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My take on 4.0

I’m just some random doofus who wants to add his two cents.

I grinded myself into a supergod with upgrades both in my tech and regular inventory using only my cargo and freightor inventory to house my items with two activated indium mines to source me effectively with infinite money. It felt like i had reached a gameplay dead end with nothing more to do. I built absurd things, walked across every kind of world they offer. The whole thing was turning stale for me. Less an adventure and more of a meditative drifter simulator. Still great and profound imo, but just stale.

When i jumped back in, after the update, my entire set up was a disgusting mess both in my suit inventory and my ship inventory as well. After an hour or two of sorting the mess out, i settled on a chosen setup. It was a bummer to have been nerfed, but i also think it was fun hunting for it all anyways. You knew, journey vs destination. That’s just me. If you disagree, that’s fine. I love you anyways.

I switched it from normal difficulty to a survival difficulty and ran some quicksilver missions and once more found myself feeling vulnerable to the elements and it really did breath a fresh sense of life into the game for me. Space battles had stakes again and storms were once again terrifying since i could no longer hide behind 3 layers of hazard protection.

Also nerfing the activated indium was a great move too IMO, because after bankrupting myself on shipspace slots (my goodness those are expensive) i find myself really appreciating once again the currency systems with running trade routes, building circuit boards, being a space pirate, and selling settlement production. I have a deep joy in being a space trader and the update made it feel like a meaningful challange again.

What makes it work so well for me is that they allow me to do it that way. My joy is not everyone else’s joy and it feels to me that they tried to account for that in the difficulty slides.

I get the frustration for the minmax nerfs and i appreciate the expression of frustration. Alot of hours were put into the grind and i get how it feels like a massive stab in the back. However, i doubt HG actually did this in bad faith. I’m sure they’re working on a way to account for it and fix it. No doubt, they see the backlash.

The thing is, I’ve never seen a franchise do something like this before, in the sense that they built a game then spend the next 6 years building heavily unto itself. In a way, it feels like HG is flying blind through a model entirely of their own creation and mistakes can and will be made. In the past they have been made. Outlaws hit players with entirely too many pirate attacks, then they fixed it. Endurance lacked ramps in freighters and they eventually added them in. People wanted space whales. We got space whales. They’re listening, and I’m sure they’ll find a way to make it right.

I see what they tried to do, and they fell on their face for a lot of people, but there’s no doubt in my mind they’ll pick themselves back up and take care of you. I have faith in them.

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It's okay to not like 4.0.

I’m not usually one to write down my grievances with video games, but the release of 4.0 was so disappointing I feel I need to get up on my soapbox and give my opinion, especially since others are telling those of us against the 4.0 update that how we feel is an overreaction.

I installed NMS when it was added to game pass, and since then I’ve gotten 500+ hours under my belt as an interloper. I’ve learned the ins and outs of this game. I’ve hunted for my perfect ship, spent hours reloading for an elusive S-Class freighter, and figured out adjacency bonuses to really unlock my gear’s full potential. Every update I’ve played has had me singing praise for NMS, and 4.0 sounded like it would be no different. It promised a streamlined UI, higher level caps, and major QoL changes. After playing it I feel lied to. 4.0 did not feel like the step forward it was supposed to be. Instead, it was more like three big steps back.

The new inventory system completely ruined the gear I spent so long finding, leveling, and perfecting. Over 2/3 of my tech upgrades were removed from my gear, upgrades I spent hours hunting for down in the depths of derelict freighters and across the galaxies space stations were rendered completely useless. I’ve seen people saying that we didn’t need our maxed out gear, and that this change wasn’t a big deal, and maybe they’re partly right. We didn’t need maxed gear, but we wanted it, so we put in the extra time and effort to level up our gear and perfect it and make it ours. Now it’s all gone, and the time and effort we spent is wasted.

