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Interceptor Patch 4.22

Hello everyone, Thank you to everyone playing the Interceptor Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting. We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.22, which is now live on… View Article

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Interceptors 101

Wrote this as a comment to answer someone’s question, figured it could use it’s own post.

There is no pattern for ship spawning, there are set parts it uses to build random ships just like all the other ships, someone built a list of parts, when you’re on the galaxy map looking at a system, some systems say “water” if there’s a planet with water in the system, but there’s a new type of system that is corrupted and it says dissonant where the water should be, and won’t say water even if there is.

Make sure you have an advanced mining laser and keep an exocraft summoning station in your pocket too (which you should always do anyway, drop it, summon, pick back up, can then summon that or those crafts from all over that system without dropping it again), preferably one that can summon a fully boosted nomad with an advanced mining laser installed.

When you warp to those dissonant systems one of the planets will say it has corrupted sentinels listed with the minerals when you scan it. That planet will have a specific interceptor ship that will spawn on it, unless it is a dead planet or a lush planet (lush planets are currently broken). There may be several of that ship on the planet but they will all be exactly the same except it’s class can be different so you can hunt for higher class ships on that planet if need be. Most planets seem to have an average of 3 but i’ve seen some with only 1 and some with quite a few.

There are a couple ways to find those ships, you can land on the ground, pick a fight with sentinels, win all 5 rounds and it will find a shard for you to fly to, that’s the ship. You can also pick a fight with the sentinels and then jump in your ship and do a space battle and beat the dreadnaught on round 5 (you don’t have to kill the other ships on round 5, just the big one) and it will give you an AI thing you can use to search for shards which are the ships.

There are also some purple towers you can fly or drive around and shoot. (do not stand close to them when they blow up, it will instakill you or your rover). Those drop mirrors, which is a thing you’ll need and should collect lots of, but some of them drop Echo Locators, if you’re in a rover and maybe have the right scanner installed the tower will tell you what it will drop when you get close. Those echo locators will find a camp, at the camp it has a computer with a math puzzle, solve the puzzles and if gives you the choice to unlock the gun and find shards, you can do both. The gun has 2 options, either a pistol or a rifle, far as i’ve seen there aren’t various models of it. If it’s a class you want you can take the weapon but if you don’t like which one it is you can usually save and reload and it will switch to the other type or try dropping a save point, then flying off and saving and reloading on another planet and flying back to your save to see if it’s changed, you can try every planet in the system just like regular multitools the box defines the class it will be but what planet or space station you last loaded on defines what weapon it is. Then head off to the shard to find your ship.

Once you’re at a ship you just rip it’s brain out, use the brain in your inventory to get directed to a small monolith, go there, do some shock therapy on the brain and bring it back to the ship, insert it with the other parts (which you should collect lots of when you can, they’re needed for everything interceptor related, healing and fueling), and you have a free ship, that’s worth quite a bit of money to sell.

To get tons of shards and mirrors and quite a few echo locators, find a corrupted dead or airless planet that is fairly flat and barren and ride your nomad around scanning and you can find lots of shards and towers. you can do that on any corrupted planet but it’s way faster when there’s not other crap to deal with and go around. Build a base there, name it something to remind you what it’s for.

When you get to a dissonant system you can quickly use a echo locator to find out if that system actually has ships, if it’s jammed there are no ships, just leave unless it’s a dead planet you can use for farming.

Lush planets aren’t corrupted on normal difficulty but they are in survival and permadeath but they are broken and don’t have crystals on them. If you find a sentinel and go through the fights you get nothing for it, and picking a fight and trying to drag it into space results in nothing happening when you get in your ship. So currently no corrupted lush homes.

Let me know if I have any wrong information or if I should add anything. I’m in a lot of pain always so i have a hard time thinking.

submitted by /u/NoeticCreations
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Ship Hunting and Salvaging: A Sentinel Ship Guide to how they Spawn to help farm the perfect ship fo...

Ship Hunting and Salvaging: A Sentinel Ship Guide to how they Spawn to help farm the perfect ship for you!

I believe its time to use documented proof to show definitively how Sentinel Ship Spawning actually works and show off how you can use that knowledge to your advantage. For today’s documentation I could not spare the time to find a Wild S class spawned ship so instead I simply grabbed one from the Coordinate Exchange as the basis for my research. Credit where credit is due, here is the link to the post I used by sedatedsashquatch

The Ship We Shall Experiment On Today

For this experiment I found 4 copies of this ship on the same planet. I wanted to get one of each Class Rating but was not able to and ended up with 2 B Class instead. Here are the 4 ships I found, I forgot to record the coordinates for one of the B-Class. NOTE that ALL ships that spawn in the system will be the same ship design. If you want a different design you must SWAP SYSTEMS. 1 Sentinel Ship design per System!

