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Just finished Expedition 7

It was a rollercoaster. I rage quit a few times after dying, some due to my own incompetency, some due to glitches. I finally found a way to easily backup my saves, but after that I only died once after being ambushed by a bunch of pirates in space.

Other than the frustration of permadeath it was really a lot of fun. The real joy to me in this game is improving things: your character, your ship, your mechs, your base, etc. When you have all of that stuff close to maxed out the game becomes boring. Prior to the expedition I would log in, collect my spoils from my frigates, fight sentinels for a bit to get Walker Brains, maybe farm some mats and then log out because there is nothing else I really wanted to do. It had become rote.

The expedition brought back the olden days when I had nothing and didn’t really know what I was doing. I look forward to the next one.

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Welcome to the new daily FAQ thread for NMSTG! You can now drop a question, provide answers or just ...

Below are a few popular questions that we’ve received from our past FAQ thread. As always we ask that everyone be respectful and we welcome everyone’s contribution so have fun!

Q- I’m keen to start a new passive money making pursuit. What are some good ideas or guides post-Waypoint?

A#1-Gold farm, then take that stack and sell it at a terminal (not traders) in systems that sell gold. Sell all your gold to the terminal and crash the economy. Then buy it all back at 80% off discount. You just got free money and keep all the gold. All this takes is an initial investment on a gold farm, then you carry all that gold with you and just sell/buy back when you get to another system that sells gold. With 50 stacks in my ship’s cargo hold, I can make somewhere around 150 million units in each system I do this in.

A#2-Start a Farm, Fusion Igniters or Statis Devices Farm which will increase your profits to 100- 200 mil fairly quickly and you can even send out multiple freighter missions which will help you get aronium, magno-gold, Enriched carbon and more which will increase the profits even more.

A#3-Quickest way I’ve found to make a TON of units: Harvesting Storm Crystals. Find a VERY hot planet that has frequent fire storms. DURING STORMS ONLY – you can see the bright white light from Storm Crystals if you fly around low enough. Fly to them, land, quickly harvest them, get back in your ship and fly to the next before you burn up.

Q-How do I get the Advanced Mining Laser? I don’t have the option to craft one, and the multi-tool upgrade vendor at the space station doesn’t have the blueprint for sale.

A-In order to get it, you have to look for the blueprints in crashed ships or abandoned facilities. You get it from the main story (awakenings) or you can buy it on the anomaly.

Q-What do I actually do in the game? I finished the tutorial, is there anything else beside gathering stuff, building a base and repeat?

A#1-It’s really whatever you want, there’s a base story, (assuming you haven’t completed it already), follow the quest log and you’ll figure it out, but things You’d want to do for end game? You can collect multiple multitools, ships, built a fleet for your freighter, etc.

Q-Is there a planet that is populated by many players, and they built their base close to each others like a city?

A- Yeah its the Galactic Hub Project, Its a place where many people have bases and each day the numbers grow. Please help yourself. There are many factions in NMS that do this, even NMS Pirates Hub.

Q-I’m still pretty early into the game, just making my way to the center of the galaxy, what should I be spending my credits on?

A-Go hang around a outlaw/pirate trading post. Cheapest S-class start at around 8-8.5 million without a trade-in. I recommend Vikeen pirate, as then you have two good and 1 remote chances at high-maneuverability S-class: fighter, solar, exotic.

submitted by /u/liftheavy2003
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My thoughts as a new player

After completely ignoring this game since launch I finally decided to give it a shot starting a week ago, and I’ve been playing it nonstop all week.

I love sand box exploration games, space, sci-fi, and customization. Although there is somewhat shallowness in certain aspects, this game hits all of those fairly well and the story and mystery is a nice cherry on top. Going from system to system, planet to planet… It can get a little repetitive. But repetition isn’t bad. Repetition is normal. Every game is repetitive. I kind of see this game like Warframe but better and way less grindy and way more freedom. This is probably the first “casual” game that I’ve seriously gotten into besides Minecraft and it’s refreshing to say the least.

I’m wondering how this game has or will effect the production of other games and how far they will go in the future because to me this game seems like the tip of the iceberg when it comes to procedural generation. I can only imagine what’s in store for the future of exploratory gaming and other implementation of this kind of design.

There is definitely one thing that is missing from this game, and I guess I’m beating a dead horse here but this game needs ship customization or even creation. It could be an extra thing to seek out materials for, more blueprints, recipes and an addition to the market. Customization is simple. And if you don’t want it then you could just flat out ignore the aspect. Purely aesthetic. It sure would be a great community enhancement for personalization.

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