NMS HOT POST


Cheers to Hello Games

I’ve been here for a while but it’s my first time making a post like this.

I know there are some bugs and some of you haven’t seen the new content yet but let me say this: the bugs are all minor and will be fixed soon, with the sheer amount of content that has been released a lot of things could go wrong but didnt’t and I’m honestly impressed with one of the biggest updates I’ve seen since Oranges.

They integrated the scanner mechanic from the past expedition very well and now harmonic camps have more backstory, purpose and life; we also finally have a good reason to harvest atlantideum and visit Korvax ruins.

I like the fact that there are more interactions both on planets (variety doesn’t need to come necessarly in the shape of terrain generation) and in space (pirates aren’t anymore a few rogue ships and feel like a real force in the galaxy).

The autophages have a lot of potential and a good backstory, if the story will go in the direction I think we’ll be able to see a lot of cool things.

The new aesthetics are great, I went full on with the ‘ancient wanderer’ theme and it looks gorgerous.

Y’all, I don’t know what to add, while many updates feel like updates, this one feels like an upgrade and I’m hyped for the incoming expedition.

Have fun travelers!

submitted by /u/clavenax
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As a former ED player the new space combat is a massive step forward.

Just want to say that adding the ability to toggle power to your shields/weapons etc.. while basic in comparison to other space Sims. It’s a massive step in the right direction.

I used to play a lot of elite dangerous and this is something I missed from space combat. I often felt like no man’s sky was a glorified version of space invaders where I was battling the equivalent to space gnats. A mediocre distraction at best.

Being able to engage in huge space battles, battle and destoy pirate freighters and have to think about it a bit more while having to tactically assign power to your systems is the first time I’ve seen Hello Games add genuine depth to one of the core systems. It’s a massive step forward for players who want expanded deeper gameplay.

I’m hoping this continues into exploration.. crafting and deeper mechanics for the other systems.

submitted by /u/Jtenka
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Does the game has some depth after all those updates ?

Hi, I played nms on release, it was okay at first but quickly become really boring, the gameplay loop was really monotonous, the exploration was stale rather quickly, combat was shit, lore/story was inexistant, piloting was bad because you felt like your were on rail and there was nothing to do on space, planet were mono-biome with repetitive terrain, etc…

I played a couple hours then the update with the pets was released, it felt better but still a bit shallow (haven’t gone really far tho).

I’m now interested by the game on switch (which has no multiplayer and no settlements), and I’d like to know if some of the game subsystems gained some substantial depth, if the combat are now interesting (and has quests or thing like that that push you to combat), if the story/Lora has more importance, if the exploration feel less meaningless (like the random 2rooms outpost that wasn’t randomly placed there, etc..), etc… I’m not interested by the base-bulding aspect of the game tho.

submitted by /u/nagabalashka
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