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Just finished Expedition 7

It was a rollercoaster. I rage quit a few times after dying, some due to my own incompetency, some due to glitches. I finally found a way to easily backup my saves, but after that I only died once after being ambushed by a bunch of pirates in space.

Other than the frustration of permadeath it was really a lot of fun. The real joy to me in this game is improving things: your character, your ship, your mechs, your base, etc. When you have all of that stuff close to maxed out the game becomes boring. Prior to the expedition I would log in, collect my spoils from my frigates, fight sentinels for a bit to get Walker Brains, maybe farm some mats and then log out because there is nothing else I really wanted to do. It had become rote.

The expedition brought back the olden days when I had nothing and didn’t really know what I was doing. I look forward to the next one.

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Perma-death players -- What is the appeal of this game mode?

This is an earnest question, not a jab. I’m genuinely curious to hear from perma-death players.

I’m a veteran player with 566 hours on record (currently playing on Survival mode), and to me at least, perma-death doesn’t sound like the kind of added challenge that enhances the player experience in any meaningful way. All it does is massively raise the stakes of failure, like performing skateboard stunts without protective gear. (Except that the bad outcome in this case is just extreme frustration rather than brain damage.)

Is it a completionist thing? I can sort of understand that: I’m at 25/27 Steam achievements myself, and getting to the center of the galaxy on perma-death mode is one of my two missing achievements. Only 0.7% of NMS players have done it, so if you have, I guess congratulations are in order.

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