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Welcome to the new daily FAQ thread for NMSTG! You can now drop a question, provide answers or just ...

Below are a few popular questions that we’ve received from our past FAQ thread. As always we ask that everyone be respectful and we welcome everyone’s contribution so have fun!

Q- I’m keen to start a new passive money making pursuit. What are some good ideas or guides post-Waypoint?

A#1-Gold farm, then take that stack and sell it at a terminal (not traders) in systems that sell gold. Sell all your gold to the terminal and crash the economy. Then buy it all back at 80% off discount. You just got free money and keep all the gold. All this takes is an initial investment on a gold farm, then you carry all that gold with you and just sell/buy back when you get to another system that sells gold. With 50 stacks in my ship’s cargo hold, I can make somewhere around 150 million units in each system I do this in.

A#2-Start a Farm, Fusion Igniters or Statis Devices Farm which will increase your profits to 100- 200 mil fairly quickly and you can even send out multiple freighter missions which will help you get aronium, magno-gold, Enriched carbon and more which will increase the profits even more.

A#3-Quickest way I’ve found to make a TON of units: Harvesting Storm Crystals. Find a VERY hot planet that has frequent fire storms. DURING STORMS ONLY – you can see the bright white light from Storm Crystals if you fly around low enough. Fly to them, land, quickly harvest them, get back in your ship and fly to the next before you burn up.

Q-How do I get the Advanced Mining Laser? I don’t have the option to craft one, and the multi-tool upgrade vendor at the space station doesn’t have the blueprint for sale.

A-In order to get it, you have to look for the blueprints in crashed ships or abandoned facilities. You get it from the main story (awakenings) or you can buy it on the anomaly.

Q-What do I actually do in the game? I finished the tutorial, is there anything else beside gathering stuff, building a base and repeat?

A#1-It’s really whatever you want, there’s a base story, (assuming you haven’t completed it already), follow the quest log and you’ll figure it out, but things You’d want to do for end game? You can collect multiple multitools, ships, built a fleet for your freighter, etc.

Q-Is there a planet that is populated by many players, and they built their base close to each others like a city?

A- Yeah its the Galactic Hub Project, Its a place where many people have bases and each day the numbers grow. Please help yourself. There are many factions in NMS that do this, even NMS Pirates Hub.

Q-I’m still pretty early into the game, just making my way to the center of the galaxy, what should I be spending my credits on?

A-Go hang around a outlaw/pirate trading post. Cheapest S-class start at around 8-8.5 million without a trade-in. I recommend Vikeen pirate, as then you have two good and 1 remote chances at high-maneuverability S-class: fighter, solar, exotic.

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Are you new player looking for some tips to get you started? Are you a veteran player with some advi...

Here’s some of the FAQ suggestions we received in our previous FAQ thread. Keep in mind that these are opinions from some of our valued OP’s and you may agree or disagree with some of these. We just ask that everyone remains respectful when replying to this thread and we look forward to your contribution! NMSTG Mod Team

You can also drop a quick tip!

Tip #1: Always try to be doing multiple things. Pick up the portable refiner so you can refine something from your inventory while exploring and mining.

Tip #2: Avoid multiplayer until unlocking the anomaly, can be stranded if not.

Tip #3: Exotic worlds only have 1 fauna so it’s easy to scan all of them.

Tip #4: Need glyphs? All 16 are on one planet here

Q- “I was on the Anomaly and a bunch of expensive stuff showed up in my inventory. What do I do with it? A:” Congrats! Another player has bestowed you with a gift. Most likely it is an item to sell for some quick and easy cash. Usually the item description will tell you what it is used for.

Q: “Help, I claimed a broken ship and now I can’t find my starter ship! Is it gone forever?” A:” If you merely selected to “claim” the broken ship and not “swap” it, then your old ship is still around. If you left it with launch fuel in the tank, you can summon it with the quick-menu. If it does not have fuel, it can be summoned on the Anomaly (once you unlock it), your freighter (once you acquire one).

Q- “Are crashed ships worth repairing?” A-” Unless it is an exotic, no. Scrap the ship at the space station, sell the items it gives you, and use those units to buy a better, working version of a ship in that system.

Q- “Any advice for new players?” A-“For new players, make sure you read the guide in-game. It’s an excellent beginner’s guide for traveling, learning about the alien races, building, and etc. Take a look over the catalogue of items too. Also, I’d strongly suggest mining a massive amount of carbon, oxygen, and sodium. These three items will be some of your most used and critical items in the game

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Waypoint Inventory Changes are a step Backwards, & Tech Slots are Nerfed

Waypoint Inventory Changes are a step Backwards, & Tech Slots are Nerfed

I have played since launch. Every new save I create, I have the option to trade in the Radiant Pillar for the preorder Horizon Omega ship, Prime Vector.

