NMS HOT POST 2023/01/29

A tip for the New Traveler in No Man’s Sky. Don’t be too quick to run past flora or minerals thinking you’ve scanned that particular one already. There can be very slight differences in color ,size and shape. Take your time.


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With all the buzz for ship customization in the community I'm surprised I haven't seen more discussi...

Hello Games is definetely listening to us when we say we want to be able to customize our own ships and I believe the Voltaic Staff was not only a new thing they wanted to add but also a way for them to test a system for us to actually customize something part-by-part and then by color.

I thought the system worked well except for having to create a whole new staff if you found a new part. There’s also the state of contention on whether or not it’s better to unlock parts permenantly like in the player customization system or if the parts should be as they are, cosumable. I know why they chose to make them consumable, HG doesn’t want to do anything to harm or discourage players from exploring No Man’s Sky. Their procedural, 18-quintillion planets is their top selling point and it needs to be explored and all things involved or added should not only encourage exploration but compliment it.

That being said, I think if ship customization is added, the parts should be found through missions and exploration, like the current voltaic staff customization, but due to the vast, growing types of ship and their parts and colors, they should be permenantly unlocked upon discovery.

There is also something I’ve been feeling that I may be alone in but the newer ship-types(sentinel, solar, living, and the new expedition ship) all have unique upgrades and animations that are beginning to overshadow the use and cool-factor of the original types. If ship customization is implemented should it only be for the original types or for all types and if for athe newer ones as well would that then make them less special or even lesser than the latter by way of not being able to customize them?

Food for thought. Penny for yours. I’d love to see what the community thinks about this.

submitted by /u/Nowhereman50
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As a former ED player the new space combat is a massive step forward.

Just want to say that adding the ability to toggle power to your shields/weapons etc.. while basic in comparison to other space Sims. It’s a massive step in the right direction.

I used to play a lot of elite dangerous and this is something I missed from space combat. I often felt like no man’s sky was a glorified version of space invaders where I was battling the equivalent to space gnats. A mediocre distraction at best.

Being able to engage in huge space battles, battle and destoy pirate freighters and have to think about it a bit more while having to tactically assign power to your systems is the first time I’ve seen Hello Games add genuine depth to one of the core systems. It’s a massive step forward for players who want expanded deeper gameplay.

I’m hoping this continues into exploration.. crafting and deeper mechanics for the other systems.

submitted by /u/Jtenka
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