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So I did a few experiments..

Experiment 1: I made a new save to do the latest expedition and I wanted to see if I could visit a base created with my previous save. I went to a system discovered by previous me where I had a base next to the portal. The base was not there. It appears that, even though your bases are always there even when you log off, if you switch to a different save they disappear. I did still have credit for discovering the system, though.
Experiment 2: You know how when you find a ship you like and you hang around until another of the same ship lands, it might be a little better or a little worse in terms of number of slots and/or core stats. I wanted to find out if I got the absolute best of a C class and upgraded it to an S, would it be the best possible S class of that ship. I found a solar I liked and found the best possible C class of that ship and flew it to the space station. After upgrading it S, it still a had good number of slots, but only middle-tier core stats. So, no, that didn’t work.

submitted by /u/Future_Kiwi_1934
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Insane Settlers / This Can't Be Normal

So to preface, I’m very early game on my first run and still learning everything (In my 4th system after my 3rd was following up the Rebel Star quest). I’ve got stacks of navigation data taking up too much inventory space so I decide to to spend some at the cartographer and buy a settlement location map, thinking it would reveal one of those trade post minor settlements. Instead I am delightedly surprised to find myself the new overseer and be introduced to the settlement management mechanic. Cool. Unfortunately, I’m also constantly fighting off sentinels, which is odd because the settlement stats only list 22% next to what I assume is supposed to be sentinel aggro, but they seem pretty dang mad. Also why is the ground just lousy with gravitino balls? Eventually I figured out what that “Aggressive Sentinels” tag on the planet meant.

So yeah, it turn out these settlers thought it would be a great idea to set up shop on an irradiated hellscape of a planet that spends 98% of its time under a radiation storm AND also has aggressive attack on sight sentinels. Probably just so they can “In my day…” their future kids. Cut to me dodging fire in the blinding radiation storm just trying to drop off the materials to get the overseer office built. At least I can teleport in now for any decisions, but a single step out the door and it’s a warzone.

This can’t be the intended means of introducing the settlement mechanic, right? There was probably a much gentler tutorial quest line somewhere down the line that I have vaulted right past because I just wanted to spend the nav data taking up space.

submitted by /u/Scienceandpony
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Community

Mock of how the exosuit UI should present stats

Mock of how the exosuit UI should present stats

The UI does not show actual stats, so we can’t tell

  • if adjacencies are working without manually testing each upgrade
  • how long a jetpack lasts and how long it takes to recharge
  • how long we can sprint and how ling it takes to recharge
  • how much shields we actually have
  • how long the S class environment protection upgrades last

To solve this, the UI should show the actual values:

https://preview.redd.it/w0y8g0jxkzwc1.png?width=1920&format=png&auto=webp&s=184a49f9d1641407603863cb68203bc0bc57698d

submitted by /u/SkyHiRider
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I have too many ships.

I have too many ships.

I found a sentinel ship I liked and had to scrap another ship before I could claim it. I’m realizing that I dont need all the ships I have, and I want to change things up. At the same time I dont want to just scrap them (because they’re pretty). So I figured I would offer them up on here.

A starborn runner (name is different because its the one I did the expedition with), and 2 living ships that I can’t remember the coords to.

I’m not sure if ship trading is still working or not, so let me know if this isn’t possible. Otherwise just dm me which one you want and we’ll work things out. I’ll be online for a little while.

submitted by /u/diydm
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