NMS HOT POST


New update on Steam!

New update on Steam!

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ORBITALS PATCH 4.65

May 1, 2024.

Hello everyone,

Thank you to everyone playing the No Man’s Sky Orbital update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.65, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

  • The weapon upgrade shop on the space station is now easier to interact with.
  • Fixed an issue which could cause damage to your ship when firing some ship weapons.
  • Fixed an issue that prevented frigate fleet expeditions from redeeming monetary rewards in currencies other than Units.
  • Fixed an issue that could cause some player bases to fail to upload.
  • Fixed an issue that could cause player ships to dock incorrectly.
  • Fixed an issue that caused the trade surge data to track revenue rather than profit.
  • Fixed a number of issues with loading player customisation data.
  • Fixed an issue that caused some Multi-Tools to appear too large in the terminal aboard the Space Station.
  • Fixed a rare blocker in A Trace of Metal related to gathering components from Specialist Polo.
  • Fixed a rare blocker that could affect the base specialist missions.
  • Fixed a number of Space Anomaly mission problems that could occur when going through the centre of the galaxy.
  • Fixed a blocker in the Nexus mission to deliver pearls.
  • Improved the display of language names in the Options menu.
  • Fixed a number of potential text issues in the Nexus construction missions.
  • Improved the names of fleet expeditions in the galaxy map.
  • Fixed a number of text issues in fleet intervention missions.
  • Fixed some minor text issues in conversations with the Atlas.
  • Fixed a number of misleading UI issues when an expedition has expired but the game is still active.
  • Fixed an issue that caused the holographic preview of living ships in the Starship Outfitting Terminal to be scaled incorrectly.
  • Fixed an issue that caused the holographic preview of Interceptor ships in the Starship Outfitting Terminal to be missing parts.
  • Tweaked the appearance of NPC holograms in the Starship Communicator.
  • Fixed a number of visual issues with NPCs.
  • Fixed a number of minor visual issues with the Space Station.
  • Fixed a motion smoothing issue when playing PCVR.
  • Fixed an issue with flickering graphic artefacts when playing PCVR.
  • Fixed an input conflict between pulse boost and scroll when using the ship quick menu on PSVR.
  • Improved stability by optimising memory usage.
  • Improved game stability on Switch.
  • Fixed a memory leak related to building textures.
  • Fixed a rare crash related to destructible props.
  • Fixed a rare crash when rendering complex scenes.
  • Fixed a rare crash related to navigation.
  • Fixed a crash to white screen while teleporting which can occur when discovery data has become corrupted.
  • Fixed a rare crash related to creature movement.
  • Fixed a rare crash related to the third person camera.
  • Fixed a rare crashed related to player weapons.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Orbitals Patch 4.65 – No Man’s Sky (nomanssky.com)

submitted by /u/max087
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PvP On by default makes no sense.

I just researched and it seems that No Man’s Sky offers no rewards for killing other players. I just read that you can’t loot other player’s graves or get loot from their ships.

I just bought the game cause I was really, really hyped. I went to a featured base cause hey, it’s featured and it looks amazing!

I spend all my credits that I got from scrapping a couple A-Class ships I found into 150 navigational data (in order to find more ships to scrap) and a bunch of resources to build a base and upgrade my gear. I had no weapons other than the mining beam, and no shields.

I enter the base.

I see a player. I look at them. I prepare to do the hand waving emote. He kills me before I can do it. Chat says I died due to multi-tool combat.

No biggie, I can just grab my items from my grave.

The player searches for me at spawn. Kills me again. Then skedaddles out of there with their ship.

I grab my second grave. No items. I look for my first grave, the one that’s supposed to have my items in it. Not there. There’s random terrain there now. Did they add terrain in to de-spawn my grave? My entire inventory, gone.

Now I don’t even have 50 ferrite dust to repair my now broken multi-tool.

And according to a Google search, this player gained nothing from this.

Why does No Man’s Sky have PvP against everyone enabled by default without telling the players, with the possibility to lose your entire inventory, even though no one gains anything from it?

It just seems like No Man’s Sky is encouraging spawn-sniping and griefing for annoying-new-player’s sake. This is such a bizarre design decision!

