NMS HOT POST 2023/10/31

I lost my ship and now I’m sad :(


Hello everyone! During today’s session I have lost my ship, and it’s not that I can just look up at my compass to find it — it’s not my main one. I also forgot to repair it before I left it so I cannot summon it either…

So I found this ship, claimed it and immediately left it. I then headed to my settlement where I did all my settlement stuff and was about to summon this new ship to repair it just to find out that I can’t, because it’s broken. So I began to panic — I didn’t remember where I left it. I searched every planet that I’ve been to in the last half of hour or so. Found the one. Retraced my steps of messing around with my prawn suit’s brother’s scanner. Found the observatory that led me to it and nervously searched for the ship going in circles for almost an hour. Didn’t find it.

Why bother? There’s lots of sea in the fish one might say but there’s a thing — it’s already in my possession so it shows up in my summoning tab and it really bothers me. Also, it’s quite a good ship, it’s better than others like it, cheap to repair and it is better than my current one so overall it makes me sad 🙁

Any tips? Anything helps! I will do everything to find it!

P.S. I’m a newbie (12 of not so productive hours) and English isn’t my first language so I might’ve made a mistake or two.

submitted by /u/HishyKOT
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Source: No Man's Sky | Reddit

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Community

New Ship Perk Suggestions

Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.

I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”

Shuttles:

  1. 25% faster flight speed than others while in-atmosphere.
  2. 100% faster Pulse Drive speed.
  3. Takeoffs and landings are quicker and snappier.

Haulers:

  1. Cargo slots are double-sized, just like Freighters and storage containers.
  2. One storage augmentation slot unlocks two slots when used to unlock cargo slots.
  3. When the Teleport Receiver is installed, Hauler item teleport range is unlimited within the same star system.

Living:

  1. Increased chance of finding Space Encounters while pulsing. Alien Traders completely removed from encounter pool (Frequency 12 > 0). Odds of Rogue Black Hole and Relic Gate events tripled (Frequency 1 > 3).
  2. Eating food while in a ship refuels the ship’s hyper drive, pulse drive, launch thrusters, and damaged shields.

Explorer:

  1. Scanning one planet scans every planet in the system.
  2. Hyperdrive chain jumps. When setting a waypoint on the galactic map, can directly jump to that waypoint as long as the Explorer would have enough fuel to reach there, or up to 5 jumps (aka 5x listed hyperdrive range).

Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.

submitted by /u/Snoo61755
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Just a Quick Appreciation

While I struggle with anxiety so it is difficult for me to egg myself into the multiplayer scene in the game, I just have to applaud ALL of you guys. This is the most non-toxic gaming community I think I’ve ever seen and I have been a gamer for a goood…

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