable, HG doesn’t want to do anything to harm or discourage players from exploring No Man’s Sky. Their procedural, 18-quintillion planets is their top selling point and it needs to be explored and all things involved or added should not only encourage exploration but compliment it.
That being said, I think if ship customization is added, the parts should be found through missions and exploration, like the current voltaic staff customization, but due to the vast, growing types of ship and their parts and colors, they should be permenantly unlocked upon discovery.
There is also something I’ve been feeling that I may be alone in but the newer ship-types(sentinel, solar, living, and the new expedition ship) all have unique upgrades and animations that are beginning to overshadow the use and cool-factor of the original types. If ship customization is implemented should it only be for the original types or for all types and if for athe newer ones as well would that then make them less special or even lesser than the latter by way of not being able to customize them?
Food for thought. Penny for yours. I’d love to see what the community thinks about this.
submitted by /u/Nowhereman50
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2024-03-09
Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.
I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”
Shuttles:
Haulers:
Living:
Explorer:
Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.
submitted by /u/Snoo61755
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2024-05-14
submitted by /u/Mlm1225 [link] [comments]
2022-09-13
submitted by /u/FarceMultiplier [link] [comments]
2022-05-01
submitted by /u/Present-Operation491 [link] [comments]
2024-05-19
submitted by /u/owoisop [link] [comments]
2024-05-19
submitted by /u/Bannerlerd [link] [comments]
2024-05-19
submitted by /u/meturi [link] [comments]
2024-05-19
I’m on Xbox and whenever I load into specifically one of my play throughs I just get a white screen. Has anyone else had this problem and are there any solutions? submitted by /u/BloXel55 [link] [comments]
2024-05-19
I’m trying to target one species to damage my reputation with so I can continue to receive benefits from the others. When intercepting traders in outlaw bounties, they are in the same system as the outlaw station so it’s easy to tell which species is g…
2024-05-19
Question says it all. Old stuff said 3.9k, but that was when you could use 6 mods? I’m up to 2.9k, but trying to figure out much more to push.
submitted by /u/Marpl
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2024-05-19
It’s really high, just look at me and then the tree. submitted by /u/uwu275 |
2024-05-19
The pride of korvax? Dayum that gek had to do something really good to become the pride of the korvax. submitted by /u/uwu275 [link] [comments]
2024-05-19
So I know there is the base building items you obtain in the anomaly and the ones through the quicksilver shop but I just found out about the items in pirate stations you can buy for tainted metal..i knew there were items to buy but not base building items… my question is.. are there any off the beaten path vendors or stations or trade terminals that have rare base parts? I’d like to collect everything I can for my building 👷♂️. Thanks traveler’s!
submitted by /u/SmokeyGC187
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2024-05-19