Is this your comfort game?
You know this game has become my comfort game, it's relaxing to just float in space, mine resources and tear up a planet of all it's resources
submitted by /u/MinimumPressure6446
[link] [comments]
You know this game has become my comfort game, it's relaxing to just float in space, mine resources and tear up a planet of all it's resources
submitted by /u/MinimumPressure6446
[link] [comments]
My freighter is called Mobile Operations Center, for when I’m not at my settlement. I decided to make myself a little habitable space on my Freighter base as a sort of quality of life addition. submitted by /u/RenegadeHunter10 |
2023-03-28
submitted by /u/tyrannosaur85 [link] [comments]
2023-08-21
submitted by /u/over_the_hill_gaming [link] [comments]
2023-02-08
submitted by /u/_LordXbox_ [link] [comments]
2021-12-16
Hello Gammers, HelloGames … oh well.
Don’t worry, this is constructive. I have over 500h on Permadeath and countless others in other modes and I am soon restarting all over again, I love this game.
These days I was wondering what made me want to actualy play another “open world survival” game that is so much smaller, and I noticed something. That game has somethings very small, easy to implement, but that ends up creating a strange sense of novelty every time you replay. That game is Subnautica.
You see, in Subnautica you have a small dread of the unknown, of finding something … dangerous. Lurking around. So even when you are an experienced player who literally knows where every dangerous area/creature is, it is still thrilling to get near those areas, to enter and dare the big challenge.
I miss that on NMS. The game has none of that, the most danger you get is tame compared to that. And lets face it, in the vastness of the universe, you are just as likelly to find cute rideable unicorn-bears, as something that will eat you – whole.
So why not do this tiny bit change. Some planets can have something powerful, something sinister, either on the depths of the oceans or the high mountains. And they don’t need to be that big, but should be respectable, visible, loud.
The idea is not to put something that will scare users, that will make someone rage quit they lost their progress. The idea is to put something that has fair warning, that tells you “dude, you shouldn’t be here, I hope you know what you are doing”. And if you are up to it, you don’t need rewards, you only need the thrill of slaying that thing, of putting your foot down (because if you add unique rewards to very hard encounters, the more casual players won’t really like it a bit).
Something that I miss in Subnautica (and NMS), is the possibility of large creatures to actually damage your base. Sure, 99.99% of people wouldn’t build a base nowhere near these dangerous creatures, but what if I wanted? what if I want to dare? Build a base with redudancies and extra layers of protection to stand that sandwork, that winged demon? the treachearous boss abomination?
And same in space. From time to time you should bump into something that will scare you. The random encounters right now are silly, you chuckle and go away, mark down one more encounter you hadn’t experienced yet. But what if you encounter something that tells you …. no, not even going to scan it, I’m out of here.
So, a little sense of awe, of dread, not necessarily always leading to death and loss, but to get out of there, or maybe, let’s face this thing!
And its not even hard to do it. Get some big assets, put huge HP, some good damage (but not one-hit kill), and some rules on where it can spawn (planet type, star system type). Maybe even just tweak the already existing random encounters, and then add some 5 new mobs that could even look the same everywhere, but for that reason … you know what it is, and its time to run.
submitted by /u/NoSeriousPosts
[link] [comments]
2023-12-28
submitted by /u/tyrannosaur85 [link] [comments]
2021-08-28
Do I need to start a new game after each update to see all the stuff they added? My main is a few updates old at this point and it’d be a bit tedious if I had to start again.
submitted by /u/EyeballScoop
[link] [comments]
2024-05-18
So I recently had to restart from the beginning and I’m finally getting some nice ships and was thinking of doing something I haven’t done before, is it practical to set up one ship that is good for getting around and one just for combat? submit…
2024-05-18
I don’t think the Altas liked this, submitted by /u/Spook0888 |
2024-05-18
I gotta say, it makes land-based dogfighting against pirates and sentinels a bitch and a half. submitted by /u/Wrong-Marsupial-9767 [link] [comments]
2024-05-18
submitted by /u/Little_Golden_Goose [link] [comments]
2024-05-18
I was only gathering salvaged data when I saw some curious deposits and I think you can guess what happened next. submitted by /u/Pixelsock_ [link] [comments]
2024-05-18
Many travellers seek to settle on a beautiful paradise planet. However, this is not the case for everyone, and some prefer to drop a base in a place most people would rather avoid, whether it be abandoned systems, infested planets, or somewhere else en…
2024-05-18
A few years ago I finished a few of the storylines (I’m pretty sure that Atlas and I came to an agreement) and I ended up with all 16 glyphs then. I travelled to the 2nd galaxy, found my ship, then logged off. Haven’t been back to that save since. If I logged in would I have to get 16 new glyphs? Like, I think the symbols are all the same but would I have to collect them again?
submitted by /u/dotplaid
[link] [comments]
2024-05-18
submitted by /u/W0RDET3RN1TY [link] [comments]
2024-05-18
Not to alarm anyone, but there’s a Dalek outside my freighter… submitted by /u/icedogchi |
2024-05-18