NMS HOT POST 2023/09/19

Patch Notes v4.45


ECHOES PATCH 4.45

September 18, 2023

Bug fixes

  • Fixed a very rare issue that caused the A Leap in the Dark mission to fail to advance after opening the portal.
  • Fixed a rare issue that could prevent the Artemis path from correctly starting up after converting a save from Expedition mode.
  • Fixed an issue that could prevent the concluding chapter of the Under a Rebel Start mission from appearing in the story catalogue.
  • Fixed a rare issue where the story catalogue for Under a Rebel Star would not display the final entry.
  • The rewards given by the Autophage when practising language skills have been improved.
  • Fixed an issue with rewards when practicing language with Autophage.
  • Fixed an issue that caused some Autophage text to fail to display correctly in the story catalogue.
  • Expanded the list of completed objectives shown in the mission log.
  • Fixed an issue that prevented the Autophage-related missions from appearing in the story catalogue.
  • Fixed an issue that could cause some missions to direct players to the Station Core while in an abandoned system, where no station core is present.
  • Fixed an issue in They Who Returned where, after resetting the mission, the Autophage at the initial harmonic camp could give the wrong dialogue, blocking mission process. Players already affected by this issue may need to reset the mission again in order to proceed.
  • Fixed an issue that could cause missions to send players to crash sites that do not have a ship.
  • Fixed an issue that allowed players to destroy cargo pods and turrets on their own freighters.
  • The Outlaw faction milestone for killing traders has been replaced with a milestone for raiding freighters.
  • The behaviour of small AI fighters around large vessels has been improved.
  • Fixed an issue that allowed players to destroy salvageable scrap while their inventory was full, and thus not receive the scrap.
  • Fixed a rare issue that could cause players to slowly run out of oxygen and die despite being on a planet surface.
  • Fixed an issue which caused the ship inventory to be out of range.
  • Fixed an issue that was preventing all creatures from pooping.
  • Fixed an issue which caused incorrect multitools to be available at Sentinel Pillars.
  • Fixed an issue that could cause player capes to behave erratically while placing base parts.
  • Fixed a rare issue that could allow the player to fall through the floor upon loading.
  • Fixed an issue that could cause players to fall through the floor when using a very specific freighter base part.
  • Fixed an issue that could cause all players in the system to lose standing when another player destroyed civilian freighters.
  • Fixed an issue that prevented usage of the gyro options page on the Switch under specific circumstances.
  • Fixed an issue that caused the wrong icons to be used for the Returner’s Drape and Wanderer’s Cloak.
  • Added new Dreadnaught warp effect.
  • Introduced a performance optimisation for instance rendering.
  • Introduced a slight optimisation to light rendering.
  • Fixed a rendering issue that could cause a brief visual glitch.
  • Fixed an issue that could cause visual glitches in some particle effects.
  • Fixed a visual issue with particles when using HDR.
  • Introduced an optimisation to sky and star rendering.
  • Improved the visual quality of star rendering.
  • Fixed a Xbox-only rendering corruption issue.
  • FSR2 visuals on Nintendo Switch have been further refined and improved.
  • Introduced a number of rendering optimisations for Nintendo Switch.
  • Introduced a number of texture optimisations and improvements for Nintendo Switch.
  • Introduced a significant memory optimisation for Switch.
  • Fixed a crash related to procedural texture generation.
  • Fixed a memory-related crash that could occur when returning to the mode or save select screen during a storm.
  • Fixed a number of crashes related to memory management.
  • Fixed a graphics memory-related crash on PC.
  • Fixed a crash that could affect PC users with specific AMD video cards.
  • Fixed a PC-only crash that could occur when playing No Man’s Sky at the same time as other applications are using video memory.

submitted by /u/SkySchemer
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Source: No Man's Sky | Reddit

関連記事

I'm Playing "Scavenger Mode" in Permadeath - No Money-Making or Spending Allowed.

After hundreds of hours in Normal and Survival modes doing the usual money-making and base-building, I decided to try playing the game a different way, what I’m calling scavenger mode in my first Permadeath save.

The main idea is that I will not be doing anything to make money, I will not be buying any items through galactic trade terminals, and I will not be purchasing upgrades from vendors at space stations. I will acquire nearly everything in the wild: mainly by mining and finding things on planets. I can also acquire materials by robbing freighters and sentinel depots, or fighting sentinels or pirates. New ships cannot be bought. They must be obtained by finding crashed or sunken starships and either fixing them up or scrapping them for their upgrades. New multi-tools also cannot be bought. They must be found in the wild, such as in crashed ships or given to me by NPCs.

I have allowed myself to use nanites to buy blueprints at the Anomaly because some of the really useful blueprints are nearly impossible to find in the wild or through the storyline. The only thing I’ve spent units on is exosuit storage slots, although I’ve also acquired many of my slots by finding and fixing drop pods. Essential items such as life support gel and ion batteries must be crafted. I may allow myself to do occasional Nexus missions for difficult to find and uncraftable items like wiring looms.

So far, I’ve been doing pretty well for myself. I have:

  1. A nice B-class hopper explorer that I found and fixed up, along with another B-class explorer and hauler that I may fix up as well.

  2. After many hours of getting by with my starter multi-tool, an NPC inside a building gave me a new B-class pistol with 21 slots. It was heavily damaged of course, but I’ve been able to fix every damaged piece except for two now.

  3. I finally was gifted a decent freighter after a pirate battle: B-class with 30 slots. Just what I needed after struggling to manage materials in my limited exosuit and ship storage.

  4. Mostly, I’ve maintained a savings of less than 1 million units. I’m now up to 5 million but only because I scrapped some found ships for their upgrades.

I’ve been spending most of my time on hot planets because I found an S-class heat protection in some damaged machinery. I’m letting the things that I find dictate to some extent the paths that I take in the game.

submitted by /u/okipos
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