NMS HOT POST 2021/07/14

Locating a crashed ship under a volcano/bedrock. I followed a distress signal to this location only to find that the ship was underground. I couldn’t find a way under. Then I decided to see if I could position my ship so when I exit, it would shoot me under the volcano


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PermaDeath Survival Guide

I have survived over 500 hours in PermaDeath by rigidly adhering to a few standard rules. With the latest expedition many new players are coming to PD, and I think these standards will ease some frustrations.

  1. Bugs. Many avoid PD for this reason alone. But I have never seen any bug that instantly kills. That isn’t what’s happening. Unless a bug pops up that stops you from opening the menu and reloading your last save, a death caused by a bug is partially your fault. Should be an easy choice to lose a little progress vs your whole save. The moment something bugs and you fall through the floor for example, pause, reload last save. Saved.

  2. Don’t end your play session saving in a hazardous environment. Only end your play saving in a 100% safe place. Space Station is best.

  3. NEVER leave your character unattended, no matter how safe your setting is. Even if you’re just going to the bathroom real quick. It is not worth the risk. Reloading your save takes less time than starting from the beginning. Nuff said.

  4. Play with a wired interface if possible. If all you have is wireless, you need to stay on top of your charge. Set a reminder alarm. All it takes is one disconnect while near a predator or monstrosity, and it’s curtains for you.

  5. Do not play while impaired in any way. One slip of judgement is unacceptably risky in space exploration.

  6. Avoid planetary hostile threats at all costs until you have at least 3 S class exosuit shield upgrades, preferably 6.

  7. Avoid extreme terrain environments and heights until you have an least 3 S class movement upgrades, preferably 6, and the jetpack recharge tech.

  8. Avoid pirates until you have at least 3 S class starship shield upgrades and a stack of sodium nitrate or starshield batteries. You can call in a freighter or the anomaly to escape any scans.

  9. Friends don’t let friends use plasma launchers and geology cannons in PermaDeath. This one is unfortunate, but until the self-harm it inflicts is nerfed, they’re far too dangerous. I’d rather spend a bit more time dealing with grouped targets, than risk death.

  10. Whispering eggs have lured many travelers to their end with nought but the promise of a few measley nanites. Not worth it. The only time you should willingly engage the monstrosities is when a mission demands it, and even then DO NOT LEAVE THE ROOFTOP!

  11. Never depart without checking your supplies. Oxygen, Ion Batteries, Sodium/Sodium Nitrate, Tritium, Condensed Carbon, Warp Cells, Launch Fuel, are all things you should never run out of.

  12. If you’re not sure if something is lethal, assume it is. I should do more testing with a dummy profile to determine all lethal threats. I can’t find much info pertaining to what can kill you. I know lightning and meteors can hurt you, but how threatening they are I cant say for sure. That leads to the next rule.

  13. STAY OUT OF EXTREME STORMS! If all you can manage is digging a hole and waiting it out, do it. Don’t attempt enduring them until your exosuit tech is fully upgraded. And don’t attempt it at all in extreme wind events, those twisters are particularly lethal even late game.

  14. Rocket boots are dangerous! They can cause a lot of unintentional forward jetpack boosts. Best to upgrade jetpack tanks and exosuit shields before using them. You’ve been warned.

  15. Be extremely cautious when using glitches. Especially aboard your freighter. Always weigh the rewards of a glitch against your entire save.

  16. Do not engage sentinels without nearby cover. You need a fast escape in case something goes awry. Any building or base with rooms will do.

Those are all the tips that come to mind atm.

In PermaDeath you have to take things more seriously. Every decision could be life and death for your traveler. Immerse yourself and remember every choice can lose you everything. I think the game is most thrilling with those stakes and it really forces an immersive perspective. PermaDeath is the closest experience to what exploring the cosmos would be like for us. So I encourage people to try it. I realize its not for everyone, but once you get used to the risk, things will become a nice blend of relaxing beauty and thrilling danger.

Safe Travels.

submitted by /u/captainmikkl
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Bye NMS

After 218+ hours and over 20 bases, 15 farms, 4 sentinel ships and as of last week a living ship, the glitching has finally caught me. My save loads and gets stuck to this screen every time I load my save game. Genuinely heartbroken submit…

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So I learned 3 new things just now!

Still trying to remain unspoiled and just, y’know… Be curious.

So I learned 3 new things just now while I was flying around my freighter and my new frigate buddies. First new thing I learned was you can land on the frigates! How cool is that?! I wandered around a bit and my HUD said “frigate repair.” So I’m guessing, there’s an event that means I need to come repair one of my frigate buddies at some point. There were numerous panels that kinda looked like it would. Alternatively, maybe if I get my frigate buddies into a fight and we win, I’ll have to come fix them up afterwards? I dunno.

Second new thing, was that gravity from a planet we’re “orbiting” will pull you down even if you see whether you can jetpack across space to get from your frigate buddy to your freighter accidentally jump off. Which is a neat little effect I guess. Though, it makes me wonder what would happen if I were to do that in the middle of space, no where near a planet.

Third new thing is that once you get a little ways away from a large ship, your life-support gets drained really fast. Which I wasn’t really expecting! Luckily I had a stash of Life Support Gels and enough carbon and dihydrogen to make more when those ran out that I was able to keep myself alive as I fell onto the planet. I’m just gonna go out on a limb and assume my Exo-suit’s thermal mitigation is, somehow, powerful enough to deal with re-entry friction.

So yeah, that’s 3 new things I learned.

submitted by /u/StormTAG
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Community

I am absolutely blown away by how good this runs on Switch

I’ve got about 2000 hours between Xbox and PC. I bought the Switch version on launch and it was so-so. I mean I didn’t really expect MUCH in the way of performance.

Must have been one of the recent updates, but holy HELL how did the developers do this!? Between game engine optimization and the raw talent of the HG team, I am beside myself.

I don’t want to reach too deep into my pocket full of dreams but I hope Light No Fire comes to Switch as well. I was literally about to sell my OLED last week until I fired up NMS again.

submitted by /u/WoodenTeef
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