Just south of my settlement I found the tallest spike mountain (I suspect) on the planet, had to bui...
submitted by /u/ThatCircusGuy [link] [comments]
2022-11-13
submitted by /u/ThatCircusGuy [link] [comments]
2022-11-13
submitted by /u/King_Poultry [link] [comments]
2022-11-13
submitted by /u/ChestnutJewel02 [link] [comments]
2022-11-13
Take some time to tour your current batch of star system’s freighters. Fly around, dock with them, and check out their “bases” – there are some really unique ideas in play for the procedurally-generated layouts. I found one last night that totally inspired me. I was actually kind of shocked. Way at the back of one of these bases I found a solitary ladder. It went up several floors, and ended in a single room with doors on all four sides. Outside? A massive exterior area, with walkways that let you look down through the windows into the freighter’s main bridge. It was really amazing.
I’ve also found NipNip grow rooms, and complete kitchen areas, with multiple cooking stations you can, um, “raid” for rare cooking ingredients.
This has now become one of my favorite things to do, usually right before I leave a star system for good, for the most part. Some really cool stuff lurking in NMS now in the distant, hidden places we kind of take for granted (system freighters).
submitted by /u/Jupiter67
[link] [comments]
2022-11-10
I know there will be someone reading this going “Lol, nah fuck ‘em”.
I hadn’t played since before the new update*. After battling through fixing my inventories, I went to the Nexus to see what’s new. Saw someone starting a new mission, community research at 82%, fuck it I’ll pitch in. Notice the dude is a C-tier, in the starter ship. The mission takes us to an extreme ice planet to battle sentinels, fuck.
Of course all I see in the alerts are “<playername> died from hypothermia.” over and over again. They must’ve spawned a way from their ship because they kept lemming-ing back and forth, freezing to death. I eventually caught up with them in the shelter of one of the mission buildings. So gave them a shitload of batteries, sodium… then they’re off. Transferring inventory to someone running about like a headless chicken is hard.
I followed them all the way to their ship, topping them up with elements whenever their low alerts started. No idea if they even knew I was there haha. But after putting so many hours in, struggling to find things to do, I have a purpose… hazard protection angel for new players.
I could just imagine them confused, panicking, then me jetting off to complete the mission leaving them stranded on a random extreme ice planet. Not today!
*”Now you can see both inventories at once!”,
“But I can only see half of each? Instead of flicking between them, I’m now endlessly scrolling and missing things in two inventories?”
“…. but, both at once!”
I dislike this redesign element so much.
submitted by /u/things_U_choose_2_b
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2022-11-10
Bug fixes Story summaries for the various NPC base specialists have been added to the Collected Knowledge page of the information portal. Plaque interactions will no longer loop back to the first piece of history for that planet’s race after …
2022-11-08
I messed around with settlements recently and I found it quite interesting and wondered off to think .. why are we not using the same functions on freighters? New citizen Resolve issues. New buildings/modules Happiness and production. Attacking sent…
2022-11-07
submitted by /u/slaxx454 [link] [comments]
2022-11-07
submitted by /u/idropepics [link] [comments]
2022-11-06
submitted by /u/Dedsnltn [link] [comments]
2022-11-05