Here is Decisive proof of my 4 finds with coordinates to 3 of them. The names listed in the repair screen are INCORRECT

Here is documentation of what the ships looked like internally right after I claimed them with the correctly updated name. Likely a bug that the names change right now might be related to them being buildings.

With the ships claimed they update to show their TRUE NAME which is Salvaged-a

From here I renamed each of the ships. For clarity the pictures have the ships always in the same tiles so you can easily compare picture to picture. The S class was renamed to Wild S, The 1st B class become Wild Bv1, the 2nd B class became Wild Bv2, and the A-Class became Wild-Av1. Now lets look at their Supercharged slots.

As you can see here EACH of the 4 ships has its own unique Super Charged Layout

With this information we can decisively prove that the Super Charged Layout of Sentinel Ships is NOT SEEDED to the System. I have managed to claim the same ship at the same crash site in my own worlds multiple times and they always have the same Super Charged slots in each crash location. This means that the CRASH LOCATION determines the Super Charged Layout. This is similar to how Multi-tool Supercharge Slots work!

This information means that if you find a GREAT ship you CAN farm it on that planet to try and find one with a better Supercharged Layout.

Next I will prove decisively that the CORE stats of each ship is SEEDED on upgrades and that you will ALWAYS get the same CORE stats from NON-WILD ships.

Here we can see that the two B-Class Ships have identical CORE stats upon being claimed and file reloaded at the space station

Here we can see that the two Wild B-Class Ships have the same Identical A-Class core but the Wild-A Class has minutely higher damage and shields.

And finally we have the 4 ships compared at S-Class rating. All 3 of the ships that were upgraded have IDENTICAL CORE stats. The WILD S however has a slightly better shield and a much better Damage rating.

CONCLUSION

  1. All Sentinel Ships in a system have the SAME NAME, SAME UPGRADE CORE, AND SAME APPEARANCE
  2. ALL Sentinel Ships have IDENTICAL CORE when upgraded! Their STARTING STATS and CLASS are irrelevant
  3. Sentinel Ship Super Charge Layout is determined by the CRASH LOCATION so we can FARM FOR BETTER SC on any given ship! HUGE WIN.
  4. The SC layout is not determined in ANY WAY by the crashed ships WILD RATING, this means that a C-Class can have better Super Charged Slots than a Wild S-Class its ENTIRELY RANDOM.
  5. It is UNKNOWN is Wild S ships spawn with a higher chance at a good CORE or if this particular ship is just LUCKY. It may take hundreds of samples to make even a basic conclusion on this!

ADDITIONAL INFORMATION

I’ve noticed that a HUGE number of people are having problems finding their Sentinel Ships in the first place! Particularly and issues with Dissonant systems not spawning ships. This happens on planets that are Corrupted Sentinel and of the Dead/Exotic/Paradise types! Those systems should always be avoided.

When I warp into a Dissonant system I use my Freighter to scan all the planets and see what type spawned the Corrupted Sentinels if it has one of those world types I just warp to a new system as there will not be ships there. You can use the Resonance map from space and if it gives you an error about interference you know FOR SURE there are no ships or Multi-tools in that system!

Also some people are having problems with their Sentinel Space Combat. If you are near a space station they will spawn FOREVER you must get sufficiently far away. Also you cannot raise the Alert level in a Pirate system so don’t use those systems!

Hopefully this information completely clears up any confusion on how Sentinel Ships spawn and how to find them, but if you have further questions you can post them below for investigation!

submitted by /u/Dangthing
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My not so short, mostly QOL wish list for No Man's Sky (in no particular order)

