NMS HOT POST 2022/04/8

Things I wold love to see in No Man’s Sky to be added:


• Megastructures (ringworlds, dyson spheres etc). • Gas giants full of strange life. • Mutliverse. Every galaxy is wastly different and use alternate methods of proc gen. • Stations to have more space inside and varied generated interiors. • Interactable (landable) pirate outposts and other space anomalies. • Being able to install a room into your hauler or shuttle and walk around. • Crashed freighter overhaul (the one on the planet). • Variety improvements. Waterfalls, rivers etc. • New alien races from another galaxies maybe. • Nexus missions overhaul. • The ability to own 12 ships.

Please share your opinion and your thoughs of what could be added.

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Source: No Man's Sky | Reddit

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I found a really simple way to improve gameplay quality

And I’m kind of annoyed [with myself] that I waited this long to figure it out. I have around 310ish hours in no man’s sky, and if you’re anything like me, you have “future base locations” that’ll never get used. I just spent the last couple of hours deleting these aforementioned bases. And oh my God the difference is phenomenal. Frame rates improved; it doesn’t crash near as much; things are loading a lot quicker, Etc. Getting rid of 50+ base computers meant I’m not using all that memory anymore. Now the game can focus on running right.

So if you’re anything like me, get rid of the bases you’re never going to use, it helps

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So yeah, it turn out these settlers thought it would be a great idea to set up shop on an irradiated hellscape of a planet that spends 98% of its time under a radiation storm AND also has aggressive attack on sight sentinels. Probably just so they can “In my day…” their future kids. Cut to me dodging fire in the blinding radiation storm just trying to drop off the materials to get the overseer office built. At least I can teleport in now for any decisions, but a single step out the door and it’s a warzone.

This can’t be the intended means of introducing the settlement mechanic, right? There was probably a much gentler tutorial quest line somewhere down the line that I have vaulted right past because I just wanted to spend the nav data taking up space.

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