I also play WoW and engage in world PvP, sometimes winning, sometimes losing, and even this game which does reward you from PvP has the following features:

  1. Rewards for PvP. PvP isn’t guaranteed to be just in order to anger you.

  2. Reward the winner, don’t delete the entire inventory of the loser.

  3. PvP is disabled by default, and it’s an opt-in feature because not everyone likes PvP and when you are in PvP your player yells “For the Horde!”/”For the Alliance!” so that you very clearly know when PvP is on. You also get an in-game icon when PvP is on so that you know that hey, you could get attacked at any moment.

  4. Since the game was built with PvP in mind, there are certain rules for when and how you can or can’t enable and disable PvP so that you can’t just disable it if you feel like you’re losing.

No Man’s Sky has none of these things, in fact has the opposite, and it just seems like they added PvP just cause, without giving much thought about the actual gameplay aspect and experience of PvP.

Isn’t it bizarre? Opt-out, inventory wipe, non-notified, un-asked for PvP.

As a new player, I shouldn’t have to google how to disable PvP, or whether or not the game has PvP, or whether or not you lose your items, and even worse, I shouldn’t have to discover the answer to these questions without even googling it, because it makes the game less enjoyable.

submitted by /u/Noriel_Sylvire
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How long does it take you to choose your next system jump?

How long does it take you to choose your next system jump?

It took me a good 10-15 minutes to find this next system to jump to – I’m near the end of my journey to the centre but I’m still fussing over which system to go to next. Used to be a time when a 3-star economy would suffice. Then Interceptors came along and it had to be a dissonant system as well. Now we have Atlantid multi-tools and it makes sense to make sure that Dissonant 3-star system is run by the Korvax, as the monoliths you visit to activate the Interceptors “brains” also contain Atlantid technology if they are Korvax monoliths. So, I filter by race now, check all the blue systems for dissonance and look for 3 star economies.

What is your process? Are you still on The Journey and if so, do you just rush to the furthest system or do you take time to be selective? Do you just click at random?

https://preview.redd.it/sie2zcme8bpc1.png?width=1830&format=png&auto=webp&s=0a1c80d7e7d48de5fed80930ffdf71820d5d443a

submitted by /u/Peace_On_Drugs
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PSA: Requirements for Voltaic Staff (Autophage camps etc.)

Whenever I post a new staff or Atlantid find on NMSCE there are inevitably a few people who reply that they can’t find the console or don’t know what to do.

Staffs and Atlantid multi-tools are new types of multi-tool added to the game with the Echoes update. The wiki refers to the new staff as a Voltaic Staff. To acquire these new tools you need to first complete the new quest line which will unlock new multi-tool upgrades that let you scan to reveal these new hidden Autophage NPCs and their camps. The reason you can’t see them is that they are literally invisible to you if you haven’t done the questline.

The new staff is acquired via either a terminal in one of these new camps, or the terminal in a Harmonic Camp. You first need to buy the components – head, core and pole – but the class of the staff is determined by the head section, of which there are currently 7 variations: Havoc, Runic, Radiant, Concentric [?], Salvaged Head, Salvaged Claw and Salvaged Aerator. Once you know which head is required for the S-Class version, you can pick and choose your own design using the other two parts, and the colours and installed modules may change as well.

The Atlantid multi-tool is acquired from Alien monolith POIs on planets in Korvax systems only – btw these are the same monoliths where you go to activate the “brains” of a newly acquired Interceptor ship. Once you have completed the Autophage questline, a new terminals will appear at these monolith sites that lets you choose a new multi-tool.

EDIT: Also, I should add that if you see a multi-tool or ship that you want to acquire in a post here on Reddit, you need to turn off multiplayer in your game’s Network Settings before you use a portal to get to the target system. I have seen many players enter a system I’m currently scouting after reading one of my posts. If you do this, the item in question may not be there as I have already taken it! (Not sure how staffs are affected as they are created from scratch by the player, but best to be on the safe side)

https://preview.redd.it/0drazw5ak3mc1.png?width=2792&format=png&auto=webp&s=0c7e41d527ee0e30a2e7a1c59ae5029dbb4e7fe0

submitted by /u/Peace_On_Drugs
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