  • Add the ability to quick-menu summon owned ships on Space Stations.
  • Remove the two antennas nearest the landing bay on Dreadnought Freighters.
  • Show the current Hyperdrive fuel available (Ships & Freighter) while viewing the Galaxy Map.
  • Add the ability to recharge the Hyperdrive (Ships & Freighter) while viewing the Galaxy Map.
  • Add stats to the Exosuit equipment screen (resistances, movement speed, # of free slots in tech/storage, etc.)
  • Add optional base powering (instead of just manually charging) to the following: anti-matter refiner, atmosphere harvester, oxygen harvester, and autonomous mining unit.
  • Add buildable glass roof tiles for freighters.
  • Make it so others can see your ship custom name.
  • Add Subterranean Relics as a decorative item for bases.
  • Add the new purple crystals (from the Interceptor update) as a decorative item for bases.
  • Make squadrons an actual asset… instead of a liability.
  • Hirable NPCs that can repair frigates… for a cost.
  • Move planet bedrock lower so you can (on average) mine deeper.
  • Deeper oceans (as in really deep) on planets.
  • Add planetary “boss mobs” for some real challenges.
  • Give us the ability resize anything and everything in base building.
  • Add “W”est and “E”ast to the compass.
  • Add a Player driven Marketplace in the Anomaly for convenient buying/selling/trading.
  • Default all new saves to PVP = Off.
  • Let us claim the “lurching turtles” on planets as pets.
  • Do actual procedural generation of points-of-interest places on planets (crashed freighters, ruins, etc). When you have seen one, you have seen them all.
  • After charging a portal, add a button that populates all the glyphs randomly. (For those that just want to quickly get lost for no reason at all)
  • Add an option toggle to completely turn off everyone else’s Communication “Com” Balls. Alternatively, have a slider that you can adjust the distance at which they are “seen” from 5u to systemwide.
  • Add the ability to delete your own “Com” Ball(s).
  • Add coop base ownership, as in: After you plant a Base Computer, you can grant specific other(s) building rights.
  • Increase base build limits. 16,000 base objects per save, and a 3,000 components upload limit per base isn’t enough for a game that is virtually limitless in explorable size.
  • Let us un-tag all “active” quests. There are times where you just want to chill out and not be constantly nagged to do a quest.
  • Give us the ability to scrap unwanted Multi-Tools. This could be an option in the space station Multi-Tool upgrade terminal… similar to how we can scrap unwanted starships. (and potentially get Multi-Tool expansion slots in the process)
  • Add the ability to recolor the Sentinel Minotaur. (as well as all of the other vehicles)
  • On the Manage Fleet Terminal on the Freighter… list 10 Frigates per page (instead of just 9).
  • On the Discoveries page… list 10 Flora / Fauna per page (instead of just 9).
  • Add an option for Exosuit and Starship to view the Tech and Cargo slots as either stacked (like it currently is), or on separate tabs so you don’t have to scroll.
  • Add constructible wind turbines as base power alternative. Make the power generation corelate to the current weather conditions. Stormy = more power. Calm weather = less power.
  • Add some way to clean up old unwanted/orphaned/forgotten Save Beacons, Save Points, “Com” Balls, etc.
  • Add female models: Korvax, Gek and Vy’keen, Traveler, and Anomalies. (No Man’s Sky is a sausage fest)
  • Add the ability to choose your Race/Sex on game startup.
  • When deciding on whether or not to hire a Frigate for your fleet… give us a way to show the Fleet Management screen so you can see what you have versus what you need.
  • Add some way to be able to upgrade the current Freighter Class. We can do it for Multi-Tools, Ships, Frigates (through completed missions)… but not our Freighters?
  • Add additional alternative ways to attain Salvaged Frigate Modules and Cargo Bulkheads for Freighter expansion.
  • Add rivers to planets.
  • Bring back all previous expeditions as a permanent part of the game. Could add them all as quest type(s) to a new NPC in the Anomaly.
  • Fix the head sizes for some creatures. I have seen absolutely ginormous creatures out there…. with teeny tiny heads.
  • Add roving packs of Terminator-style Sentinels on planets who’s only mission is to find… and kill you.

submitted by /u/Sparxx_Interface
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Interceptor update, detailed guide - Sentinel ship and multitool hunting

Interceptor update, detailed guide - Sentinel ship and multitool hunting

Hi, I’ve seen a lot of players still don’t know basics from new update or don’t know some things from it. So I decided to create a detailed guide. It’s written step by step but I assume some really “basic basics” are known to a reader so I skip those. Still I hope this will help to some players in their gaming. I also included Q&A at the end but feel free to ask, I will answer if I know the answer 🙂 That Q&A section is made from questions from this Reddit.