TL;DR: Having only Inventory + “Cargo” slots was a limitation of a previous iteration of this game. It is a step backwards, and removes a component of the game from the very beginning: The choice to sacrifice an inventory slot for more Tech instead. This change was not fore-warned. There are better ways to balance the game than removing items/features players have spent hours upon hours improving.(I have played since vanilla, the screen-shot is my original ship from vanilla preserved through all the updates).

When NMS launched, the only inventory types available was General. There was no Tech slots. You increased your exosuit through finding Drop Pods and your ships by purchasing a different ship (you only had 1 ship). No matter the type of ship (Hauler, Fighter, Shuttle, etc.) a ship’s max slots was 48. Those were the “S” Class of that time. The screen shot is my 1st 48-slot fighter that I not only liked, but I found as a crashed ship in vanilla NMS. (The 2nd photo is what it looks like now). I have preserved it through every update.

Eventually, an update brought in Technology slots and new ways to increase the slots of your Exosuit and Ships. This was a significant QoL improvement. Even better was the more recent update that added a 3rd inventory slot: Cargo. It was at this point that I thought NMS was in a great place inventory management wise. However, it was still an annoying time investment to manage your inventory across all the sources (Exosuit, Ship, Freighter, Storage, Ships, etc.) I thought that these inventory QoL improvements would fix this aspect.

Instead, we have gone backwards by removing the General inventory type. We have essentially returned to the previous update about 4-5 years ago that had us at General & Tech. But this is a further step backwards because not only that, Tech is now limited to Tech only. Which means, you’ve lost a lot of potential tech space because you cant sacrifice inventory for it anymore, which has been a part of the game since launch.

The main defenses I hear about this new update is: Abandon your main save. Enjoy a new save file! You were in God-mode anyway, this is for game balance!

I have worked HARD to maintain my main save throughout all of these years. I have had to use a Save Editor to preserve my original ship all of these years. I have a lot of memories with my son. This main save is the only journey I care about in NMS. All the ships that I have, the freighter, character appearances, pets, upgrades, etc. have been hand-picked; searched for for many many hours; all bases have been carefully crafted over days and weeks at a time. I do not want to lose this save.

Further, there are better ways to balance difficulty than removing features the players have been using since the beginning of the game, or the earliest updates. Such as: a new mission that upon completion, releases harder sentinels/pirates/creatures to encounter. Make these encounters scale with your upgrades, so that more upgrades help but there is still a challenge. Also, it even hits the playerbase harder when there was no warning for many of these players who were excited for this new update, logged in, and lost upgrades or other items.

There were better ways to balance the game. It is my belief these inventory changes were made to streamline the game and make it easier for the Switch. This new UI scales better on a small portable screen. So, that is why we took a step backwards.

https://preview.redd.it/we2spd7qlcs91.png?width=1178&format=png&auto=webp&s=f6a9ee72a14c558c399503af20a06169a00cae15

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Community

Would Anyone Else Be Down For Crashed Frigate Exploration?

Would Anyone Else Be Down For Crashed Frigate Exploration?

https://preview.redd.it/kxqb9w7z5g1d1.jpg?width=2560&format=pjpg&auto=webp&s=c2cc7da37bc64336051ef696d50ee641e790f349

So, Frigates, right?

Most of us have probably not been inside one since we stopped having to repair them, and repairing them wasn’t a lot of fun — just walking around an empty ship until you reach the thing, feed it materials, ship is fixed. It’s incredibly dull, and the moment we all discovered how to prevent ships from taking damage, most of us never wanted to set foot on a frigate again.

Yet the ships themselves are quite interesting. Bridges, ladders, engine rooms, cannons, multiple floors, they have a lot of parts on them, and they’re actually quite nice to look at, they’re just hopelessly empty with nothing to do or interact with on them. The engine rooms alone are pretty badass (and I wish we could jump out of them, but there’s an invisible wall).

Turning them into an activity might be fun though. If you could find crashed frigates, it would be an excuse to utilize these cool ship designs in a way that we might actually appreciate them. Add an enemy or two in them, a malfunctioning Sentinel that goes “boo” when you try to loot a crate, keep us on our toes.

Besides minor rewards like nanites and parts that can sell for units, I would also like to propose two more interesting rewards: once you “finish” the damaged frigate exploration, you would gain either the ability to repair it and add it to your fleet, or to salvage a usable part from it. The salvaged part could be used to modify one of your existing frigates, replacing one of its qualities — so if one of your fleet’s Exploration ships has “Malfunctioning Shield Generators” for -2 combat, maybe you can use a part you salvaged off a crashed Frigate to turn that into “Radar Array” for +4 exploration, letting you keep a ship that you might otherwise have dismissed.

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