To add insult to injury, the new UI makes it harder to try and salvage what I can from my equipment. It feels like a total downgrade from the legacy UI. The inventory tabs were cleaner, felt much better to use, and moving stuff around in them was efficient and easy. The new one-page inventory feels claustrophobic, and the page scrolls too fast on console to move anything around effectively. It’s been a pain in the ass to try and fix my stuff with this new “streamlined” UI, and I’m wishing I could switch it back.

This update broke my heart. I’ve loved playing this game, exploring its vast galaxies on my quest through the cosmos and leaving my small mark on the wonderful worlds I’ve visited, but I feel like I cant play the game in its current state. I sincerely hope Hello Games will do what they can to try and fix this, and in the future think about both new and old players when making updates.

As a final word, if you aren’t happy with 4.0, please don’t use it as an excuse to be rude to or harass the NMS devs. If you are messaging them, remember that they are real people with real feelings. With that being said, I’m done here.

Phoenix out.

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Waypoint Inventory Changes are a step Backwards, & Tech Slots are Nerfed

Waypoint Inventory Changes are a step Backwards, & Tech Slots are Nerfed

I have played since launch. Every new save I create, I have the option to trade in the Radiant Pillar for the preorder Horizon Omega ship, Prime Vector.

TL;DR: Having only Inventory + “Cargo” slots was a limitation of a previous iteration of this game. It is a step backwards, and removes a component of the game from the very beginning: The choice to sacrifice an inventory slot for more Tech instead. This change was not fore-warned. There are better ways to balance the game than removing items/features players have spent hours upon hours improving.(I have played since vanilla, the screen-shot is my original ship from vanilla preserved through all the updates).

When NMS launched, the only inventory types available was General. There was no Tech slots. You increased your exosuit through finding Drop Pods and your ships by purchasing a different ship (you only had 1 ship). No matter the type of ship (Hauler, Fighter, Shuttle, etc.) a ship’s max slots was 48. Those were the “S” Class of that time. The screen shot is my 1st 48-slot fighter that I not only liked, but I found as a crashed ship in vanilla NMS. (The 2nd photo is what it looks like now). I have preserved it through every update.

Eventually, an update brought in Technology slots and new ways to increase the slots of your Exosuit and Ships. This was a significant QoL improvement. Even better was the more recent update that added a 3rd inventory slot: Cargo. It was at this point that I thought NMS was in a great place inventory management wise. However, it was still an annoying time investment to manage your inventory across all the sources (Exosuit, Ship, Freighter, Storage, Ships, etc.) I thought that these inventory QoL improvements would fix this aspect.

Instead, we have gone backwards by removing the General inventory type. We have essentially returned to the previous update about 4-5 years ago that had us at General & Tech. But this is a further step backwards because not only that, Tech is now limited to Tech only. Which means, you’ve lost a lot of potential tech space because you cant sacrifice inventory for it anymore, which has been a part of the game since launch.

The main defenses I hear about this new update is: Abandon your main save. Enjoy a new save file! You were in God-mode anyway, this is for game balance!

I have worked HARD to maintain my main save throughout all of these years. I have had to use a Save Editor to preserve my original ship all of these years. I have a lot of memories with my son. This main save is the only journey I care about in NMS. All the ships that I have, the freighter, character appearances, pets, upgrades, etc. have been hand-picked; searched for for many many hours; all bases have been carefully crafted over days and weeks at a time. I do not want to lose this save.

Further, there are better ways to balance difficulty than removing features the players have been using since the beginning of the game, or the earliest updates. Such as: a new mission that upon completion, releases harder sentinels/pirates/creatures to encounter. Make these encounters scale with your upgrades, so that more upgrades help but there is still a challenge. Also, it even hits the playerbase harder when there was no warning for many of these players who were excited for this new update, logged in, and lost upgrades or other items.

There were better ways to balance the game. It is my belief these inventory changes were made to streamline the game and make it easier for the Switch. This new UI scales better on a small portable screen. So, that is why we took a step backwards.

https://preview.redd.it/we2spd7qlcs91.png?width=1178&format=png&auto=webp&s=f6a9ee72a14c558c399503af20a06169a00cae15

submitted by /u/2d6_Dmg
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