Basic informations

https://preview.redd.it/mnmmqzd1q2ta1.jpg?width=1920&format=pjpg&auto=webp&s=898bb718869f2bc0e234b783c3c4c7caa8b250fb

Those are Corrupted Sentinels. They are your key to your hunting, whether you want jetpack, multitool or Sentinel ship. You can only find them on special planets labeled with “Corrupted Sentinels”. They won’t attack you on their own (as normal non-aggressive Sentinels) and you can actually make nice photos with them like that. When you hit them, the hunt will start and you will have to fight 5 waves of them. They have ability to go invisible and they have pretty strong ranged attacks.

https://preview.redd.it/pxgvwxrbq2ta1.jpg?width=1920&format=pjpg&auto=webp&s=e073e03c5b49174f1ca3ad4e2e3e3fd004735820

To find planets with Corrupted Sentinels you have to either search for them manually or you can use Dreadnought AI Fragment, which will label for you a planet with Corrupted Sentinels and ship (more to that in ship hunting section).
——————–

How to find Sentinel multitools and jetpack

To find Sentinel multitool/jetpack, you have to find Harmonic camp. To find it, you have to actually fight Corrupted Sentinels. They have a chance to drop Echo Locator:

https://preview.redd.it/ow011y06r2ta1.png?width=653&format=png&auto=webp&s=7548c72791d8c748f84e1c519692eb72915bcde1

Echo Locator is used to locate Harmonic camp on the planet. You actually have to be in the system with planet with Corrupted Sentinels on it or you won’t be able to use this item !

After obtaining Echo Locator, you can use it to get direct position of Harmonic camp, it looks like this:

https://preview.redd.it/t4vxarixr2ta1.jpg?width=1920&format=pjpg&auto=webp&s=e6a84769a97c226d1ab9f033b4d3a45d605cfdc0

The things you care about are mainly the middle big building and tent on the left from it. Tent has free multitool for you but it’s locked and you first have to solve the puzzle.

https://preview.redd.it/1ufn9vzas2ta1.jpg?width=1920&format=pjpg&auto=webp&s=9d3b8166e628cd40c08a8482177566c15ab20567

To solve the puzzle, you have to enter the terminal in the main building. You can see it’s locked.

https://preview.redd.it/qcx2ni0es2ta1.jpg?width=1920&format=pjpg&auto=webp&s=624975b4d973af20b7eae771e487f65930c6b924

To unlock terminal and your multitool, you have to solve the puzzle. First you have to “Scan memory registers” to get a hint.

https://preview.redd.it/zd0d814qs2ta1.jpg?width=1920&format=pjpg&auto=webp&s=41c9d2f26755c054db16e02d648a54d200952c42

Once you get a hint, it’s pretty easy to even guess what to do next. You have 3 pieces of simple math in front of you. You have to calculate the result of each one. So there it is: 9, 9 and 4. You have to remember those 3 results (doesn’t matter in which order). Then you can go back via “Access main interface” and click on “Input override glyphs”.

https://preview.redd.it/w7h2ccu5t2ta1.jpg?width=1920&format=pjpg&auto=webp&s=249b85485b14342e22a7db62103df46c51fbf790

Now you just have to enter glyphs with numbers same as your results. In this case I had to enter glyphs with numbers 9, 9 and 4.

https://preview.redd.it/0697vciat2ta1.jpg?width=1920&format=pjpg&auto=webp&s=f76f4753f03e7a69b105de42ae265d192c7a0f15

And that’s it, you can take your free jetpack from terminal and free multitool from nearby tent.
——————–

How to find crashed Sentinel ships and claim them

There are 2 main ways how to find them.

First one might be a lot easier for people just already looking for multitools. Since you already found the Harmonic camp on the planet, you can in the same terminal you unlocked, ask for coordinates for the crashed ship on the planet. Terminal will give you exact location and mark on the radar, where the ship is. All you have to do is to fly there.

The second way is much better for hunters who want to hunt many ships and not only 1. When you start attacking Corrupted Sentinels on the ground, you can then jump into your ship and those Sentinels will call their ships to fight you. All you have to do is to beat their 4 waves and then the best part comes, 5th wave is fight you vs few Sentinel ships + Sentinel Freighteir – and that’s what you care about. When you’ll manage to destroy Sentinel Freighter, you will always get Dreadnought AI Fragment.

https://preview.redd.it/eyctcdplw2ta1.png?width=649&format=png&auto=webp&s=5dd0aed3dc78865eebb191bb5a9d4a33fc89ce1c

Dreadnought AI Fragment is very handy item. It can mark crashed Sentinel ship on the planet BUT also when you aren’t in the system with Corrupted Sentinels planet, it will mark you the closest system with such a planet to you. This is great item for hunters to actually not waste time with first way of finding ships. After using Dreadnought AI Fragment it will give you the aprox. location of the crashed ship on the planet. That “aprox. location” is really small circle around that label and you will be able to notice the ship on your arrival most of the time. If not, you can just land on that spot and with your Visor you can just follow the path (100 – 700 units most of the time, really small range as I said).

