NMS HOT POST 2024/01/6

Adopted a stray cat, turns out she’s a traveler


Adopted a stray cat, turns out she's a traveler

Long story short, neighborhood cat learned to follow my dog in and out of the dog door a few weeks ago and she practically lives here now – but she especially seems to like when I play No Man's Sky lol. I dunno if it's the colors or the sound or what but she's always up in my business playing this game.

submitted by /u/Icy_Pattern5751
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Source: No Man's Sky | Reddit

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My not so short, mostly QOL wish list for No Man's Sky (in no particular order)

  • Add the ability to quick-menu summon owned ships on Space Stations.
  • Remove the two antennas nearest the landing bay on Dreadnought Freighters.
  • Show the current Hyperdrive fuel available (Ships & Freighter) while viewing the Galaxy Map.
  • Add the ability to recharge the Hyperdrive (Ships & Freighter) while viewing the Galaxy Map.
  • Add stats to the Exosuit equipment screen (resistances, movement speed, # of free slots in tech/storage, etc.)
  • Add optional base powering (instead of just manually charging) to the following: anti-matter refiner, atmosphere harvester, oxygen harvester, and autonomous mining unit.
  • Add buildable glass roof tiles for freighters.
  • Make it so others can see your ship custom name.
  • Add Subterranean Relics as a decorative item for bases.
  • Add the new purple crystals (from the Interceptor update) as a decorative item for bases.
  • Make squadrons an actual asset… instead of a liability.
  • Hirable NPCs that can repair frigates… for a cost.
  • Move planet bedrock lower so you can (on average) mine deeper.
  • Deeper oceans (as in really deep) on planets.
  • Add planetary “boss mobs” for some real challenges.
  • Give us the ability resize anything and everything in base building.
  • Add “W”est and “E”ast to the compass.
  • Add a Player driven Marketplace in the Anomaly for convenient buying/selling/trading.
  • Default all new saves to PVP = Off.
  • Let us claim the “lurching turtles” on planets as pets.
  • Do actual procedural generation of points-of-interest places on planets (crashed freighters, ruins, etc). When you have seen one, you have seen them all.
  • After charging a portal, add a button that populates all the glyphs randomly. (For those that just want to quickly get lost for no reason at all)
  • Add an option toggle to completely turn off everyone else’s Communication “Com” Balls. Alternatively, have a slider that you can adjust the distance at which they are “seen” from 5u to systemwide.
  • Add the ability to delete your own “Com” Ball(s).
  • Add coop base ownership, as in: After you plant a Base Computer, you can grant specific other(s) building rights.
  • Increase base build limits. 16,000 base objects per save, and a 3,000 components upload limit per base isn’t enough for a game that is virtually limitless in explorable size.
  • Let us un-tag all “active” quests. There are times where you just want to chill out and not be constantly nagged to do a quest.
  • Give us the ability to scrap unwanted Multi-Tools. This could be an option in the space station Multi-Tool upgrade terminal… similar to how we can scrap unwanted starships. (and potentially get Multi-Tool expansion slots in the process)
  • Add the ability to recolor the Sentinel Minotaur. (as well as all of the other vehicles)
  • On the Manage Fleet Terminal on the Freighter… list 10 Frigates per page (instead of just 9).
  • On the Discoveries page… list 10 Flora / Fauna per page (instead of just 9).
  • Add an option for Exosuit and Starship to view the Tech and Cargo slots as either stacked (like it currently is), or on separate tabs so you don’t have to scroll.
  • Add constructible wind turbines as base power alternative. Make the power generation corelate to the current weather conditions. Stormy = more power. Calm weather = less power.
  • Add some way to clean up old unwanted/orphaned/forgotten Save Beacons, Save Points, “Com” Balls, etc.
  • Add female models: Korvax, Gek and Vy’keen, Traveler, and Anomalies. (No Man’s Sky is a sausage fest)
  • Add the ability to choose your Race/Sex on game startup.
  • When deciding on whether or not to hire a Frigate for your fleet… give us a way to show the Fleet Management screen so you can see what you have versus what you need.
  • Add some way to be able to upgrade the current Freighter Class. We can do it for Multi-Tools, Ships, Frigates (through completed missions)… but not our Freighters?
  • Add additional alternative ways to attain Salvaged Frigate Modules and Cargo Bulkheads for Freighter expansion.
  • Add rivers to planets.
  • Bring back all previous expeditions as a permanent part of the game. Could add them all as quest type(s) to a new NPC in the Anomaly.
  • Fix the head sizes for some creatures. I have seen absolutely ginormous creatures out there…. with teeny tiny heads.
  • Add roving packs of Terminator-style Sentinels on planets who’s only mission is to find… and kill you.

submitted by /u/Sparxx_Interface
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Me and my friend group of 10ish are looking to possibly play NMS together for this first time! Is th...

Hey NMS community! As the title says, my friend group is looking for our next survival sandbox game to play and No Man’s Sky is popping up on our radar! After discovering all of the updates this game has undergone over the years, we are hopeful that this is something that we can all play together and put a bunch time into for the foreseeable future..

However;

We are aware that the game allows up to groups of 4 and after some light research on YouTube and Reddit, we are NOT quite sure what all that entails:

We see that 32 people can be in the same instance at a time on PC.. Does this mean we can all play with each other, build bases, quest together etc. in multiple groups of 4 (or less) at the same time?

In other sandbox-survival type games that we have played together thus far (Age of Conan, Ark, Terraria, Minecraft etc.) we had the freedom to pretty much play through those games together, interacting and doing objectives with eachother as a whole as much as we pleased.

So our main concern is are we going to be able to play most of the game together as a collective? Since we are pretty unfamiliar with how the game works and plays (we didn’t want to over-research on youtube and spoil the gameplay), we weren’t sure that, being such a large group, would we be relatively alienated from each other via the limited 4-man group sizes and if NMS is the type of game we are looking to play together as a full goon squad!

Thanks for any and all info guys!!

submitted by /u/Square-Nerve3900
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