If you’ll use Dreadnought AI Fragment in a system without corrupted sentinels, you will get your closest system with such planet marked on your Galaxy Map. You can see a purple-white icon near that system and you’ll get followable quest so the map actually tries to take you there.

https://preview.redd.it/wig5v5lex2ta1.png?width=750&format=png&auto=webp&s=d11dd6dad84d92a41ce298215632531c6dc5f150

——————–

How to claim crashed Sentinel ship

To claim crashed Sentinel ship you can just follow up the quest you will get when you click on the ship. However, if you want more detailed info, here it is:

https://preview.redd.it/fx8n0ao6u2ta1.jpg?width=1920&format=pjpg&auto=webp&s=0ce6bc6013b5073fc250cc5b0e1d1d935fa788c4

After you found your ship, click on it and you’ll see what you actually need to repair it. It’s always the same, so farming some resources more times might get handy in future 🙂

https://preview.redd.it/fiszia8eu2ta1.jpg?width=1920&format=pjpg&auto=webp&s=23c3e648f78c26aba777bae2654490e65e99dcdd

You want to grab everything from the ship and specially the “Hyaline Brain” which is essential for your repair.

https://preview.redd.it/2cs6e1shu2ta1.jpg?width=1920&format=pjpg&auto=webp&s=3bed7c0843ce82679762987a5a2bc937eb13b3f9

You need Hyaline Brain to obtain Harmonic Brain and actually get control over your new ship. All you have to do is to click on Hyaline Brain in your inventory and it will give you the location of small base-like relic.

https://preview.redd.it/xsf7of1pu2ta1.jpg?width=1920&format=pjpg&auto=webp&s=ae0a077b543d580daf3ec49f7d06acaa92ea7925

It looks like this.

https://preview.redd.it/ei8ygxvqu2ta1.jpg?width=1920&format=pjpg&auto=webp&s=32480dd768de4cf8f47044be5a1da9b2ed19d58c

Then you need to go up and start talking with relic. After short dialogue you will get your Harmonic brain.

https://preview.redd.it/o8bmlrivu2ta1.jpg?width=1920&format=pjpg&auto=webp&s=2720966e2636b73988faecd3017abdd795df2016

You also need 2 more materials to claim your ship. One is Radiant Shard which is pretty easy to obtain. You just have to find big purple crystal like this and mine it (you need Advanced Mining Laser to mine it !).

https://preview.redd.it/6t1tkh47v2ta1.jpg?width=1920&format=pjpg&auto=webp&s=9e0270a16a8afbcd5f1f86dcfd4f103c0f12b8d2

After you have even your Radiant Shard, you need the most tricky part and it’s Inverted Mirror. This item is obtainable just by destroying big black-purple Corrupted Sentinel machine. It looks like this, basically big purple mining-like thing.

https://preview.redd.it/v74ac66jv2ta1.jpg?width=326&format=pjpg&auto=webp&s=878f1dd1ebec0987ef7c2e17389376c12c482651

You need to shoot it and destroy it (which will of course provoke all Corrupted Sentinels so you will have to fight again). After destroying it, you will automatically get Inverted Mirror into your inventory.

And that’s all, you can go back to your crashed ship, repair it and you are proud owner of your own Sentinel ship 🙂
——————–

Q&A

Can I search for those items as novice?
I wouldn’t recommend it as Corrupted Sentinels can be kinda difficult to fight for a novice player. Also you need at least average or good dmg on your weapon to have a chance to survive.

How many ships can spawn on one planet?
From what I know from my experience, 99% of Corrupted Planets have 2 crashed ships. Not I don’t know if the rest is some kind of bug or if there is some generating chance. But to find both ships you’ll need the Dreadnought AI Fragment most of the time.

Are those ships the same spawn type?
No, those 2 ships on the same planet are always different spawns. You can have C class and S class on the same planet and you can find 2 different shapes and colors.

How rare is S class ship?
As far as I can tell, I have around 150 founded ships behind me and I found 1 S class, on top of that really ugly. C classes are most common and B and A classes have aprox. the same chance to spawn I guess. But yea, S class is kinda super rare to find, even with good colors and shape.

I have occupied slots in my multitool, what to do?

https://preview.redd.it/sukgcxy2z2ta1.jpg?width=1920&format=pjpg&auto=webp&s=1394ffb4ab4a8a131e98c844f040ce9d7f3b2736

Every found multitool has such occupied slots and all you have to do is to repair them. You can get materials for repairing either from fights with Corrupted Sentinels or from Radiant Shards and Inverted Mirrors.

submitted by /u/Updated_Cake
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